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FF2 Freak Fortress 2 1.10.14 Released


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Wliu
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Join Date: Apr 2013
Old 02-18-2015 , 08:39   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1571

Quote:
Originally Posted by Tank Missile View Post
Getting precache errors with the Easter Bunny's egg models. This is probably due to the new config change.
Yes this is currently broken if Demopan or Easter Bunny are selected the first round that FF2 starts up. Probably due to how FF2 handles subplugin loading. If I can't fix it I'll just go back to the old way of manual precaching.
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93SHADoW
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Old 02-20-2015 , 18:02   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1572

Hmm..anyone still getting overheal bugs, try modifying the MakeNotBoss timer, and try one of either:
  • 1: Replace the if(GetClientTeam(client)==BossTeam) statement with:
    Code:
    	if(GetClientTeam(client)==BossTeam || GetClientHealth(client) > GetEntProp(GetPlayerResourceEntity(), Prop_Send, "m_iMaxBuffedHealth", _, client) && GetClientTeam(client) != BossTeam)
    	{
    		SetEntProp(client, Prop_Send, "m_lifeState", 2);
    		ChangeClientTeam(client, OtherTeam);
    		SetEntProp(client, Prop_Send, "m_lifeState", 0);
    		TF2_RespawnPlayer(client);
    	}
  • 2: OR replace the if(GetClientTeam(client)==BossTeam) statement) with
    Code:
    	if(GetClientTeam(client)==BossTeam || GetClientHealth(client) > (GetEntProp(GetPlayerResourceEntity(), Prop_Send, "m_iMaxBuffedHealth", _, client)+((GetEntProp(GetPlayerResourceEntity(), Prop_Send, "m_iMaxBuffedHealth", _, client))/2)) && GetClientTeam(client) != BossTeam)
    	{
    		SetEntProp(client, Prop_Send, "m_lifeState", 2);
    		ChangeClientTeam(client, OtherTeam);
    		SetEntProp(client, Prop_Send, "m_lifeState", 0);
    		TF2_RespawnPlayer(client);
    	}
  • 3: Or replace this line:
    Code:
    SetEntProp(client, Prop_Data, "m_iHealth", GetEntProp(client, Prop_Data, "m_iMaxHealth"));
    with:
    Code:
    SetEntProp(client, Prop_Data, "m_iHealth", GetEntProp(GetPlayerResourceEntity(), Prop_Data, "m_iMaxBuffedHealth", _, client) );
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Last edited by 93SHADoW; 02-20-2015 at 18:36.
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Jose76Tron
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Join Date: Feb 2015
Location: Spain
Old 02-20-2015 , 19:35   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1573

I have a error making a new boss pls help!
Quote:
KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file addons\sourcemod\configs\freak_fortress_2\
suicidescout.cfg

Last edited by Jose76Tron; 02-20-2015 at 19:38.
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93SHADoW
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Old 02-20-2015 , 19:39   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1574

Quote:
Originally Posted by Jose76Tron View Post
I have a error making a new boss pls help!
Check for any missing " or { or } on the CFG.
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idkwhatnameichose
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Join Date: Feb 2015
Old 02-21-2015 , 13:37   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1575

L 02/17/2015 - 17:16:19: SourceMod error session started
L 02/17/2015 - 17:16:19: Info (map "vsh_manncohq_v14") (file "errors_20150217.log")
L 02/17/2015 - 17:16:19: [SM] Unable to load plugin "freak_fortress_2.smx": Required extension "TF2Items" file("tf2items.ext.2.ep2v") not running
L 02/17/2015 - 17:52:55: Error log file session closed.
L 02/17/2015 - 17:57:11: SourceMod error session started
L 02/17/2015 - 17:57:11: Info (map "vsh_pineyard_final") (file "errors_20150217.log")
L 02/17/2015 - 17:57:11: [SM] Unable to load plugin "freak_fortress_2.smx": Required extension "TF2Items" file("tf2items.ext.2.ep2v") not running
L 02/17/2015 - 18:43:52: Error log file session closed.

oh

EDIT: It seems that someone has been 'playing' with my computer and is younger. I'll try to stop this 'person' from using it again. Sorry for the unnecessary post!

Last edited by idkwhatnameichose; 02-21-2015 at 13:40. Reason: Wrongly posted
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Jose76Tron
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Old 02-21-2015 , 17:26   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1576

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Check for any missing " or { or } on the CFG.
Fixed
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xXDeathreusXx
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Old 02-23-2015 , 12:59   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1577

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Hmm..anyone still getting overheal bugs, try modifying the MakeNotBoss timer, and try one of either:
  • 1: Replace the if(GetClientTeam(client)==BossTeam) statement with:
    Spoiler
  • 2: OR replace the if(GetClientTeam(client)==BossTeam) statement) with
    Spoiler
  • 3: Or replace this line:
    Spoiler
"if(GetClientTeam(client)==BossTeam .. && GetClientTeam(client)!=BossTeam)"

Wat
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Old 02-23-2015 , 13:18   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1578

Quote:
Originally Posted by xXDeathreusXx View Post
"if(GetClientTeam(client)==BossTeam .. && GetClientTeam(client)!=BossTeam)"

Wat
There's a || between those two statements, so it's an OR situation since it would only fire if it was a previous boss OR if a player's health exceeded what iMaxBuffedHealth reported AND if their team isn't the bossteam.


In other news, i do believe it was this that got rid of the overheal on my copy (i had like 3 different sourcecodes with 3 different methods to overcome overheal)

Code:
SetEntProp(client, Prop_Data, "m_iHealth", GetEntProp(GetPlayerResourceEntity(), Prop_Data, "m_iMaxBuffedHealth", _, client) );
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Last edited by 93SHADoW; 02-23-2015 at 13:31.
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ClassicGuzzi
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Old 02-23-2015 , 16:27   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1579

These errors are filling my log file:
Quote:
L 02/23/2015 - 00:18:28: [SM] Native "GetEntProp" reported: Property "m_iItemDefinitionIndex" not found (entity 463/eyeball_boss)
L 02/23/2015 - 00:18:28: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 02/23/2015 - 00:18:28: [SM] [0] Line 5774, freak_fortress_2.sp::OnTakeDamage()
L 02/23/2015 - 00:18:28: [SM] Native "GetEntProp" reported: Property "m_iItemDefinitionIndex" not found (entity 463/eyeball_boss)
L 02/23/2015 - 00:18:28: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 02/23/2015 - 00:18:28: [SM] [0] Line 6141, freak_fortress_2.sp::OnTakeDamage()
Am I the only person who uses spell on ff2? I reported something similar some pages ago (and it was fixed because these are on other lines (I think).
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xXDeathreusXx
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Old 02-23-2015 , 16:51   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1580

Quote:
Originally Posted by ClassicGuzzi View Post
These errors are filling my log file:


Am I the only person who uses spell on ff2? I reported something similar some pages ago (and it was fixed because these are on other lines (I think).
It's known, it was brought to his attention that the spell oculus is a different entity from the boss oculus

Expect a fix (for real) sometime in the future, he's a busy man
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