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[L4D/L4D2] Infected Bots Control (1.0.0)


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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-23-2021 , 15:43   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1541

Quote:
Originally Posted by SieghartCL View Post
But when I tried to play a versus game, when the map reloaded, happened that almost everyone were moved to Survivor Team, leaving one or no one in the Infected Team, losing the previous team order :c
Because you are using MultiSlots Improved Version, when 5+ player joins the server, the plugin auto moves him to survivor team.
I only make that plugin for coop/survival/realism only, didn't consider versus.
Maybe I will update MultiSlots someday.
Spoiler


Quote:
Also, there was a bug where map finales in official campaigns (not playing any custom maps for now) wouldn't start ever if the radio or whatever the trigger is was properly triggered/interacted with
update, download and try again.
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.6 (2021/8/24 )
- Fixed final maps wouldn't start final rescue in versus.
- Modify spawn range for infected only in coop/realism.
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Last edited by HarryPotter; 08-23-2021 at 15:52.
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SieghartCL
Junior Member
Join Date: Sep 2013
Location: Chile
Old 08-28-2021 , 16:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1542

Quote:
Originally Posted by HarryPotter View Post
Because you are using MultiSlots Improved Version, when 5+ player joins the server, the plugin auto moves him to survivor team.
I only make that plugin for coop/survival/realism only, didn't consider versus.
Maybe I will update MultiSlots someday.

update, download and try again.
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.6 (2021/8/24 )
- Fixed final maps wouldn't start final rescue in versus.
- Modify spawn range for infected only in coop/realism.
Sure thing! I would like to test again with your plugins when you could update MultiSlots I believe that would be the master combination for having 5+ vs 5+ support nowadays!

I'll stick to ABM + Super Versus with no player management for now, since that's the combination of plugins that worked for me the best till now. I've detailed my first thoughts on this plugin combo in ABM Main Post

Best regards!
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vikingo12
Member
Join Date: Nov 2018
Old 09-15-2021 , 11:39   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1543

Specials disappear when the max is reached and if tank spawns when all players are capped, 1 player will be free
Also is it possible to make the spawn system work like versus? I had a jockey 3 times in a row

Last edited by vikingo12; 09-16-2021 at 13:55. Reason: addition
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 10-03-2021 , 05:15   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1544

Info (map "l4d_airport01_greenhouse") (file "G:\SteamLibrary\steamapps\common\Left 4 Dead Dedicated Server\left4dead\addons\sourcemod\logs\errors _20211003.log")
L 10/03/2021 - 05:48:16: [SM] Exception reported: Unable to find NextBotCreatePlayerBot<Smoker> signature in gamedata file.
L 10/03/2021 - 05:48:16: [SM] Blaming: l4dinfectedbots.smx
L 10/03/2021 - 05:48:16: [SM] Call stack trace:
L 10/03/2021 - 05:48:16: [SM] [0] SetFailState
L 10/03/2021 - 05:48:16: [SM] [1] Line 5218, l4dinfectedbots.sp:repL4D1CreateBotCalls
L 10/03/2021 - 05:48:16: [SM] [2] Line 5101, l4dinfectedbots.sp:repSDKCall
L 10/03/2021 - 05:48:16: [SM] [3] Line 5042, l4dinfectedbots.sp::GetGameData
L 10/03/2021 - 05:48:16: [SM] [4] Line 1030, l4dinfectedbots.sp::OnPluginStart
L 10/03/2021 - 05:48:16: [SM] Unable to load plugin "l4dinfectedbots.smx": Error detected in plugin startup (see error logs)
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-03-2021 , 07:45   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1545

Quote:
Originally Posted by BlackSabbarh View Post
Info (map "l4d_airport01_greenhouse") (file "G:\SteamLibrary\steamapps\common\Left 4 Dead Dedicated Server\left4dead\addons\sourcemod\logs\errors _20211003.log")
L 10/03/2021 - 05:48:16: [SM] Exception reported: Unable to find NextBotCreatePlayerBot<Smoker> signature in gamedata file.
L 10/03/2021 - 05:48:16: [SM] Blaming: l4dinfectedbots.smx
L 10/03/2021 - 05:48:16: [SM] Call stack trace:
L 10/03/2021 - 05:48:16: [SM] [0] SetFailState
L 10/03/2021 - 05:48:16: [SM] [1] Line 5218, l4dinfectedbots.sp:repL4D1CreateBotCalls
L 10/03/2021 - 05:48:16: [SM] [2] Line 5101, l4dinfectedbots.sp:repSDKCall
L 10/03/2021 - 05:48:16: [SM] [3] Line 5042, l4dinfectedbots.sp::GetGameData
L 10/03/2021 - 05:48:16: [SM] [4] Line 1030, l4dinfectedbots.sp::OnPluginStart
L 10/03/2021 - 05:48:16: [SM] Unable to load plugin "l4dinfectedbots.smx": Error detected in plugin startup (see error logs)

[L4D/L4D2] Infected Bots Control Impoved Version 2.5.7 (2021/10/3 )
- L4D1 Signature update. (Credit to Psykotikism)
- Add function "bool CanBeSeenBySurvivors(int client)" instead of Netprops "m_hasVisibleThreats", use for kicking coward AI Infected.
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Last edited by HarryPotter; 01-06-2022 at 09:09.
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Gyn Lam
Junior Member
Join Date: Jul 2018
Old 10-13-2021 , 12:06   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1546

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.7 (2021/10/3 )
- L4D1 Signature update. (Credit to Psykotikism)
- Add function "bool CanBeSeenByHumanSurvivors(int client)" instead of Netprops "m_hasVisibleThreats", use for kicking coward AI Infected.
Hi, I'm currently hosting dedicated server using SE Director, there is a issue that auto bypass my server.cfg exec file when using this plugin, I have tried to uninstall the other plugins, mods and turned out this plugin is the one causing the issue

At the nearly end of the command log, I founded out that this plugin put my server to hibernate and then turned it on again but didn't exec the server.cfg file so no cvars were loaded

Sorry for my bad English

Last edited by Gyn Lam; 10-13-2021 at 12:48.
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santdrback
Member
Join Date: Apr 2020
Old 11-08-2021 , 00:24   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1547

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.7 (2021/10/3 )
- L4D1 Signature update. (Credit to Psykotikism)
- Add function "bool CanBeSeenByHumanSurvivors(int client)" instead of Netprops "m_hasVisibleThreats", use for kicking coward AI Infected.
Hi harry potter i love your plugin, i always use it balance my coop game 12 players coperative.
I have a query it is possible to add values as well as the automatic common limit, but in cvars such as: z_mega_mob_size, z_background_limit, z_mob_spawn_max_size, z_mob_spawn_min_size, z_mob_spawn_finale_size, to make it even more perfect and accurate, your plugin has everything balanced, your plugin only has everything more perfect and accurate. I would miss these cvars to balance the game even more for each player who enters the server, if I could I would be infinitely grateful to you, in advance thank you for your answer.
and sorry for my English is bad, I use google translator, I will wait for your answer with anxiety <3
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-16-2021 , 12:47   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1548

Tested 2.5.8
After the player turns into the infected person, when the tank appears, other computer AI infected persons will not appear


# 6 "Louis" BOT active
# 7 "Zoey" BOT active
# 8 "Francis" BOT active
# 9 "Bill" BOT active
I'M tank

l4d_infectedbots_max_specials", "9"
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_spawns_disabled_tank 0
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 11-16-2021 at 12:48.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-17-2021 , 02:53   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1549

Quote:
Originally Posted by ZBzibing View Post
Tested 2.5.8
After the player turns into the infected person, when the tank appears, other computer AI infected persons will not appear

l4d_infectedbots_max_specials", "9"
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_spawns_disabled_tank 0
你設定值不對,這七個數值
l4d_infectedbots_charger_limit
l4d_infectedbots_boomer_limit
l4d_infectedbots_hunter_limit
l4d_infectedbots_jockey_limit
l4d_infectedbots_smoker_limit
l4d_infectedbots_spitter_limit
l4d_infectedbots_tank_limit
加起來必須超過或等於

l4d_infectedbots_max_specials
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Last edited by HarryPotter; 11-17-2021 at 02:53.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-17-2021 , 07:43   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1550

Quote:
Originally Posted by HarryPotter View Post
你設定值不對,這七個數值
l4d_infectedbots_charger_limit
l4d_infectedbots_boomer_limit
l4d_infectedbots_hunter_limit
l4d_infectedbots_jockey_limit
l4d_infectedbots_smoker_limit
l4d_infectedbots_spitter_limit
l4d_infectedbots_tank_limit
加起來必須超過或等於

l4d_infectedbots_max_specials
In l4d1, I set the L4D2 infected person to 0. I tested with four computer people. I was a tank and no other infected person appeared
Code:
l4d_infectedbots_charger_limit 0
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_jockey_limit 0
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_spitter_limit 0
l4d_infectedbots_tank_limit  0
l4d_infectedbots_max_specials 9
l4d_infectedbots_spawns_disabled_tank 0
I seem to find the problem
row 3302
Code:
if(InfectedBotQueue>0) InfectedBotQueue--;
Change to
if(InfectedBotQueue>1) InfectedBotQueue--;
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 11-17-2021 at 13:40. Reason: Solved it myself
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