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[CS:GO] ckSurf (1.18f, 24.11.2015)


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Deltap
Junior Member
Join Date: Feb 2016
Old 02-15-2016 , 01:36   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1541

Anyone know how to delete all replay bot saves on all maps instead of going through them 1 by 1 with sm_deleteproreplay?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 02-15-2016 , 02:36   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1542

Quote:
Originally Posted by Deltap View Post
Anyone know how to delete all replay bot saves on all maps instead of going through them 1 by 1 with sm_deleteproreplay?
Navigate to /addons/sourcemod/data/ckreplays and delete all .rec files inside.
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mufin
BANNED
Join Date: Aug 2015
Old 02-15-2016 , 08:26   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1543

Quote:
Originally Posted by Exxelence View Post
Hey guys,
I encountered an issue:
Sometimes it happens that when i add a new map and the map is finished the first time, ofc it adds the replay bot, which is okay. But i cannot connect to the map anymore. It automatically changes instantly after joining it. Can somebody help out?
Best, Exx
!addspawn to add spawn points
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Exxelence
Junior Member
Join Date: Dec 2015
Old 02-15-2016 , 14:14   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1544

Quote:
Originally Posted by mufin View Post
!addspawn to add spawn points
sorry didn't work for me. I deleted the maprecord file in order to be able to connect again. Added a spawn and finished again. map crashed instantly after finishing. Map changes instantly after joining onto it.
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Dantoo
Junior Member
Join Date: Feb 2016
Old 02-15-2016 , 14:44   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1545

Does anyone have a problem where once someone beats a new map for the first time, the server force switches to a different map.
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iNickb21
New Member
Join Date: Dec 2014
Old 02-15-2016 , 15:44   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1546

Quote:
Originally Posted by Dantoo View Post
Does anyone have a problem where once someone beats a new map for the first time, the server force switches to a different map.
I actually just started having this issue with kztimer. What version of sourcemod are you on?
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Dantoo
Junior Member
Join Date: Feb 2016
Old 02-15-2016 , 18:07   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1547

Quote:
Originally Posted by iNickb21 View Post
I actually just started having this issue with kztimer. What version of sourcemod are you on?
1.7
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zapparncsgo
Senior Member
Join Date: Dec 2014
Old 02-15-2016 , 18:17   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1548

Quote:
Originally Posted by Dantoo View Post
1.7
Probably because it spawns a replay bot and your server doesn't have the .nav file for the map. This forces the server to generate one and after it will switch map.
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TrappaTroopa
Senior Member
Join Date: Feb 2016
Old 02-15-2016 , 20:47   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1549

Quote:
Originally Posted by TrappaTroopa View Post
Now I am editing the sp using Pawn Studio (1st time I've ever done this) and the Dev of TOGs Clan Tags believes I am supposed to comment out the line "OnClientSettingsChanged" in your plugin so that your plugin doesnt overwrite the tags that his plugin sets. But using Pawn Studio I can not find the line OnClientSettingsChanged". Can you help?
Someone please help.
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lay295
Senior Member
Join Date: Sep 2013
Old 02-15-2016 , 21:08   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1550

Quote:
Originally Posted by TrappaTroopa View Post
Someone please help.
Just open up timer.sp and comment out the 3 instances of CS_SetClientClanTag on lines 430, 448, and 453.

If you need help just add me on steam here
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