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ghare
Member
Join Date: May 2010
Old 07-25-2011 , 07:34   Re: [TF2] VS Saxton Hale Mode
#1521

Quote:
Originally Posted by FlaminSarge View Post
ghare: post the error using [ code ] tags.
Hi,

I dont know if this is from the mode or from my server look:

Code:
No caption found for 'engineer.battlecry05'
No caption found for 'soldier.battlecry04'
No caption found for 'scout.battlecry01'
No caption found for 'scout.battlecry03'
No caption found for 'spy.battlecry03'
No caption found for 'scout.battlecry03'
No caption found for 'engineer.battlecry03'
No caption found for 'engineer.battlecry01'
No caption found for 'heavy.battlecry04'
No caption found for 'spy.battlecry02'
There are many more errors like this D:
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 07-25-2011 , 09:28   Re: [TF2] VS Saxton Hale Mode
#1522

Does it happen for other people on your server as well? From a quick search that looks client side, but at the very least it isn't saxtons fault as these sounds aren't even used in the mod.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-25-2011 , 15:24   Re: [TF2] VS Saxton Hale Mode
#1523

ghare: That's a client error, not a server error.
Turn off captions in audio settings on your client game.

Quote:
Originally Posted by Kryptos View Post
FlaminSarge, shouldn't you start another thread instead of hijacking Eggman's one? You're talking about changes you're making to 1.35 on his thread, while never sharing them with others, then criticize everything Eggman does.
You ninny, I'm WRITING Eggman's one. I'm posting everything that's going into 1.36 for THIS VERSION OF VSH. Eggman agreed to use what I came up with.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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PMAvers
Member
Join Date: Sep 2009
Old 07-26-2011 , 00:32   Re: [TF2] VS Saxton Hale Mode
#1524

I am chomping at the bit for the new version so hard.

If you ever need a server to test it on, lemme know, and I'll drag my players in kicking and screaming to get murdered by Hale.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-26-2011 , 00:45   Re: [TF2] VS Saxton Hale Mode
#1525

I JUST MADE THE GREATEST DISCOVERY EVER.

VSH WORKS WITH RANDOMIZER. NO CRASHING.

I AM SO HAPPY.

Now to improve compatibility...

Eggman: your bSkipNextHale changes seem to have broken /haleme a bit. I fixed it (somewhat) in 1.36, but I'm still testing for another crash case I found. It's allllllllllmost done.

EDIT: 1.36 will also change the OnDoRage forward, so that you can change the distance of the rage. Woohoo.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 07-26-2011 at 00:52.
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Eggman
Senior Member
Join Date: Jan 2010
Old 07-26-2011 , 01:16   Re: [TF2] VS Saxton Hale Mode
#1526

Thank you so much, FlaminSarge. With your help, I have time to make Freak Fortress 2 and VSH\FF2 Achievements.
If you want server to test VSH 1.36, Random Fortress can be that server.

Little good thing about FF2: you will can make new abilities without editing of FF2 (OnAbility native), and so much other customization, like lists of abilities, phrases, model, companions (Seman & Seeldier - 2 bosses in 1 round). Now I'm adding "Gaben Defence" to Freak Fortress 2 - Team must defend Gaben,Boss must kill Gaben, and Gaben must cap point.
Sometimes (this week, for example) Random Fortress Server uses Freak Fortress 2.

Last edited by Eggman; 07-26-2011 at 01:25.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 07-26-2011 , 03:14   Re: [TF2] VS Saxton Hale Mode
#1527

Quote:
Originally Posted by Eggman View Post
Now I'm adding "Gaben Defence" to Freak Fortress 2 - Team must defend Gaben,Boss must kill Gaben, and Gaben must cap point.
GEE AYE BEE EEE EHN
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-26-2011 , 03:46   Re: [TF2] VS Saxton Hale Mode
#1528

Quote:
Originally Posted by Eggman View Post
Thank you so much, FlaminSarge. With your help, I have time to make Freak Fortress 2 and VSH\FF2 Achievements.
If you want server to test VSH 1.36, Random Fortress can be that server.

Little good thing about FF2: you will can make new abilities without editing of FF2 (OnAbility native), and so much other customization, like lists of abilities, phrases, model, companions (Seman & Seeldier - 2 bosses in 1 round). Now I'm adding "Gaben Defence" to Freak Fortress 2 - Team must defend Gaben,Boss must kill Gaben, and Gaben must cap point.
Sometimes (this week, for example) Random Fortress Server uses Freak Fortress 2.
I was thinking for Gaben, you can have 2 scouts on red whose models are sandviches. Gaben has to eat the sandviches, and red team has to protect them. That makes more sense.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 07-26-2011 , 03:50   Re: [TF2] VS Saxton Hale Mode
#1529

Quote:
Originally Posted by FlaminSarge View Post
I was thinking for Gaben, you can have 2 scouts on red whose models are sandviches. Gaben has to eat the sandviches, and red team has to protect them. That makes more sense.
LOL!!! I approve!

EDIT : just make sure Gaben can kill the protectors tho :V
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Last edited by napalm00; 07-26-2011 at 03:59.
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Mev
Senior Member
Join Date: Apr 2011
Old 07-26-2011 , 06:03   Re: [TF2] VS Saxton Hale Mode
#1530

Quote:
Originally Posted by duydangle View Post
Where can I download the customized version of Ozzy Furocity (OzFur) :-s?
No where...its a private development and it wont be released to you for any amount of money, I previously offered a lot of cash and couldn't get the .SP
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