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FlaminSarge
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Join Date: Jul 2010
Old 07-23-2011 , 16:21   Re: [TF2] VS Saxton Hale Mode
#1501

Eggman: I'm going to modify the forwards/natives a little bit so that you can change the various values within them.

napalm00: the issue with the vagineer model is that the weapon bones required for him to hold the wrench correctly aren't there. I believe it's because the model was made with the old valve source rather than a decompiled newer model.
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ghare
Member
Join Date: May 2010
Old 07-23-2011 , 16:58   Re: [TF2] VS Saxton Hale Mode
#1502

How can i put the round time for 7 minutes?

Thanks,
GhaRe
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FlaminSarge
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Join Date: Jul 2010
Old 07-23-2011 , 17:30   Re: [TF2] VS Saxton Hale Mode
#1503

Setting the tf_arena_round_time cvar to 420 will force each round to end in 7 minutes.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Last edited by FlaminSarge; 07-23-2011 at 17:33.
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ghare
Member
Join Date: May 2010
Old 07-23-2011 , 19:27   Re: [TF2] VS Saxton Hale Mode
#1504

Quote:
Originally Posted by FlaminSarge View Post
Setting the tf_arena_round_time cvar to 420 will force each round to end in 7 minutes.
Thank you! I didn't remember that cvar xD!

One question:
Why does the Vagineer no longer makes killed people in gold? (It was cool =P)
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FlaminSarge
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Join Date: Jul 2010
Old 07-23-2011 , 21:31   Re: [TF2] VS Saxton Hale Mode
#1505

Because the Golden Wrench is kinda dumb. In this next version, he DISSOLVES people. It *should* be the same effect as the laser guns, if I'm right in suspecting that Valve recycled that effect.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 07-24-2011 , 00:45   Re: [TF2] VS Saxton Hale Mode
#1506

Quote:
Originally Posted by bobbobagan View Post
After the round is over, saxton should be moved to red. I find that whoever was saxton the previous round ends up having to sit out the next round because they are slayed for being on Blu when the next Saxton is chosen.
Can you please swap Saxton to RED after round end in the next version also?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-24-2011 , 10:48   Re: [TF2] VS Saxton Hale Mode
#1507

I'm not getting this problem at all. What usually happens is that anybody on saxton's team gets autoteamswapped right before round start. I will add something so that it respawns all dead players on round start.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Mev
Senior Member
Join Date: Apr 2011
Old 07-24-2011 , 18:25   Re: [TF2] VS Saxton Hale Mode
#1508

Quote:
Originally Posted by FlaminSarge View Post
I'm not getting this problem at all. What usually happens is that anybody on saxton's team gets autoteamswapped right before round start. I will add something so that it respawns all dead players on round start.
YES please Flamin, can you make it respawn people up to 5 seconds into the round start? Lots of people connect just slightly slower and miss the first round etc...
Very frustrating.
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ghare
Member
Join Date: May 2010
Old 07-24-2011 , 18:27   Re: [TF2] VS Saxton Hale Mode
#1509

Quote:
Originally Posted by Mev View Post
YES please Flamin, can you make it respawn people up to 5 seconds into the round start? Lots of people connect just slightly slower and miss the first round etc...
Very frustrating.
Indeed =P
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FlaminSarge
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Join Date: Jul 2010
Old 07-24-2011 , 18:53   Re: [TF2] VS Saxton Hale Mode
#1510

Yeap.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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