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FF2 Freak Fortress 2 1.10.14 Released


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TheWreckingCrew6
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Join Date: Aug 2012
Location: Waco, TX
Old 01-30-2014 , 17:08   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #141

Where am I able to get a version of 1.07? No matter how many times I go through all these links, I can't seem to find it.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 01-30-2014 , 18:15   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #142

Quote:
Originally Posted by TheWreckingCrew6 View Post
Where am I able to get a version of 1.07? No matter how many times I go through all these links, I can't seem to find it.
https://forums.alliedmods.net/showth...59#post1853759
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MadaraXDude
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Join Date: Oct 2013
Location: Vienna
Old 01-31-2014 , 06:26   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #143

Quote:
Exactly what version of the source are you compiling from (Ctrl+F PLUGIN_VERSION)?
Do what Snaggle said, and make sure compile.exe can access the folder (eg if compile.exe is in C:/Users/SomeUser, /include/ has to be in C:/Users/SomeUser/include/).
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OK it Haves now access to the folder (and i run sourcemod-1.6.0-hg4218-windows to compile and the server is sourcemod-1.6.0-hg4218-linux.tar)
wen I complile now came this error http://gyazo.com/022bf20d1ecbbe324c9cc662505de896

Last edited by MadaraXDude; 01-31-2014 at 06:27.
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BBG_Theory
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Join Date: Oct 2010
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Old 01-31-2014 , 09:57   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #144

Quote:
Originally Posted by MadaraXDude View Post
OK it Haves now access to the folder (and i run sourcemod-1.6.0-hg4218-windows to compile and the server is sourcemod-1.6.0-hg4218-linux.tar)
wen I complile now came this error http://gyazo.com/022bf20d1ecbbe324c9cc662505de896
use 1.5.3-hg3959
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MadaraXDude
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Join Date: Oct 2013
Location: Vienna
Old 01-31-2014 , 14:28   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #145

Quote:
use 1.5.3-hg3959
OK i Used 1.5.3 but it cames the sme error again.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 01-31-2014 , 15:02   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #146

then read what the error is telling you, you are probably missing something required in the /includes folder or whatever you have changed is an issue. Why are you compiling anyway, just use the ff2.smx

==edited, Ill try compiling it and see what I get


+++edited, I just compiled it, and had no issue. Backchannel me your .sp if you want and I'll compile it for you

Last edited by BBG_Theory; 01-31-2014 at 15:08.
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Wliu
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Join Date: Apr 2013
Old 01-31-2014 , 15:28   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #147

No, his problem is that he's using an updated freak_fortress_2_vsh_feedback.inc file while trying to compile an outdated FF2 version.
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MadaraXDude
Member
Join Date: Oct 2013
Location: Vienna
Old 01-31-2014 , 17:48   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #148

My FF2 is 1.07 because by 1.09 crashes my server by the map change (natievotes) and no Boss Info Disappear.
Can anyone Complile my FF2 pls?
https://www.dropbox.com/s/qpbq9yvi7v..._fortress_2.sp
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 01-31-2014 , 17:59   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #149

Quote:
Originally Posted by MadaraXDude View Post
My FF2 is 1.07 because by 1.09 crashes my server by the map change (natievotes) and no Boss Info Disappear.
Can anyone Complile my FF2 pls?
https://www.dropbox.com/s/qpbq9yvi7v..._fortress_2.sp

ok, give me a minute

==edited===check pm (it compiled without errors)

+Wliu, gotchya I used the scripting/includes/* that is associated with 1.07

Last edited by BBG_Theory; 01-31-2014 at 18:13.
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MadaraXDude
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Join Date: Oct 2013
Location: Vienna
Old 01-31-2014 , 19:21   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #150

Quote:
ok, give me a minute

==edited===check pm (it compiled without errors)
Giant thanks man
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