Raised This Month: $ Target: $400
 0% 

[L4D1/2] bebop - additional coop players (20+ players possible)


Post New Thread Reply   
 
Thread Tools Display Modes
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-17-2010 , 08:40   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #141

The problem was, I had to recompile the plugin on the latest versions of SM/MM. No problems now, just need to get more than 4 players in
__________________
Silvers is offline
Hey Koolaid
Junior Member
Join Date: Oct 2010
Location: My computer
Old 11-07-2010 , 15:17   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #142

Is there a certain spot you input the...:
sv_maxplayers "whateveryouwant"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1"

Or can you just place it anywhere into the server.cfg *windows server*
__________________
When all else fails... Kick the thing until it does it right.

Just kidding.
Hey Koolaid is offline
Hey Koolaid
Junior Member
Join Date: Oct 2010
Location: My computer
Old 11-07-2010 , 15:27   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #143

Ok scratch that I put it into the first section and compiled and it works thanks alot!!!
__________________
When all else fails... Kick the thing until it does it right.

Just kidding.
Hey Koolaid is offline
Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 12-29-2010 , 08:04   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #144

After the 4th player, everyone who joins the server is dead and need to wait for rescue or the map finish.
I have no problem with 12 player joining.

How can I solve this?

I am using bebop with l4dtoolz. Coop 12 slots.

sv_maxplayers "12"
sv_removehumanlimit "1"
sv_unlock_sb_add "1"
sv_force_unreserved "1"
sv_visiblemaxplayers "12"
Zbeer is offline
marvel
BANNED
Join Date: Dec 2009
Old 03-02-2011 , 11:08   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #145

Quote:
Originally Posted by Zbeer View Post
After the 4th player, everyone who joins the server is dead and need to wait for rescue or the map finish.
I have no problem with 12 player joining.

How can I solve this?

I am using bebop with l4dtoolz. Coop 12 slots.

sv_maxplayers "12"
sv_removehumanlimit "1"
sv_unlock_sb_add "1"
sv_force_unreserved "1"
sv_visiblemaxplayers "12"
I have the same problem. You need to use this:

http://forums.alliedmods.net/showthread.php?p=1239544

But that has a lot of other problems as well so it seems.

Anyway that's not the biggest issue, biggest issue I'm having that poeple join and end up being in the spectator team and can't join survivors although the server is not full.

I added the !join command but all that does is popup the M screen and saying the team is full.
marvel is offline
Spawn86
Junior Member
Join Date: Nov 2010
Old 03-13-2011 , 08:30   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #146

good plugin, use it on my servers without any problems, but can somebody fix the afk bug, when a player goes idle, he changes the character?this would be perfect...

thanks
Spawn86 is offline
nestor0082
Junior Member
Join Date: Feb 2011
Old 03-18-2011 , 13:12   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #147

This plugin works great, thank you very much! I found a bug if a client connects to finish the season starts at the beginning sometimes
nestor0082 is offline
WolfGang
BANNED
Join Date: Oct 2010
Old 04-16-2011 , 15:57   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #148

Im having a problem whenever i join the game (i'm joining my own dedi server), It spawns me in the safe room at the beginning but everyone is half way through the map, so they have to wait for me to catch up to them, is there a way to fix this?
WolfGang is offline
Raven5
Junior Member
Join Date: Mar 2011
Old 06-11-2011 , 00:37   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #149

this plugin stopped working for linux after the last valve update any fixes to it?
Raven5 is offline
instantn00b
Member
Join Date: Jun 2011
Old 06-11-2011 , 11:42   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #150

Quote:
Originally Posted by Raven5 View Post
this plugin stopped working for linux after the last valve update any fixes to it?
Are u sure? I think you just need updated l4dtoolz because this still works for me ;)
instantn00b is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:00.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode