Raised This Month: $ Target: $400
 0% 

[TF2] PropHunt 1.93


Post New Thread Reply   
 
Thread Tools Display Modes
Darkimmortal
Senior Member
Join Date: Aug 2008
Old 11-06-2009 , 16:07   Re: [TF2] PropHunt 1.2
Reply With Quote #141

Yes, install Tournament Hacks

I'll be adding it as an option step in the installation process when 1.3 is out.


It is currently stable running on our prerelease 1.3 servers, but has the one slight "problem" of preventing third person spectating when dead.

Also it removes the voice icon too
__________________

Last edited by Darkimmortal; 11-06-2009 at 16:15.
Darkimmortal is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 11-06-2009 , 16:11   Re: [TF2] PropHunt 1.2
Reply With Quote #142

I was just looking at that plugin and it looks like its just a cvar it toggles to do that....which is for tournament mode. Id want to do it only for specific players, not everyone on the server. May not be possible without like, dukehacks or something though. Figured id ask anwyays.

Last edited by retsam; 11-06-2009 at 16:13.
retsam is offline
Darkimmortal
Senior Member
Join Date: Aug 2008
Old 11-06-2009 , 16:23   Re: [TF2] PropHunt 1.2
Reply With Quote #143

Quote:
Originally Posted by retsam View Post
I was just looking at that plugin and it looks like its just a cvar it toggles to do that....which is for tournament mode. Id want to do it only for specific players, not everyone on the server. May not be possible without like, dukehacks or something though. Figured id ask anwyays.
It's a bit more complicated than just mp_tournament 1

Also because most of the things mp_tournament 1 does happen client side there is no other known way of doing it.
__________________
Darkimmortal is offline
wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 11-06-2009 , 17:56   Re: [TF2] PropHunt 1.2
Reply With Quote #144

Quote:
Originally Posted by wasder View Post
Why pyro airblast is disabled?
wasder is offline
Send a message via Skype™ to wasder
wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 11-06-2009 , 18:15   Re: [TF2] PropHunt 1.2
Reply With Quote #145

Can anybody give me config files for some official maps, please? Such as arena_lumberyard, arena_nucleus, arena_well...
wasder is offline
Send a message via Skype™ to wasder
Darkimmortal
Senior Member
Join Date: Aug 2008
Old 11-06-2009 , 18:56   Re: [TF2] PropHunt 1.2
Reply With Quote #146

Quote:
Originally Posted by wasder View Post
Can anybody give me config files for some official maps, please? Such as arena_lumberyard, arena_nucleus, arena_well...
None of them are playable. In fact, arena_lumberyard and arena_nucleus were almost responsible for me giving up on prophunt development in the first 24 hours. Yes, they're that bad.

Also pyro airblast is disabled because it was very unfair iirc
__________________
Darkimmortal is offline
B!PP
Member
Join Date: Sep 2009
Old 11-07-2009 , 07:26   Re: [TF2] PropHunt 1.2
Reply With Quote #147

After playing a lot, many people complain about the fact you have to maintain the right click to stay fix.
:[
B!PP is offline
SirLamer
Senior Member
Join Date: Oct 2008
Old 11-07-2009 , 13:04   Re: [TF2] PropHunt 1.2
Reply With Quote #148

It's true that a built-in toggle would be nice, but for now it's easy for users to build a pair of aliases that make the right mouse button (or any button) work in a toggle mode.

I do that for the minigun spin-up.
__________________
Visit TEAM CHEESUS, a TF2 community with our own brand of injected shenanigans, for added flavor.

Plugins: Jukebox for Source
SirLamer is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 11-08-2009 , 17:43   Re: [TF2] PropHunt 1.2
Reply With Quote #149

Quote:
Originally Posted by Darkimmortal View Post
It's enabled by default so unless you altered the code to comment out #define SCATTERGUN then it should work :/

Could they be just missing it? There isn't much to let you know you've actually got a scattergun.
No, I installed all the files needed, and haven't changed anything....and the players say the last prop left doesn't have anything to shoot...clicking either button "stablizes" the prop....

Last edited by SmackDaddy; 11-09-2009 at 10:19.
SmackDaddy is offline
wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 11-10-2009 , 08:26   Re: [TF2] PropHunt 1.2
Reply With Quote #150

The start messege with the rules don't work in v1.2, but in previous versions it worked. I also saw this problem on GM servers.
wasder is offline
Send a message via Skype™ to wasder
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:15.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode