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[TF2] FortWars (v6.52)


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Spectrepaw
Member
Join Date: Aug 2010
Old 07-27-2011 , 16:52   Re: [TF2] FortWars (v6.4)
Reply With Quote #141

Quote:
Originally Posted by Matheus28 View Post
Is it firing through setup gates in other maps? If yes, then valve will probably fix it.

If you made the map, you can post it here, otherwise, ask the map creator.
Ok, just thought I would throw that out, idk who the creator is and normally I would say no to uploading other people's maps, but it is your mod so idk what to do so I decided to ask
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Crimson528
New Member
Join Date: Jul 2011
Old 07-29-2011 , 16:54   Question
Reply With Quote #142

Is there any way to reset your unlocked classes?
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Matheus28
Senior Member
Join Date: Aug 2009
Old 07-29-2011 , 19:15   Re: Question
Reply With Quote #143

Quote:
Originally Posted by Crimson528 View Post
Is there any way to reset your unlocked classes?
You can wipe the db using sm_fwwipedb, or wipe a specific client by using sm_fwwipe, it will reset unlocks and money.
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Crimson528
New Member
Join Date: Jul 2011
Old 07-30-2011 , 13:57   Re: Question
Reply With Quote #144

Quote:
Originally Posted by Matheus28 View Post
You can wipe the db using sm_fwwipedb, or wipe a specific client by using sm_fwwipe, it will reset unlocks and money.
What if I don't own the server that I'm trying to reset my classes on? Am I out of options?
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Matheus28
Senior Member
Join Date: Aug 2009
Old 07-31-2011 , 08:36   Re: Question
Reply With Quote #145

Quote:
Originally Posted by Crimson528 View Post
What if I don't own the server that I'm trying to reset my classes on? Am I out of options?
Yes, you can ask an admin to reset it for you.
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Spectrepaw
Member
Join Date: Aug 2010
Old 08-08-2011 , 16:22   Re: [TF2] FortWars (v6.4)
Reply With Quote #146

I'm sorry to bring this up again, but I don't know how to script, do you know how you would be able to make it so custom weapons could be added for a single round I do have some ideas in mind cause my server is kind of themed. I know I would have to script it to make the custom weapons I want purchaseable, but Idk how I would script it into a menu and make it so it is given to the buyer and useable once per round.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 08-09-2011 , 12:02   Re: [TF2] FortWars (v6.4)
Reply With Quote #147

Quote:
Originally Posted by Spectrepaw View Post
I'm sorry to bring this up again, but I don't know how to script, do you know how you would be able to make it so custom weapons could be added for a single round I do have some ideas in mind cause my server is kind of themed. I know I would have to script it to make the custom weapons I want purchaseable, but Idk how I would script it into a menu and make it so it is given to the buyer and useable once per round.
You need to pay someone to code that.
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Spectrepaw
Member
Join Date: Aug 2010
Old 08-09-2011 , 13:48   Re: [TF2] FortWars (v6.4)
Reply With Quote #148

Quote:
Originally Posted by Matheus28 View Post
You need to pay someone to code that.
Awww rats
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MonsterKiller
Junior Member
Join Date: Sep 2010
Location: England
Old 09-01-2011 , 20:09   Re: [TF2] FortWars (v6.4)
Reply With Quote #149

Hey, we are having a problem where when props are placed, a lot of them dont turn solid, they act like someone was in them when there isn't. sometimes after a bit then turn solid. Not sure whats wrong.
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columb
New Member
Join Date: Mar 2011
Location: Soviet Russia
Old 09-23-2011 , 10:05   Re: [TF2] FortWars (v6.4)
Reply With Quote #150

Quote:
sm_fwresetspawn
And how to set custom spawnpoint?>_>
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