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Custom Nextmap


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bmp
Senior Member
Join Date: Nov 2007
Location: Berlin, Germany
Old 11-26-2007 , 14:52   Re: Custom Nextmap
Reply With Quote #141

gj, may i offer two further suggestions?!

1st - add a feedback that tolds the player how many player have to say "rtv" so that the vote can be rocked. i think line 238 is the right one.

Quote:
else
{
new needPlayerToStartRTV
needPlayerToStartRTV = floatround(num2*get_pcvar_float(rtv_percent_p cvar)/100-rtvtotal,floatround_ceil)
client_print(id,print_chat,"[AMXX] still %s players have to say 'rtv'",needPlayerToStartRTV)
}
2nd - tell them how many seconds they have to wait until they can vote for rtv. now it says "till 60sec after mapstart". i would prefer "u have to wait 45sec until vote". but i dont know the correct commands ... because "get_gametime()" ist not in seconds ;)

bmp

Last edited by bmp; 11-26-2007 at 15:19. Reason: added "new needPlayerToStartRTV"
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 11-26-2007 , 15:35   Re: Custom Nextmap
Reply With Quote #142

*update*
-consolidated code
-added time remaining information to RTV
-put "Vote starting in %d seconds" in red color

next I'll work on reading the file more efficiently.
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bmp
Senior Member
Join Date: Nov 2007
Location: Berlin, Germany
Old 11-26-2007 , 16:09   Re: Custom Nextmap
Reply With Quote #143

two bugs:
rtv --> can't press '0' (dont care)
rtv --> i'm able to press 9 (extending map), but it's hidden

reported bugs are already fixed

why u dont show both options (extend + don't care) during the RTV?
other player who didnt rtv, could choose 'extend'

Last edited by bmp; 11-26-2007 at 16:13. Reason: reported bugs are already fixed
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cs1.6
Senior Member
Join Date: Dec 2006
Old 11-26-2007 , 16:09   Re: Custom Nextmap
Reply With Quote #144

Quote:
Originally Posted by GHW_Chronic View Post
*update*
-consolidated code
-added time remaining information to RTV
-put "Vote starting in %d seconds" in red color

next I'll work on reading the file more efficiently.

Awesome!

I'm going to install right now!
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bmp
Senior Member
Join Date: Nov 2007
Location: Berlin, Germany
Old 11-26-2007 , 16:33   Re: Custom Nextmap
Reply With Quote #145

two hudmessages (menu width red counter and 'Vote for Next Map') overlap
problem fixed

Last edited by bmp; 11-27-2007 at 13:58.
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cs1.6
Senior Member
Join Date: Dec 2006
Old 11-26-2007 , 17:46   Re: Custom Nextmap
Reply With Quote #146

yes, they overlap..even though for a second..till the first hud disappers.

Man, GHW i really wished that the caption of the menue was in yellow/gold. It just looks so much better and not everything in just simple white. It's up to you but it sure would look better. Awesome that you made the plugin size even smaller though you added neat extra features.

This way, the menue sure would look awesome:
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 11-26-2007 , 19:59   Re: Custom Nextmap
Reply With Quote #147

bmp those 2 bugs were fixed in the last update and I had changed the HUD stay lengths with oversight of what that actually might do... put them back.
No yellow
and I'll think about the extend for RTV
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 11-26-2007 , 20:06   Re: Custom Nextmap
Reply With Quote #148

k. added extend option to RTV as well added an extra optional parameter onto the command to choose whether you want an extend or not.
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manix
Senior Member
Join Date: Mar 2006
Old 11-27-2007 , 08:08   Re: Custom Nextmap
Reply With Quote #149

You did a lot of supports these days for your mapchooser. Nice !
So, could u have a look at this :

Quote:
Originally Posted by manix View Post
And what about adding an option that :
- if there are < 11 players on server, plugin picks maps from custom_nextmap.ini
- if there are > 10 players on server, plugin picks maps from custom_nextmap2.ini

There are huge maps and others, very small.
That will be great if GHW_custom_nextmap checks numbers of players before displaying the votemap.
I really think this would be an interesting option.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 11-27-2007 , 08:12   Re: Custom Nextmap
Reply With Quote #150

I'm really just concerned about making things too vast. Variety and customization is a good thing however so is simplicity. No one ever reads my posts as it is so adding that will just confuse people and cause them to believe the plugin is broken or whatever. I think it's fine how it is.
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