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[ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]


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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 12-26-2009 , 21:58   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.5 [25/02/2009]
Reply With Quote #141

Quote:
Originally Posted by NiHiLaNTh View Post
To reset knife model use this
Code:
stock reset_user_knife(id)
{
    // Execute weapon Deploy
    if(user_has_weapon(id, CSW_KNIFE))
        ExecuteHamB(Ham_Item_Deploy, find_ent_by_owner(-1, "weapon_knife", id))
        
    // Updating Model
    engclient_cmd(id, "weapon_knife")
    emessage_begin(MSG_ONE, get_user_msgid("CurWeapon"), _, id)
    ewrite_byte(1) // active
    ewrite_byte(CSW_KNIFE) // weapon
    ewrite_byte(-1) // clip
    emessage_end()
}
Eh...? My credits

Another thing: This plugin has a lot of useless code. Perhaps none of here can do it well? Oh my god o.O
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Quote:
Originally Posted by joropito View Post
You're right Metalicross

Last edited by meTaLiCroSS; 12-26-2009 at 22:00.
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I0ri
Senior Member
Join Date: Feb 2009
Old 12-26-2009 , 22:22   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #142

still got bug.. cvar zp_ft_removed_on_new_round <1|0> - Enable|Disable - remove|save dropped flamethrowers on new round.

NOT working..

both i set 1 or 0.. the flamethrower will forever be there?? even if i never die or die i still have the flaemthrower with me... please fix it... thx!
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 12-27-2009 , 03:10   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #143

Quote:
Originally Posted by roadrage View Post
so is this now officially bug free?
It has to be, but probably there is some bugs that i didn't catch...

Quote:
Originally Posted by meTaLiCroSS View Post
Eh...? My credits

Another thing: This plugin has a lot of useless code. Perhaps none of here can do it well? Oh my god o.O
What's your problem? who told you that you have to use it?

Quote:
Originally Posted by I0ri View Post
still got bug.. cvar zp_ft_removed_on_new_round <1|0> - Enable|Disable - remove|save dropped flamethrowers on new round.

NOT working..

both i set 1 or 0.. the flamethrower will forever be there?? even if i never die or die i still have the flaemthrower with me... please fix it... thx!
Idk but this works for me that's way i left this feature in source. LOL. Even tested several times.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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tempito
Senior Member
Join Date: Feb 2009
Location: Peru
Old 12-27-2009 , 14:04   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #144

Quote:
Originally Posted by Fry! View Post
Idk but this works for me that's way i left this feature in source. LOL. Even tested several times.
zp version?

I got the same problem :/
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My very first zp server movie.
http://www.youtube.com/watch?v=yvTmlFr_Y-4 <- now with translation in english

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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 12-27-2009 , 14:49   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #145

Quote:
Originally Posted by tempito View Post
zp version?

I got the same problem :/
lol, on this newest zp 4.3 'tested' but if you can look into source code then you will see real day when i fixed this plugin, i dunno but maybe it's a new bug now...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 12-27-2009 , 15:38   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #146

Quote:
Originally Posted by Fry! View Post
lol, on this newest zp 4.3 'tested' but if you can look into source code then you will see real day when i fixed this plugin, i dunno but maybe it's a new bug now...
Why you don't remade it at all? It's easy.
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 12-27-2009 , 15:57   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #147

Quote:
Originally Posted by meTaLiCroSS View Post
Why you don't remade it at all? It's easy.
Agree.The way it is coded - is old.
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 12-27-2009 , 16:17   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #148

Quote:
Originally Posted by NiHiLaNTh View Post
Agree.The way it is coded - is old.
Bad, and Shittie.

__________________
Quote:
Originally Posted by joropito View Post
You're right Metalicross
meTaLiCroSS is offline
NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 12-27-2009 , 16:59   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #149

Quote:
Originally Posted by meTaLiCroSS View Post
Bad, and Shittie.

I don't think it's shit way to code - because Cheap_Suit ( author of original flamethrower ) knows scripting.This is just old way

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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 12-27-2009 , 17:03   Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Reply With Quote #150

Quote:
Originally Posted by NiHiLaNTh View Post
I don't think it's shit way to code - because Cheap_Suit ( author of original flamethrower ) knows scripting.This is just old way

Some parts.
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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