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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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BaconCat
Member
Join Date: Sep 2011
Old 09-01-2011 , 14:13   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #141

Oh. I found the problem. The Addon manager interface thing I am using for the server I rented is using the old version, and cfg/sourcemod/mapchooser.cfg has just a # in it.

Ok, sorry. My bad. >.> I'll go back and see if I can upload the newest version manually or something.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-01-2011 , 14:40   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #142

Quote:
Originally Posted by BaconCat View Post
Oh. I found the problem. The Addon manager interface thing I am using for the server I rented is using the old version, and cfg/sourcemod/mapchooser.cfg has just a # in it.

Ok, sorry. My bad. >.> I'll go back and see if I can upload the newest version manually or something.
On a side note, if you're using MapChooser (the one that comes with SourceMod), it uses mapchooser.cfg. If you're using MapChooser Extended (the one in the first post of this thread), it uses mapchooser_extended.cfg.

While MapChooser Extended does have all the options MapChooser does, it doesn't read the MapChooser config file.
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BaconCat
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Join Date: Sep 2011
Old 09-01-2011 , 19:15   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #143

Ok, it seems I am having a bit of a Problem. When I start my server, everything is fine. The first map shows the correct voting at the rounds end (6+Extend at 2 mins left). However, once it's changed maps, it goes back to the default settings (5 with no Extend at 3 mins left).

Any idea why it's doing this?
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 09-01-2011 , 19:51   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #144

Quote:
Originally Posted by BaconCat View Post
Ok, it seems I am having a bit of a Problem. When I start my server, everything is fine. The first map shows the correct voting at the rounds end (6+Extend at 2 mins left). However, once it's changed maps, it goes back to the default settings (5 with no Extend at 3 mins left).

Any idea why it's doing this?
The plugin's cvars will be re-read every map change from mapchooser_extended.cfg (not mapchooser.cfg). If you have them set in sourcemod.cfg, they will likely be overridden at the first map change.
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BaconCat
Member
Join Date: Sep 2011
Old 09-01-2011 , 20:44   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #145

Thank you for the help Powerlord.

However, even if I place the cvars in both server.cfg AND cfg/sourcemod/mapchooser_extended.cfg, I still get the same error. :'(
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Powerlord
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Join Date: Jun 2008
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Old 09-01-2011 , 21:09   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #146

Quote:
Originally Posted by BaconCat View Post
Thank you for the help Powerlord.

However, even if I place the cvars in both server.cfg AND cfg/sourcemod/mapchooser_extended.cfg, I still get the same error. :'(
I stressed mapchooser_extended.cfg, because there are two mapchooser config files, and earlier, you were mentioning mapchooser.cfg rather than mapchooser_extended.cfg

The cvars should really only be put in a single file. Double-check server.cfg and sourcemod.cfg and make sure the sm_mapvote cvars don't exist in there as well.

If that doesn't work, can you give me your server's plugin list? (sm plugins list)
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 09-12-2011 , 11:30   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #147

Hey there
I'm having some problems in adding new maps, it basically seems the maps are either not loaded or not put in the vote menu.
I added the new maps in the following files

Code:
tf/mapcycle.txt
tf/maplist.txt
tf/cfg/sourcemod/mapchooser_extended.cfg
tf/addons/sourcemod/configs/adminmenu_maplist.ini
tf/addons/sourcemod/configs/nominations.txt
tf/addons/sourcemod/configs/maplists.cfg
tf/addons/sourcemod/configs/saxton_hale_maps.cfg
tf/addons/sourcemod/configs/mapchooser_extended/maps/tf.txt
where is the mod supposed to load the maps from?
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Powerlord
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Old 09-13-2011 , 11:13   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #148

Quote:
Originally Posted by napalm00 View Post
Hey there
I'm having some problems in adding new maps, it basically seems the maps are either not loaded or not put in the vote menu.
I added the new maps in the following files

Code:
tf/mapcycle.txt
tf/maplist.txt
tf/cfg/sourcemod/mapchooser_extended.cfg
tf/addons/sourcemod/configs/adminmenu_maplist.ini
tf/addons/sourcemod/configs/nominations.txt
tf/addons/sourcemod/configs/maplists.cfg
tf/addons/sourcemod/configs/saxton_hale_maps.cfg
tf/addons/sourcemod/configs/mapchooser_extended/maps/tf.txt
where is the mod supposed to load the maps from?
Where the plugin pulls maps from depends on how maplists.cfg is configured. It's reads the mapchooser section, which defaults to the value of mapcyclefile (which should be tf/mapcycle.txt in your case).

This file is re-read on every map change.

Having said that, it checks to make sure a map is valid before adding it to the vote, so the map has to exist in the server's tf/maps directory first.

Note: Entries in mapcycle.txt is the name of the map *without* the .bsp extension, and map files on the server must not be compressed (this is a game engine restriction).

P. S. Sorry I didn't respond yesterday. Apparently reporting spam bot posts a second time a month apart noting that it's the second time you've reported them is grounds for a 24-hour ban on AlliedModders. I hope the mods realize the message I've taken away from this is to not report Spam Bot posts.
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Last edited by Powerlord; 09-13-2011 at 11:30.
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napalm00
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Join Date: Jun 2011
Location: Italy, sadly
Old 09-13-2011 , 12:37   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #149

Quote:
Originally Posted by Powerlord View Post
Where the plugin pulls maps from depends on how maplists.cfg is configured. It's reads the mapchooser section, which defaults to the value of mapcyclefile (which should be tf/mapcycle.txt in your case).

This file is re-read on every map change.

Having said that, it checks to make sure a map is valid before adding it to the vote, so the map has to exist in the server's tf/maps directory first.

Note: Entries in mapcycle.txt is the name of the map *without* the .bsp extension, and map files on the server must not be compressed (this is a game engine restriction).

P. S. Sorry I didn't respond yesterday. Apparently reporting spam bot posts a second time a month apart noting that it's the second time you've reported them is grounds for a 24-hour ban on AlliedModders. I hope the mods realize the message I've taken away from this is to not report Spam Bot posts.
Oh, awesome, I wasn't really sure what "default" meant. I'll check that asap !
Thanks a lot and no problem !!
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ekze
Junior Member
Join Date: Sep 2011
Old 09-17-2011 , 01:51   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #150

Hello,

I've been using this plugin on TF2 server for a few days now and everything is working fine, except sometimes it forgets to start a vote and server just changes map to the next in mapcycle.txt, even though it have to start 10 minutes before map ends according to config (am I right here?), there is no round limit on server, only time limit. I want server to make a vote on every map. What am I doing wrong?

Code:
// This file was auto-generated by SourceMod (v1.3.8)
// ConVars for plugin "mapchooser_extended.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_blockslots "1"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "5"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "5"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "5"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_maxrunoffs "1"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style.  Style 2 is unavailable in some games.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_mapvote_menustyle "2"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "45"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
sm_mapvote_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
sm_mapvote_start "10.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_start_percent_enable "1"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "8.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "5.0"

// MapChooser Extended Version
// -
// Default: "1.6.3"
sm_mapvote_version "1.6.3"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
sm_mapvote_warningtime "15.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_mapvote_warningtimerlocation "0"
Code:
// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 11 //Time in seconds after round win until round restarts
mp_chattime 11 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
sv_timeout 0
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_fraglimit 0
mp_respawnwavetime 2
mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 3 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 0 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 1 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_stalemate_enable 1 //Enable sudden death
mp_stalemate_timelimit 300 // Timelimit (in seconds) of the stalemate round.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 25 //game time per map in minutes
mp_winlimit 0 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.
sv_pure 1
sv_allow_votes 0
sv_vote_issue_nextlevel_allowed 0
sm plugins list: http://gyazo.com/77316d48339746a41d5ed54b75bf88a5

Last edited by ekze; 09-17-2011 at 02:02.
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