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Connect - A safer OnClientPreConnect forward


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-06-2012 , 08:04   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #141

Quote:
Originally Posted by minimoney1 View Post
On Topic: What's the status on the fix?
Updated gamedata was on the updater and in snapshots on Friday.
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 08-06-2012 , 15:14   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #142

Quote:
Originally Posted by asherkin View Post
Updated gamedata was on the updater and in snapshots on Friday.
I'm not sure if I have another issue, but I used your latest snapshot and it's not working.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-06-2012 , 15:15   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #143

Quote:
Originally Posted by daleGEND View Post
I'm not sure if I have another issue, but I used your latest snapshot and it's not working.
What error messae.
What platform.
What game.

Without all of those I can't do anything.
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Last edited by asherkin; 08-06-2012 at 15:16.
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daleGEND
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Join Date: Feb 2005
Location: USA
Old 08-06-2012 , 15:16   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #144

Quote:
Originally Posted by asherkin View Post
What error message.
What platform.

Without both of those I can't do anything.
Sure thing, sorry about that:
Quote:
[09] file "connect.ext.2.ep2v.so": Failed to find CBaseServer__RejectConnection function.
Linux Server CentOS 6.3 64-bit
Counter-Strike:Source

Latest Stable releases of both MM and SM.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-06-2012 , 15:21   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #145

Quote:
Originally Posted by daleGEND View Post
Counter-Strike:Source
I don't really support CS:S since Valve split it from 2009, for dev stuff it's only really worth the effort to keep one engine branch going.

Saying that, I'll split the gamedata file again so both work.
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 08-06-2012 , 15:56   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #146

Quote:
Originally Posted by asherkin View Post
I don't really support CS:S since Valve split it from 2009, for dev stuff it's only really worth the effort to keep one engine branch going.

Saying that, I'll split the gamedata file again so both work.
This was all my fault, my firewall was blocking my CS:S server from updating and thus connect not loading.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-07-2012 , 00:24   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #147

Hello,

Quote:
[13] <FAILED> file "connect.ext.dll": Le module spécifié est introuvable.
Use : sdkhooks-2.2.0-dev-hg197-windows.zip

Server L4D2.

You expect a correction?

Cordialy
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psychonic

BAFFLED
Join Date: May 2008
Old 08-07-2012 , 07:11   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #148

Quote:
Originally Posted by eric0279 View Post
Hello,



Use : sdkhooks-2.2.0-dev-hg197-windows.zip

Server L4D2.

You expect a correction?

Cordialy
Quote:
Originally Posted by asherkin View Post
Quote:
Originally Posted by eric0279 View Post
Archive uploaded to [B]/home/serveur/l4d2/left4dead2/left4dead2/.
Quote:
Originally Posted by asherkin View Post
Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.
Left4Dead2 != Source 2009.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-07-2012 , 11:07   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #149

Ok thanks.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 08-07-2012 , 13:15   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #150

Having an issue where it isnt kicking people, its loading up fine its compiled and everything, ext is loaded but it will show 33/32 and the player will not be allowed to connect then it will go back to 32/32
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