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SM_BEACON


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ferret
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Join Date: Dec 2004
Location: Atlanta, GA
Old 12-12-2007 , 15:41   Re: SM_BEACON
Reply With Quote #141

From what I read on "someone"'s site, I doubt he's seen any error or understood any of what has happened.
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csallis
Senior Member
Join Date: Sep 2007
Old 12-12-2007 , 16:17   Re: SM_BEACON
Reply With Quote #142

I tried to compile those updated sp's but the beacon one fails to compile.

I got a pm about that site but didnt know who it was and I didnt know what he was banned for.
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ferret
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Join Date: Dec 2004
Location: Atlanta, GA
Old 12-12-2007 , 16:19   Re: SM_BEACON
Reply With Quote #143

You only compile basefuncommands. You should put beacon.sp into scripting/basefuncommands/beacon.sp

basefuncommands.sp will #include beacon.sp
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csallis
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Join Date: Sep 2007
Old 12-12-2007 , 16:41   Re: SM_BEACON
Reply With Quote #144

Quote:
Originally Posted by ferret View Post
You only compile basefuncommands. You should put beacon.sp into scripting/basefuncommands/beacon.sp

basefuncommands.sp will #include beacon.sp
Great thanks a lot
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ferret
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Join Date: Dec 2004
Location: Atlanta, GA
Old 12-12-2007 , 18:43   Re: SM_BEACON
Reply With Quote #145

The fixes are in rivision 1794.
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Manni
Senior Member
Join Date: Nov 2007
Location: Germany
Old 12-12-2007 , 18:47   Re: SM_BEACON
Reply With Quote #146

Quote:
Originally Posted by ferret View Post
The fixes are in rivision 1794.
Thank you. That was really fast.
You have had time and checked the hl2mp also?
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ferret
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Join Date: Dec 2004
Location: Atlanta, GA
Old 12-12-2007 , 18:49   Re: SM_BEACON
Reply With Quote #147

No, I have not checked hl2mp. It'll take me a bit to setup, so if you can test 1794 and post back you may save me some time
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Roach
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Join Date: Jul 2006
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Old 12-12-2007 , 22:57   Re: SM_BEACON
Reply With Quote #148

Reading "someone"'s tirades is like watching a fish in the Sahara search for water, flopping around and being a moron.
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That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
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Manni
Senior Member
Join Date: Nov 2007
Location: Germany
Old 12-13-2007 , 05:01   Re: SM_BEACON
Reply With Quote #149

Quote:
Originally Posted by ferret View Post
No, I have not checked hl2mp. It'll take me a bit to setup, so if you can test 1794 and post back you may save me some time
Ok, np

I tested it just now. The blue lines are working now.
But there is no sound. It need probably another sound file in hl2mp.
Failed to load sound "ambient\tones\elev1.wav", file probably missing from disk/repository


AND, another big new problem, since i updated to r1795 i cannot open
the sm_admin menu anymore. (it's the ESC mouse click Menu in hl2dm)
BUT this is unconfirmed until now, i need some more tests, maybe i did something wrong, but i don't think so.

I'll let you know later today!

Last edited by Manni; 12-13-2007 at 05:03.
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csallis
Senior Member
Join Date: Sep 2007
Old 12-13-2007 , 06:50   Re: SM_BEACON
Reply With Quote #150

I notice this comes up in the admin menu under player commands, I also use sm_super_menu and would like this to appear in Fun Commands that comes from super_menu instead of player commands, is this easy for me to do?
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