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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-18-2011 , 20:57   Re: [TF2] VS Saxton Hale Mode
#1451

Does it happen when the saxtonhale.smx is in the disabled folder? it just sounds like an error during updating.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Mev
Senior Member
Join Date: Apr 2011
Old 07-18-2011 , 21:10   Re: [TF2] VS Saxton Hale Mode
#1452

Well I have run the steam update 5 times.

I notice the camera angles go herp derp crazy before it closes.
I can't tell if its crashing it just like...removes me from the game.
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Mev
Senior Member
Join Date: Apr 2011
Old 07-18-2011 , 21:12   Re: [TF2] VS Saxton Hale Mode
#1453

Okay I put saxton hale in disabled.

Hl2 crashing when I join the server lol

=/ I need new versions of sm? or what im confused, my other server is working fine lol
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-18-2011 , 21:18   Re: [TF2] VS Saxton Hale Mode
#1454

If its SM/mms, you can test by renaming the "addons" folder to something else.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Mev
Senior Member
Join Date: Apr 2011
Old 07-19-2011 , 01:39   Re: [TF2] VS Saxton Hale Mode
#1455

Am i really only one with issues?
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 07-19-2011 , 01:43   Re: [TF2] VS Saxton Hale Mode
#1456

tbh i don't see any problem with the current 1.35, people love it and everything works fine. Also remember that more bosses = less fun, people like the mod as it is because they have time to get used to every boss (i personally go demopan with the HHH, scoot with Hale and pyro with Vagineer).
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 07-19-2011 , 07:37   Re: [TF2] VS Saxton Hale Mode
#1457

Quote:
Originally Posted by Unreal1 View Post
lolz you know that the source is right there....If you think you can do better then go do so. Don't be critical of others if you can't do any better.
this.
+1
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-19-2011 , 09:54   Re: [TF2] VS Saxton Hale Mode
#1458

sourcemods licensing is like it is for a reason, you can always edit the mod for specific reasons. Just bashing someone else's plugin isn't going to help much, only makes you look bad.
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 07-19-2011 , 21:44   Re: [TF2] VS Saxton Hale Mode
#1459

However, ignoring the issues at hand isn't a smart move either.

Yes, great mod, yes, it's a lot of work, but that does not entail that it's perfect. Meaning criticism and help should be accepted as much as possible.
Which, honestly, Eggman is rather pushing away than accepting.



Another common misconception you guys like to throw is "if you can't do it, you shouldn't put out any critique" (Or as you say it "You can't do it better so shut up."). Anyone is allowed to voice their opinion about anything, that doesn't mean they have to be able to create everything.
As long as it's constructive, they should be free to comment AND it should be noted by whoever's being commented on.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-19-2011 , 22:25   Re: [TF2] VS Saxton Hale Mode
#1460

Bashing is one thing, constructive criticism is another. If you say he's a terrible developer and his code is below standard then that's bashing where saying what you look for in the plugin and bug reports is an entirely different genre of commenting. Eggman DOES need to start listening to the sourcemod community more but that doesn't mean you should just start bashing him for it.
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