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FF2 Freak Fortress 2 1.10.14 Released


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Dragon_Master
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Join Date: Oct 2014
Old 12-17-2014 , 13:33   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1451

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Evil Pumpkin and the New Announcer both use an older, modified version of ff2_1st_set_abilities. Try updating to the current ff2_1st_set_abilities and update those 2 configs to use rage_cloneattack instead of rage_new_cloneattack.
I dont use new anouncer or the evil pumpkin and nothing is wrong with the clones. This giant shako thing is the only problem right now.

Last edited by Dragon_Master; 12-17-2014 at 13:33.
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KniL
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Join Date: Jun 2012
Old 12-17-2014 , 17:39   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1452

Hello,

any news on queue points bug? You can't know who will be the next boss because the list and the points are apparently being formed randomly
Using the latest github version
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Wliu
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Join Date: Apr 2013
Old 12-17-2014 , 17:43   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1453

Quote:
Originally Posted by KniL View Post
Hello,

any news on queue points bug? You can't know who will be the next boss because the list and the points are apparently being formed randomly
Using the latest github version
I (and Shadow) have been working on fixing it.
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 12-17-2014 , 18:01   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1454

Quote:
Originally Posted by Dragon_Master View Post
I dont use new anouncer or the evil pumpkin and nothing is wrong with the clones. This giant shako thing is the only problem right now.
Either way, do you have the latest ff2_1st_set_abilities? Iirc that should have fixed the model precache errors triggering when there's at least a boss using special_dropprop (even if the current boss isn't using it)
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Last edited by 93SHADoW; 12-17-2014 at 18:36.
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Dragon_Master
Member
Join Date: Oct 2014
Old 12-18-2014 , 12:44   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1455

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Either way, do you have the latest ff2_1st_set_abilities? Iirc that should have fixed the model precache errors triggering when there's at least a boss using special_dropprop (even if the current boss isn't using it)
I managed to fix it by reinstalling ff2. Thnx for the help.
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JCThornton
Junior Member
Join Date: Apr 2013
Location: Jacksonville, FL
Old 12-18-2014 , 23:07   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1456

OK there's been another problem that has been going on since I installed FF2, for some reason when I make a new boss from scratch such as abilities, health etc but when I correctly typed in the downloads directories for sound, materials and models, it doesn't download at all. Though when I put the coded files into my main common TF2 folder, it works golden, but unfortunately it doesn't work for players who join my server because the downloads didn't seem to work and they only see an error. I tried fixing it over and over but still will not work....Example is my boss Claude Speed from GTA 3

PHP Code:
"character"
{
    
    
"name"    "Claude Speed"
    "class"    "2"
    "model"    "models\freak_fortress_2\claudespeed\claude.mdl"
    "ragedist"    "200"
    "ragedamage"    "200"
    "health_formula"    "(((260+n)*n)^1.04)"
    "maxspeed"    "270"

    "description_en"    "Claude Speed:\nPocket Arsenal: Guess what you mute a-hole? SMG and a bat. \nOn Rage: Equip a shotgun when rage meter is full."

    "weapon1"
    
{
    
"name"    "tf_weapon_smg"
    "index"    "16"
    "attributes"    "1 ; 500% ; 6 ; 2"
    "show"    "1"
    
}
    
"weapon2"
    
{
    
"name"    "tf_weapon_bat"
    "index"    "0"
    
}

    
"ability1"
    
{
        
"name"    "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    
}
    
"ability2"
    
{
        
"name"    "rage_new_weapon"
        "arg0"    "0"
        "arg1"    "tf_weapon_shotgun_soldier"
        "arg2"    "10"
        "arg3"    ""
        "arg4"    "3"
        "arg5"    "4"
        "arg6"    "1"
        "plugin_name"    "special_noanims"
    
}
    
"sound_begin"
    
{
        
"1"    "freak_fortress_2\claudespeed\intro.mp3"
    
}
    
"sound_win"
    
{
        
"1"    "freak_fortress_2\claudespeed\win.mp3"
    
}
    
"sound_death"
    
{
        
"1"    "freak_fortress_2\claudespeed\die.mp3"
    
}
    
"sound_hit"
    
{
        
"1"    "freak_fortress_2\claudespeed\kill.mp3"
    
}
    
"catch_phrase"
    
{
        
"1"    "freak_fortress_2\claudespeed\silent.mp3"
    
}
    
"sound_bgm"
    
{
        
"path1"    "freak_fortress_2\claudespeed\bgm.mp3"
        "time1"    "90"
    
}
    
"sound_stabbed"
    
{
        
"1"    "freak_fortress_2\claudespeed\die.mp3"
    
}
    
"sound_ability"
    
{
        
"1"    "freak_fortress_2\claudespeed\rage.mp3"
        "slot1"    "0"
    
}
    
"sound_precache"
    
{
        
"1"    "freak_fortress_2\claudespeed\bgm.mp3"
    
}

    
"mat_download"
    
{
        
"1"    "materials\freak_fortress_2\claudespeed\playa5nu"
    
}
    
"mod_download"
    
{
        
"1"    "models\freak_fortress_2\claudespeed\claude"
    
}

    
"download"
    
{
        
"1"    "sound\freak_fortress_2\claudespeed\intro.mp3"
        "2"    "sound\freak_fortress_2\claudespeed\win.mp3"
        "3"    "sound\freak_fortress_2\claudespeed\die.mp3"
        "4"    "sound\freak_fortress_2\claudespeed\kill.mp3"
        "5"    "sound\freak_fortress_2\claudespeed\rage.mp3"
        "6"    "sound\freak_fortress_2\claudespeed\silent.mp3"
        "7"    "sound\freak_fortress_2\claudespeed\bgm.mp3"
        "8"    "sound\freak_fortress_2\claudespeed\die.mp3"
        "9"    "materials\freak_fortress_2\claudespeed\playa5nu.vtf"
    
}

Is there something I did wrong and why the files wont download for other players?
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 12-19-2014 , 00:08   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1457

Quote:
Originally Posted by JT90INTHEHOUSE View Post
Example is my boss Claude Speed from GTA 3

Spoiler
Is there something I did wrong and why the files wont download for other players?
PHP Code:
    "weapon1"
    
{
    
"name"    "tf_weapon_smg"
    "index"    "16"
    "attributes"    "1 ; 500% ; 6 ; 2"
    "show"    "1"
    

500% damage bonus or penalty?
PHP Code:
    "weapon1"
    
{
    
"name"    "tf_weapon_smg"
    "index"    "16"
    "attributes"    "2 ; 5 ; 6 ; 2"
    "show"    "1"
    

On your server console, you should get an error statement regarding an EOF statement pointing to the CFG affected.


Try this and tell me if this works for you. This is the CFG i use on my server and everything downloads just fine:
Attached Files
File Type: cfg claude.cfg (2.0 KB, 80 views)
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Last edited by 93SHADoW; 12-19-2014 at 00:29.
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 12-21-2014 , 00:21   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1458

Quote:
Originally Posted by JT90INTHEHOUSE View Post
PHP Code:
"character"

    "mat_download"
    
{
        
"1"    "materials\freak_fortress_2\claudespeed\playa5nu"
    
}
    
"mod_download"
    
{
        
"1"    "models\freak_fortress_2\claudespeed\claude"
    
}

    
"download"
    
{
        
"1"    "sound\freak_fortress_2\claudespeed\intro.mp3"
        "2"    "sound\freak_fortress_2\claudespeed\win.mp3"
        "3"    "sound\freak_fortress_2\claudespeed\die.mp3"
        "4"    "sound\freak_fortress_2\claudespeed\kill.mp3"
        "5"    "sound\freak_fortress_2\claudespeed\rage.mp3"
        "6"    "sound\freak_fortress_2\claudespeed\silent.mp3"
        "7"    "sound\freak_fortress_2\claudespeed\bgm.mp3"
        "8"    "sound\freak_fortress_2\claudespeed\die.mp3"
        "9"    "materials\freak_fortress_2\claudespeed\playa5nu.vtf"
    
}

Is there something I did wrong and why the files wont download for other players?
For mat_download, pretty sure you need the name of each vtf/vmt combo there, and if a vtf doesn't have a vmt, THEN add it to download, otherwise it will attempt to download that missing vmt due to how it works
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Wliu
Veteran Member
Join Date: Apr 2013
Old 12-21-2014 , 21:38   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1459

AliceTaylor seems to have found the queue points bug. I'll be fixing the relevant code tomorrow.
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 12-22-2014 , 12:49   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1460

Quote:
Originally Posted by Wliu View Post
AliceTaylor seems to have found the queue points bug. I'll be fixing the relevant code tomorrow.
Confirmed working.
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Last edited by 93SHADoW; 12-22-2014 at 16:08.
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