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FF2 Freak Fortress 2 1.10.14 Released


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93SHADoW
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Join Date: Jul 2014
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Old 12-10-2014 , 15:27   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1421

Quote:
Originally Posted by Wliu View Post
I'm really not sure what's up with companion bosses right now.
Guess it's that time of the month for debug mode.
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Chdata
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Old 12-10-2014 , 22:25   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1422

So apparently the menu is broken again.

After being the boss you can spawn as a player overhealed with that much health, after having suicided via 'explode'. Dunno if other forms of suicide do it.

Also apparently ragdolls crash people en masse, but I don't seem to have this problem with VSH's default models.
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uNg0veRNab1e
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Old 12-11-2014 , 23:31   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1423

Quote:
Originally Posted by xXDeathreusXx View Post
I have a bit of a problem on my server....

With companion bosses, if one of the companion dies, it forces the other companion to suicide, ending the round, the healthbar is also showing the health for only 1 companion, which is shared between the two bosses and goes down equally, and when it hits 0 they both die

I'm on 10.3, and have the latest SM and MM stable snapshots
Do you have this plugin installed https://forums.alliedmods.net/showthread.php?t=246980 ?
Delete it and check again.
This plugin caused same problem on my 1.10.0 server
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Last edited by uNg0veRNab1e; 12-11-2014 at 23:32.
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Chdata
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Old 12-12-2014 , 00:47   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1424

Anyone getting model crashes may be interested in this temporary hotfix I made.

https://forums.alliedmods.net/showth...96#post2234196
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MaloModo
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Old 12-12-2014 , 14:55   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1425

Quote:
Originally Posted by MaloModo View Post
Very strange after upgrading to 1.10.3 from 1.10.2 as per instructions. Saxton is now a regular soldier...his model has gone. Strange? I don't see any immediate errors and the config etc looks good.
Seriously this hasn't happened to anyone else? When saxton first spawns the model literally "flickers" like it is trying and then all you see is the soldier. Since this update one other freak model, there is no animation I guess you could say.

Anyhow, guess I will what I can do....

UPDATE: I deleted a few perhaps suspect plugins...and has fixed my problem..my bad

Last edited by MaloModo; 12-12-2014 at 15:10.
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93SHADoW
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Old 12-12-2014 , 15:49   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1426

Latest BETA is having issues with queue points. No matter if you manually force points on someone, it just hangs there without setting anyone as a boss. If lucky, you'll sometimes get the bots to become a boss, but never with human players unless it becomes a companion boss.

Can't see the error logs as this was reproduced from the FF2 test server (Wliu, check your logs).

On the debug, i only saw this when i became the Seeldier companion:
PHP Code:
[FF2 DEBUGCompanion nameSeeldier
[FF2 DEBUGCompanion client is Koishi (index 1)
[
FF2 DEBUGCompanion nameSeeldier
[FF2 DEBUGBoop 
EDIT: Even switching teams to BLU to force the queue points system to set the boss doesn't work.
EDIT 4: The bug in action: https://www.youtube.com/watch?v=3S6ZTcfqQ_k
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Last edited by 93SHADoW; 12-12-2014 at 20:04.
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Wliu
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Old 12-12-2014 , 18:50   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1427

If it helps...there's no errors at all :/.
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Dalix
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Old 12-14-2014 , 10:12   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1428

Wliu Please back to the overheal system on bosses, beacuse some boss dead = overheal bug (and still alive in the new beta version :/)
and the RED damaged the hale, fully blood on model

Sorry for my bad english

Last edited by Dalix; 12-14-2014 at 10:17.
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Wliu
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Old 12-14-2014 , 10:22   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1429

Quote:
Originally Posted by Dalix View Post
Wliu Please back to the overheal system on bosses, beacuse some boss dead = overheal bug (and still alive in the new beta version :/)
and the RED damaged the hale, fully blood on model

Sorry for my bad english
I'm thinking about that if I can't fix the RED overheal bugs.
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xXDeathreusXx
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Old 12-14-2014 , 13:21   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1430

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Latest BETA is having issues with queue points. No matter if you manually force points on someone, it just hangs there without setting anyone as a boss. If lucky, you'll sometimes get the bots to become a boss, but never with human players unless it becomes a companion boss.

Can't see the error logs as this was reproduced from the FF2 test server (Wliu, check your logs).

On the debug, i only saw this when i became the Seeldier companion:
PHP Code:
[FF2 DEBUGCompanion nameSeeldier
[FF2 DEBUGCompanion client is Koishi (index 1)
[
FF2 DEBUGCompanion nameSeeldier
[FF2 DEBUGBoop 
EDIT: Even switching teams to BLU to force the queue points system to set the boss doesn't work.
EDIT 4: The bug in action: https://www.youtube.com/watch?v=3S6ZTcfqQ_k
This is actually a problem that occurred randomly in ALL versions I noticed
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