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PokeMod v1.2.3 RC for Public (June 25, 2008)


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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 06-19-2010 , 17:46   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1401

Quote:
Originally Posted by bushmastercreep View Post
still confused on the new skill making
u have to make new coding for new skills..i already told u this..

public Healpower(id, prop, skill)
{
new heal = HEALPOWER
Pokemod_Heal (id, heal)
return SKILL_USED;
}

then in the skills_defines.ini you can put the following:
#define HEALPOWER 30

on the skills.ini or skills.cfg you put

Healpower k 5 b "Heal after pressing +pokeskill"


**then to make things fancy, u can add screenshake, screen flash, or sounds.
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Last edited by lobopack23; 06-19-2010 at 17:46. Reason: forgot to add something as usual
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Zywiec
New Member
Join Date: Jun 2010
Old 06-21-2010 , 08:27   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1402

I would like to know if there is any newer version pokemod, whether it is the latest so far?
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naven
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Join Date: Jun 2008
Location: Poland, Cieszyn
Old 06-22-2010 , 17:08   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1403

This is the latest version.
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Killer12201
Senior Member
Join Date: Dec 2007
Old 06-26-2010 , 19:14   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1404

Ok I'm having a problem I have never had before. I'm trying to compile a fresh Pokemod version for 1.2.3 RC2 and I'm getting this weird error....

0Jæ(0) : fatal error 100: cannot read from file: "and.p"
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lobopack23
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Join Date: Jun 2009
Location: California , United Stat
Old 06-27-2010 , 00:47   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1405

Quote:
Originally Posted by N A V E N View Post
This is the latest version.
actually, i have the "latest" version, i have modified the coding to add new skills, items and pokemon. im currently workin on season 3 and about done. if your interested in season 2, info me.
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r4ndomz
Senior Member
Join Date: Jul 2009
Location: The Hood
Old 06-29-2010 , 19:43   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1406

Hiya, in my pokemod server, no pokeballs are ever spawned...i set pm_pokeballs 1 for a while and nothing is spawned when the round starts. Why is this happening? Is there another cvar for pokeball spawning?>
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Killer12201
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Join Date: Dec 2007
Old 07-01-2010 , 01:12   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1407

Anybody else having a problem compiling a fresh download? Maybe its just my compiler could somebody upload one for me or something cause apparently I'm doing something wrong.
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r4ndomz
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Join Date: Jul 2009
Location: The Hood
Old 07-01-2010 , 02:20   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1408

Quote:
Originally Posted by Killer12201 View Post
Anybody else having a problem compiling a fresh download? Maybe its just my compiler could somebody upload one for me or something cause apparently I'm doing something wrong.

Put the pokemon folder into your compiler folder if thats not already there. Did you do everything that you were supposed to do?
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lobopack23
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Join Date: Jun 2009
Location: California , United Stat
Old 07-01-2010 , 14:24   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1409

Quote:
Originally Posted by Killer12201 View Post
Anybody else having a problem compiling a fresh download? Maybe its just my compiler could somebody upload one for me or something cause apparently I'm doing something wrong.
just go to amxmodx.org and download a new base there..and ive been talking to fix about one of the errors..i think he and i (mostly him) fixed it
__________________
- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link
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r4ndomz
Senior Member
Join Date: Jul 2009
Location: The Hood
Old 07-01-2010 , 16:06   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1410

Quote:
Originally Posted by r4ndomz View Post
Hiya, in my pokemod server, no pokeballs are ever spawned...i set pm_pokeballs 1 for a while and nothing is spawned when the round starts. Why is this happening? Is there another cvar for pokeball spawning?>
any ideas hib?
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