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[TF2] Freak Fortress 2


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Otokiru
Senior Member
Join Date: Apr 2012
Old 06-20-2012 , 14:43   Re: [TF2] Freak Fortress 2
#1391

FF2 War3 Ability Pack anyone?...
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Sindex
Member
Join Date: Jan 2012
Old 06-20-2012 , 15:27   Re: [TF2] Freak Fortress 2
#1392

Quote:
Originally Posted by Otokiru View Post
Interesting preview for your new abilities plug in that you are doing. So it looks like you have a stop movement, teleport to spawn, and chain lightning abilities in there. Am I correct? I still need to find a way to create smoke screen ability with the spies disguise smoke (maybe with a flash bang effect).

Anyways excellent work Oto; I am looking forward to seeing what fantastic ideas that comes out of this. New boss abilities always keep people guessing, and feel unique to the otherwise mundane boss encounter.

Last edited by Sindex; 06-20-2012 at 15:28.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-20-2012 , 16:06   Re: [TF2] Freak Fortress 2
#1393

Quote:
Originally Posted by Otokiru View Post
yes please! we do need more special abilities! have a beta release???????
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-20-2012 , 17:46   Re: [TF2] Freak Fortress 2
#1394

Quote:
Originally Posted by MaloModo View Post
Isn't it path1 for sound:
"sound_bgm"
{
"path1" "freak_fortress_2\<SECRET>\bgm.mp3"
"time1" "91"
}

And try 25:0
"arg3" "150 ; 1 ; 208 ; 1 ; 25 ; 0"
"arg4" "1" //isn't smg 2nd slot?
"arg5" "4" //4 ammo?
Thanks dude!
I was trying to get just 25 shots 1 clip, so 25 shots of incendiary ammo, no reload clip

nope.avi is offline
Research
SourceMod Donor
Join Date: Nov 2011
Old 06-20-2012 , 19:36   Re: [TF2] Freak Fortress 2
#1395

Quote:
Originally Posted by Otokiru View Post
OMG
Excellent work!
have some
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-21-2012 , 00:18   Re: [TF2] Freak Fortress 2
#1396

Going to post this again...would it not be easy for someone to whip up a sub plugin to add trails to freak?
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-21-2012 , 03:40   Re: [TF2] Freak Fortress 2
#1397

Quote:
Originally Posted by MaloModo View Post
Going to post this again...would it not be easy for someone to whip up a sub plugin to add trails to freak?
There is a huge list of things we need!

1. Rage toggles commands on boss
2. Trails
3. Boss's projectile
4. Setting bosses to be red team
5. Hat/weapon attacher that's visible w/out attachables (demopan's visible because of his model)
6. Model making program that does those above, presumably free and without all those tools like in 3dsmax, just the adding of other models
7. Boss kill icon changer (in VSH, kills are saw-blades/fists, here they are shovels)
8. VSH rages, like fireballs, randomizer rage (random rage), Vagineer turns sentries against players, Painis eats corpses and gets stunned and health, Wheatley can activate sentries
And so many more...
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 06-21-2012 , 07:27   Re: [TF2] Freak Fortress 2
#1398

I just want to bring up that class switch exploit where the bosses can get weapons again.

Has anyone made a proper solution for this?

I know Otokiru came up with this solution, but it seems to be more of a workaround than a fix. I don't want to punish players who change classes, I just want the whole exploit to be prevented.

I've attempted to follow the logic in the FF2 plugin, but it's impossible to understand what eggman is trying to do in this code (let alone any of the code).

Does anyone have a better solution than this?

And additionally, where is eggman? Is there a reason the plugin author went MIA when so many issues exist?
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-21-2012 , 07:36   Re: [TF2] Freak Fortress 2
#1399

Gentlemen, may I present a boss, after a wait!


William Bill Overbeck
L4D's Bill: 'WHERE'S MY HAT?!'
Super-jump, weigh-down, 3 lives (first aid kits!), returned from the dead to kill us because we turned his hat into currency! (When we die we turn into bill's hat)

Video (NOTE: It says it has incendiary but was removed, and the sound_block_vo was 0. Fixed now):
http://youtu.be/yUV5I6K02aM (note: video is still uploading at the stage of this post, so check back later. lol ^__^)

BZ2 Included!
http://www.mediafire.com/download.php?1bm52gqyo5a9avv

Extra:
Anyone know what logo/name this is from?:

Last edited by nope.avi; 06-21-2012 at 08:28. Reason: Added something
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-21-2012 , 12:46   Re: [TF2] Freak Fortress 2
#1400

Quote:
Originally Posted by Otokiru View Post
They would be PERFECT for Tron freaks I have..release date?
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