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Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration


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EthicalHacker007
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Join Date: May 2014
Old 06-11-2014 , 04:42   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #131

This module has a bug in client release build 6153. I used it in my listen server, after I kill someone when I move my crosshair to their corpses it shows their name like they are alive but it shows only for 2-3 seconds. Hope it gets fixed.

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EH007
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bibu
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Join Date: Sep 2010
Old 06-11-2014 , 12:14   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #132

Quote:
Originally Posted by EthicalHacker007 View Post
This module has a bug in client release build 6153. I used it in my listen server, after I kill someone when I move my crosshair to their corpses it shows their name like they are alive but it shows only for 2-3 seconds. Hope it gets fixed.
+ You get stuck in them...
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EthicalHacker007
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Old 06-11-2014 , 12:42   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #133

Didn't try that. Claudikhs is active, but maybe he's working on some other project.
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bibu
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Old 06-11-2014 , 13:10   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #134

Quote:
Originally Posted by EthicalHacker007 View Post
Didn't try that. Claudikhs is active, but maybe he's working on some other project.
Try walking in the middle of the dead body, you will see his name for some seconds, and you cannot pass through him.
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EthicalHacker007
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Old 06-11-2014 , 14:38   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #135

Bibu I just did what you said and yes, I got stuck for a second and then I was pushed away from the corpse. (like a small boost)
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bibu
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Old 06-11-2014 , 14:44   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #136

Btw, I think unneeded AddToFullPack should be not hooked when transperency is set to 0.
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claudiuhks
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Join Date: Jan 2010
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Old 06-11-2014 , 17:11   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #137

Be sure this module will be updated as soon as a new method will be found ASAP. I'm working to find out a nice method.
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EthicalHacker007
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Old 06-11-2014 , 23:26   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #138

Good. Add more options too. Good luck.
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plazma
Senior Member
Join Date: Oct 2013
Old 07-09-2014 , 17:52   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #139

Good claudiu and make it work good at ZPA mod, because some SemiClip plugin has Lag on ZP-s in your new project i think worked perfectly... thanks.
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Last edited by plazma; 07-09-2014 at 17:53.
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sigerman
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Join Date: Aug 2013
Location: Argentina, Bs.As.
Old 07-11-2014 , 16:49   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #140

Very nice module , gj, The only thing wrong is the aiming names bug
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