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[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)


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hchamala
New Member
Join Date: Nov 2014
Old 11-06-2014 , 07:10   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #131

Hi guys,
i got the following problem:
I am css on a non steam version offline.

I installed metamod, afterwards i installed sourcemod, I set up myself as admin, and i can access the menue. then i installes eventscript and downloaded the "Anti-Rush_1.8" (the preversion of yours, here the link to it: http://forums.eventscripts.com/viewtopic.php?t=36435)

and then I copied your version into my folders as well.

But when i start the game and try to create a server, the game stops working.
Before I copied your files into my folder, i could neither access the menue by typing "!zones" and there were no walls in the game.

How can I fix it and how can i make it work in my game??

sorry for bad english
hchamala is offline
Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 11-06-2014 , 09:17   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #132

We don't support illegal game servers.
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Dark59
New Member
Join Date: Nov 2014
Old 11-08-2014 , 05:36   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #133

hello, I want to install anti rush on aim_redline. the plugin works, I get to put areas but they are useless, we can go through.
And when I save the configuration, it is written that it can not save the configuration.

would it aim_redline a particular configuration?
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domii666
Junior Member
Join Date: Nov 2014
Old 11-15-2014 , 08:57   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #134

anyone settings for poolparty maps?
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Luksus
New Member
Join Date: Nov 2014
Old 11-22-2014 , 07:54   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #135

i have problem. its works only 1 round :/ help?
Luksus is offline
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 11-26-2014 , 12:31   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #136

Quote:
Originally Posted by Wilczek View Post
I've updated plugin to handle CSGO and Workshop maps properly. Also, I added support for warmup, small debug if something goes wrong with parsing configs, and made tiny tweaks to be sure there are no false-positives.

To compile, you need Powerlord's snippet.

Cvar to control punishing during warmup:
Sample error when plugin couldn't find map config:
Hi,

Thank you for your version, I noticed a little detail about the cvar:

sm_antirush_enable_at_warmup "0"

it works, but it still shows the fences. it is possible to make them disappear?

Thank you in advance
CenT is offline
Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 11-26-2014 , 15:25   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #137

Quote:
Originally Posted by CenT View Post
Hi,

Thank you for your version, I noticed a little detail about the cvar:

sm_antirush_enable_at_warmup "0"

it works, but it still shows the fences. it is possible to make them disappear?

Thank you in advance
I don't have time to test it, but this should work:
Attached Files
File Type: smx antirush-sm.smx (30.5 KB, 461 views)
File Type: sp Get Plugin or Get Source (antirush-sm.sp - 448 views - 68.8 KB)
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QuahodroN
New Member
Join Date: Jan 2012
Old 01-06-2015 , 17:04   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #138

Hi,
Someone could use some help with the editing?
I would like to show only the fence without zones.

Thank you in advance
QuahodroN is offline
banna47
Junior Member
Join Date: Dec 2013
Old 01-31-2015 , 12:57   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #139

Plugin is working, but sometimes setted zone is broken, because when I crouch I can go inside it.
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 01-31-2015 , 14:35   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #140

Maybe you walk below zone line?
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