Raised This Month: $12 Target: $400
 3% 

FF2 [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!


Post New Thread Reply   
 
Thread Tools Display Modes
sarysa
Senior Member
Join Date: Mar 2014
Old 07-04-2015 , 22:29   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #131

My first reflex is if it's broken after an update, probably the Taunt'em gamedata is out of date.
Especially likely since items have been very much messed with.
__________________
sarysa is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-04-2015 , 22:53   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #132

That was mine too.

Edit: But I misread the date FlaminSarge last updated tauntem's gamedata, which I thought was still up to date. So I guess it broke.
__________________

Last edited by Chdata; 07-04-2015 at 22:54.
Chdata is offline
sarysa
Senior Member
Join Date: Mar 2014
Old 07-06-2015 , 14:44   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #133

It just dawned on me that whatever the official spy fix is, it will highly impact this boss and how his abilities manages damage. So I'm going to hold off until after said fix is in.
__________________
sarysa is offline
WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 08-12-2015 , 02:12   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #134

Hello guys Why wont any of the Saxton animations work and oddly for foxy the pirate everything works fine please watch this video to see what i'm doing wrong saxton slam mouse 3 also does not work Help Please
WakaFlocka is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-12-2015 , 09:25   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #135

The lunge / slam animations broke in the gunmettle update.

Does Foxy use custom animations? If it doesn't, then of course its fine ;O


Now if you knew what youtube was I could watch your video.
__________________
Chdata is offline
WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 08-12-2015 , 09:29   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #136

Quote:
Originally Posted by Chdata View Post
The lunge / slam animations broke in the gunmettle update.

Does Foxy use custom animations? If it doesn't, then of course its fine ;O


Now if you knew what youtube was I could watch your video.

No he does not and oddly it works. Also i'm not going to make youtube video just for to record an error be smart now and anyways. You say that the slam animation and the lunge broke then how is foxy working?

Last edited by WakaFlocka; 08-12-2015 at 11:03.
WakaFlocka is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-12-2015 , 10:34   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #137

Read the post you just replied to...



And yes of course Foxy works, if he doesn't use custom animations, and its only animations that are broken...
__________________
Chdata is offline
WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 08-12-2015 , 11:02   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #138

Quote:
Originally Posted by Chdata View Post
Read the post you just replied to...



And yes of course Foxy works, if he doesn't use custom animations, and its only animations that are broken...
Your not making sense elaborate foxy works why wont saxton work? How is foxy working? and not saxton?

Last edited by WakaFlocka; 08-12-2015 at 11:04.
WakaFlocka is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 08-12-2015 , 12:27   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #139

Quote:
Originally Posted by WakaFlocka View Post
Your not making sense elaborate foxy works why wont saxton work? How is foxy working? and not saxton?
Because foxy uses default animation, but saxton uses custom (included)

P.S. read replies attentively

Last edited by Maximilian_; 08-12-2015 at 12:29.
Maximilian_ is offline
93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 08-12-2015 , 12:31   Re: [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!
Reply With Quote #140

Quote:
Originally Posted by Maximilian_ View Post
Because foxy uses default animation, but saxton uses custom (included)

P.S. read replies attentively
Pretty much this. Foxy has the default TF2 animations while Saxton has the halloween kart animation replaced with a custom one, additionally has another custom animation which uses the Party Trick's event

Spoiler
__________________

Last edited by 93SHADoW; 08-12-2015 at 12:36.
93SHADoW is offline
Send a message via AIM to 93SHADoW Send a message via Skype™ to 93SHADoW
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode