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[SUG] Diablo II : Lord of Destruction [ 100% ] - BETA


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Sylwester
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Join Date: Oct 2006
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Old 10-10-2009 , 18:40   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #131

About version running at test server:
Server crashed and there were some problems. Before crash I gained 4 lvls, 1k gold and then spent 2.5k gold on items. After crash my 4 lvls (including stats) were gone (that's normal when you save data on disconnect) and my gold also went back to 1.6k, but my items still were there. When I removed them from my char, some of my stats became negative. So, when you save items, you should also save other data.

You pay less for repairing more damaged items (make it: cost = (max_dura - dura) * mod).

Gold should be able to fall down on ground instead of floating in air, and it would be nice if it glows or some other effect so its easier to notice it.

It should be impossible to lose any items when you die (since it's so hard to get them). In diablo2 items could fall out of your corpse only when inventory was full - in most cases only potions from belt.

Don't you think that /swords should be included in items instead of getting them for free. And what's with the high dmg 1 hit kill no xp sword?

Why don't you save every class (like in war3ft) ?
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slice231`SD
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Join Date: Mar 2009
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Old 10-10-2009 , 19:00   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #132

Quote:
Originally Posted by Sylwester View Post
Why don't you save every class (like in war3ft) ?
Yea, I sent him a message asking which method he was using to save data. I would prefer using SQLx, instead of using Nvault
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mando127
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Old 10-10-2009 , 20:32   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #133

right now it uses Nvault / IP
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xbatista
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Old 10-11-2009 , 05:41   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #134

Sylwester :
Quote:
Gold should be able to fall down on ground instead of floating in air, and it would be nice if it glows or some other effect so its easier to notice it.
Gold not float ;) thats map problem, in other maps its not float, there are glow effect just coins a bit small.
Mando127 do something wrong in his map.
Quote:
When I removed them from my char, some of my stats became negative.
It's probably that ring which gives vitality and energy, will check.
Quote:
You pay less for repairing more damaged items (make it: cost = (max_dura - dura) * mod).
I just don't do the simple 'dura / 3' , I have too formula for this, but okey I will do/check.
Quote:
It should be impossible to lose any items when you die (since it's so hard to get them). In diablo2 items could fall out of your corpse only when inventory was full - in most cases only potions from belt.
ok
Quote:
Don't you think that /swords should be included in items instead of getting them for free. And what's with the high dmg 1 hit kill no xp sword?
Mando127 just put the knife mod, don't know why
1 hit kill? as I said ,when I end code the Diablo2 I didn't really know what settings to set
Quote:
Why don't you save every class (like in war3ft) ?
I need a bit recode then,which too takes a time
Quote:
Originally Posted by mando127 View Post
right now it uses Nvault / IP
Nvault / SteamID|IP
And Sqlx will add in future ;)
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Last edited by xbatista; 10-11-2009 at 05:44.
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Sylwester
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Old 10-11-2009 , 05:53   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #135

Few more things:
Add d2menu as console command (not only say command).

It would be nice if you can see amount of gold you are carrying without going to charsi/akara.

The way you deposit/withdraw gold is really annoying. Why don't you add to stash menu options: deposit all gold/withdraw all gold?

What are those |||||||||||||||||||| on the bottom of the screen?
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xbatista
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Old 10-11-2009 , 06:02   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #136

Quote:
Add d2menu as console command (not only say command).
ok
Quote:
It would be nice if you can see amount of gold you are carrying without going to charsi/akara.
ok
Quote:
The way you deposit/withdraw gold is really annoying. Why don't you add to stash menu options: deposit all gold/withdraw all gold?
ok
Quote:
What are those |||||||||||||||||||| on the bottom of the screen?
ask mando127... I don't know what he is putting to his server... all those stuff is uneeded
The based mod is without |||||||||, /swords, heal progress , /demon...
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xbatista
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Old 10-11-2009 , 08:54   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #137

Btw what about cost = (max_dura - dura) * mod)
* mod what it means?
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Akatsuki
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Join Date: Jul 2009
Old 10-13-2009 , 10:51   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #138

Hey how the mod is going ?
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xbatista
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Old 10-13-2009 , 12:44   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #139

I've done to you all now .INI file for items and .CFG for cvars.
Waiting for sell/repair items cost formula and I'll release it :]
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Last edited by xbatista; 10-13-2009 at 13:46.
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Sylwester
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Old 10-13-2009 , 13:36   Re: [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
Reply With Quote #140

Quote:
Originally Posted by xbatista View Post
Btw what about cost = (max_dura - dura) * mod)
* mod what it means?
It's short from modifier. Usually in this case mod = item_cost * x / max_dura, (x <= 1.0). Your repair formula was probably cost = dura * mod, and you only made mistake in dura part. Your mod in your repair formula seems fine.

Also when you sell item you can make it:
sell_cost = dura / max_dura * item_cost * mod
(in this case mod should be: 0.5 <= mod <= 1.0)
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Last edited by Sylwester; 10-13-2009 at 13:40.
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