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Zombie Plague Mod 5.0


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ignax
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Join Date: Feb 2008
Old 08-27-2008 , 15:16   Re: Zombie Plague Mod 4.04
#1351

lasermines are so buggy...
1. specs and dead people can be killed by a lisermine (the explosive one) if they are near it...
2. after the first zombie.. u can kill your friends with lasermines
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filo
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Join Date: Jul 2008
Location: Venezuela, What did you
Old 08-27-2008 , 15:45   Re: Zombie Plague Mod 4.04
#1352

Fixed
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filo
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Old 08-27-2008 , 15:51   Re: Zombie Plague Mod 4.04
#1353

I can't use ambience sounds

Code:
// Uncomment the following line to enable ambience sounds
#define AMBIENCE_SOUNDS >>>If I delete the "#" i got this error when i try to copile, So how i can enable the ambience sounds?

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/ambience.wav" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 240.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/ambience2.wav" }
new const Float:sound_ambience2_duration[] = { 318.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/ambience3.wav" }
new const Float:sound_ambience3_duration[] = { 204.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 239.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience5_duration[] = { 239.0 }
#endif
note: Those are custom songs no the zombie swarm ambience.
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Ins1d3r
Member
Join Date: Apr 2008
Old 08-27-2008 , 15:51   Re: Zombie Plague Mod 4.04
#1354

How to get the old 3.62 version leap back? The new leap sucks, a lot of times it does not work wright, like when trying to jump you jus jump up a litle like if you would jump in to a wall.
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Mlk27
Veteran Member
Join Date: May 2008
Old 08-27-2008 , 16:06   Re: Zombie Plague Mod 4.04
#1355

@filo
uncomment means you just have to remove the // dont remove the # in front of define line

Code:
// #define AMBIENCE_SOUNDS
to

Code:
#define AMBIENCE_SOUNDS
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filo
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Location: Venezuela, What did you
Old 08-27-2008 , 16:21   Re: Zombie Plague Mod 4.04
#1356

Quote:
Originally Posted by Mlk27 View Post
@filo
uncomment means you just have to remove the // dont remove the # in front of define line

Code:
// #define AMBIENCE_SOUNDS
to

Code:
#define AMBIENCE_SOUNDS
I did this but the i can't ear anything in game
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Mlk27
Veteran Member
Join Date: May 2008
Old 08-27-2008 , 16:28   Re: Zombie Plague Mod 4.04
#1357

check in your server for this file. if the sound file is there but sound still not working, i dont know then. it works fine for me.

sound/zombie_plague/ambience.wav
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Stixsmaster
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Join Date: May 2007
Location: I am all around you...I
Old 08-27-2008 , 18:16   Re: Zombie Plague Mod 4.04
#1358

Quote:
Originally Posted by Ins1d3r View Post
How to get the old 3.62 version leap back? The new leap sucks, a lot of times it does not work wright, like when trying to jump you jus jump up a litle like if you would jump in to a wall.
What new version so much better just because it works perfectly + bots now can take advantage of it...

---Stixsmaster
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 08-27-2008 , 18:37   Re: Zombie Plague Mod 4.04
#1359

Can somone help me ? Why this happens ?
[IMG]http://img440.**************/img440/7210/problema1zb4.png[/IMG]



[IMG]http://img440.**************/img440/9400/problema2xa2.png[/IMG]
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IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 08-27-2008 , 18:45   Re: Zombie Plague Mod 4.04
#1360

This happens because you don't have the .txt of multi-lingual (zombie_plague.txt) in your addons/amxmodx/data/lang/
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