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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 11-06-2014 , 18:37   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1311

It give reliable weapons, but can it also give items like taunt, button and hats?I testtet it and it will nor work (invalid wep index), is it possible to give such other stuff too?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-06-2014 , 22:52   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1312

Wearable weapons fixed; grab updated gamedata from https://forums.alliedmods.net/showthread.php?t=139069
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Death Angel
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Join Date: Jun 2014
Location: At Pirates Cove
Old 11-27-2014 , 05:30   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1313

Does this work with admingroups like the example below?
PHP Code:
"custom_weapons_v3"
{
    
"@Owner"
          
{
                 
"538"
                 
{
                        
"quality"        "5"
                        "level"           "99"
                        "1"                "134 ; 63"
                 
}
    }

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Sawn
Junior Member
Join Date: Aug 2011
Old 12-14-2014 , 16:59   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1314

Is it normaly that the Golden Wrench is invisible for other players?
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Dragon_Master
Member
Join Date: Oct 2014
Old 12-16-2014 , 15:14   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1315

Is there a way to make it to keep the given weapon after death?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 12-16-2014 , 15:34   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1316

Quote:
Originally Posted by Dragon_Master View Post
Is there a way to make it to keep the given weapon after death?

Yeah - in first post.

Quote:
sm_giveweapon_ex or sm_givew_ex <target> <itemindex> [mode] (default "cheats" flag) - Gives on inventory application (spawn or locker touch- maybe not locker touch if you don't change loadout). Permanent until map end, disconnect, or sm_resetex. If you include mode as 1, it gives it immediately and sets to permanent. Default mode is 0 if you don't specify. Also works with wearable weps. Both respond to the admin override "sm_giveweapon_ex".

Last edited by Horsedick; 12-16-2014 at 15:34.
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BlazingDiancie
Member
Join Date: Sep 2014
Old 12-17-2014 , 11:49   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1317

Can I get a hand plz? I am trying to make a replication of the Overhealer in TF2Items GiveWeapon but when I give myself the weapon it sez in the console weapon is NULL. I programmed it right definitely but can anyone see what is happening with it?
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Dragon_Master
Member
Join Date: Oct 2014
Old 12-17-2014 , 13:24   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1318

could someone make it so this plugin automaticaly adds new weapons and that stuff?
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jpwanabe
Veteran Member
Join Date: Mar 2010
Old 12-20-2014 , 00:01   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1319

So How would I name a weapon?

And dragon.
Quote:
Optional but important) Install TF2ItemsInfo and the weapon list will automatically update.
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avi9526
Senior Member
Join Date: Apr 2013
Location: Ukraine
Old 12-21-2014 , 15:28   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1320

Hi, I currently have problems with custom wepon models. The problem is - custom model only visible for me in thirdperson, but in firstperson I see original weapon model from "Index" parameter. Config lines for weapon is
Code:
    "10239"
    {
        "name"        "Pyrowerfer"
        "classname"    "tf_weapon_flamethrower"
        "index"    "215"
        "slot"    "0"
        "quality"    "9"
        "level"    "99"
        "attribs"    "178 ; 0.35 ; 24 ; 1 ; 171 ; 0.05 ; 255 ; 15 ; 2 ; 2 ; 76 ; 10 ; 71 ; 2 ; 73 ; 2 ; 180 ; 100"
        "ammo"    "2000"
        "model"        "models/weapons/c_models/pyrowerfer/c_flamethrower.mdl"
        "viewmodel"    "models/weapons/c_models/pyrowerfer/c_flamethrower.mdl"
     }
Can anyone help me with that?
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