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Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]


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TimberM
Member
Join Date: Nov 2007
Old 05-31-2008 , 21:41   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007)
Reply With Quote #121

Hmm Someone Please help me!!!!


Error: Unable to spawn entity. Map entity limit exceeded.

i get that issue when i type grab_spawn 18 or all of the objects...

grabber_config.txt:

"grabber_config.txt"
{
"Counter-Strike: Source"
{
"models"
{
"models/props_industrial/bridge.mdl" "bridge"
"models/roller_spikes.mdl" "ball,roller,spikes"
"models/airboat.mdl" "airboat"
"models/props_c17/oildrum001_explosive.mdl" "oil,drum,barrel"
"models/Combine_Strider.mdl" "strider"
"models/antlion_guard.mdl" "antlion"
"models/gman_high.mdl" "gman"
"models/props_buildings/building_002a.mdl" "building"
"models/props_rooftop/Roof_Dish001.mdl" "dish,satelite"
"models/combine_apc_wheelcollision.mdl" "wheel"
"models/Combine_helicopter.mdl" "helicopter"
"models/extras/info_speech.mdl" "speech,bubble"
"models/props_combine/breentp_rings.mdl" "breen"
"models/props_foliage/oak_tree01.mdl" "tree,oak"
"models/Effects/combineball.mdl" "ball,combine,roller"
"models/Combine_Scanner.mdl" "scanner"
"models/healthvial.mdl" "vial,health"
"models/headcrabblack.mdl" "headcrab"
"models/props_trainstation/train001.mdl" "train"
}
}
"Day of Defeat"
{
"models"
{
}
}

"Configuration"
{
"Users"
{
// Grabber Users
// Steamid:
// * = all users
// Access Levels:
// ACCESS_ADMIN a
// ACCESS_PLAYERS b
// ACCESS_PROPS c
// ACCESS_SHOOT d
// ACCESS_FREEZE e
// ACCESS_SPAWN f
// ACCESS_DELETE g
// ACCESS_TELEPORT h
// ACCESS_UNLIMITEDDIST i
// ACCESS_UNLIMITEDENTS j
//
// SteamID Access
// ------- ------
"STEAM_0:1:153****" "abcdefghij" // Example entry for all players (move props and shoot them)
"" "" // Example entry for steamid (Hippo w/ Admin Access)
}
"Options"
{
"SameTeamAccessOnly" "0" // Allow only people on the same team to move items
// This is useful for those who use ZombieMod and ZombieHorde
"ReplacePhysics" "1" // Convert prop_physics_multiplayer on maps with prop_physics
// This allows damaging players using thrown physics (also converts oil drums to explosive)
"MaxEntityCount" "90000000" // Max Entity Count (this is not 100% perfect since players / weapons count as entities)
// this applies to all players as it is a map limit

"MaxPlayerEntityCount" "5" // Max entities that a player can spawn (resets on new round)
// Admins and players with ACCESS_UNLIMITEDENTS flag have unlimited entities
"MaxGrabDistance" "10000" // Max grab distance
// Admins and players with ACCESS_UNLIMITEDDIST have unlimited range
}
}
}


Everything Eles Works, Just not spawning stuff...
Please Help...
TimberM is offline
grankee
Member
Join Date: Jun 2008
Old 06-08-2008 , 09:55   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007)
Reply With Quote #122

can I save positions of entity and load it when map loading next time?
I from poland and my English is very bad, sorry.
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kaladabong
New Member
Join Date: Feb 2008
Old 06-18-2008 , 11:21   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007)
Reply With Quote #123

If I grab something, then use grab_shoot, it adds crazy physics to the entity. I spawn a barrel, jump on it...nothing, normal barrel. If I spawn it, grab it, shoot it, jump on it...launches me really far, really fast and really high.
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bonbon
Junior Member
Join Date: Jan 2008
Old 06-20-2008 , 21:05   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007)
Reply With Quote #124

yes, that's just something with VALVe's physics engine, I belive. It does that if you grab it/do w/e to it, I don't think there's a way around it.
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Phenixer
Junior Member
Join Date: Jul 2006
Old 06-21-2008 , 23:11   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007)
Reply With Quote #125

wow this plugin is dead and could have been fucken nice. Its already good to move objects and spawn some. but we should be able to spawn objects with types (destroyable/explosive). And with the command that puts physics to damage players , it also convert everything in explosive barrel (but we cant manually spawn ><) anyway. Good mod, Old and not continued... Tried SourceOP and we cant spawn anything it just do not work ... aw...
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 06-26-2008 , 12:22   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007)
Reply With Quote #126

Here's a SourceMod plugin version since this hasn't been update din a while.
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el hippo
Member
Join Date: Jan 2006
Location: Texas
Old 07-12-2008 , 16:34  
Reply With Quote #127

An important news update has been posted to the plugin's website. Server admins should edit their grabber_config.txt to include default access privileges.

Quote:
Important News ( July 4, 2008 ): A user access bug was discovered that could allow players to gain unauthorized access to grabber commands. This problem only occurs if a default user level is not set. Workaround details can be found at http://harrisonpham.com/sourcemods/grabber/ .
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Nail
BANNED
Join Date: May 2008
Location: PetrovЪ GradЪ
Old 08-09-2008 , 13:15   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Reply With Quote #128

Grabber it is very convenient for administration of a server. When I take the player, I cannot remove it. Make plz that the player died when it delete (grab_delete ) and that thus a corpse it was possible to hold will not occur yet Dissolve http: // forums.alliedmods.net/showthread.php? t=71084
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Ghost Assassin
Member
Join Date: Jun 2008
Old 09-06-2008 , 00:35   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Reply With Quote #129

For some reason, if this grabber plugin is on...some of the map items disappear. It was set on 500 items max but I changed it, but still see stuff missing I guess..
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xxpadxx
New Member
Join Date: Sep 2008
Old 09-06-2008 , 15:49   Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Reply With Quote #130

hey i got the mod as i realllly would like it but im not sure were to add my steamID in the grabber.cfg file please help would love it if i can get it working.
thanks in advance.

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