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[TF2] Horseless Headless Horsemann


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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 12-13-2010 , 11:55   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #121

you can fix the sounds with replacing a null.wav sound like

"Player.YouAreIt"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "vo/null.wav"
}
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 12-14-2010 , 15:27   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #122

Quote:
Originally Posted by scopesp View Post
you can fix the sounds with replacing a null.wav sound like

"Player.YouAreIt"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "vo/null.wav"
}
Thanks, what about the text?
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 12-14-2010 , 16:36   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #123

mapname_level_sounds.txt comming in maps folder from server thats all
there much more stupid sounds search it self ;)
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HellsCook
Junior Member
Join Date: Dec 2010
Old 12-23-2010 , 18:33   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #124

I like Retsam's version, but it could really use a menu for the votes. Seems a lot of players ignore what's going on in chat and I don't want to lower the required votes.
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red3221
New Member
Join Date: Oct 2010
Old 12-24-2010 , 11:57   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #125

@1st post

Ok yes i'm a noob. But where do I put the plugin? Please help me!
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 12-25-2010 , 01:23   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #126

Quote:
Originally Posted by red3221 View Post
@1st post

Ok yes i'm a noob. But where do I put the plugin? Please help me!
(Once you've installed sourcemod) download and place the complied plugin (the .smx) in tf/addons/sourcemod/plugins then restart the server or type [rcon] sm plugins refresh to load it
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 01-01-2011 , 00:36   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #127

Headless hatmann spawns but he doesnt move he just stands in one place. Fix?
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-01-2011 , 01:21   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #128

Quote:
Originally Posted by PAL-18 View Post
Headless hatmann spawns but he doesnt move he just stands in one place. Fix?
You need to generate a nav file - read the thread, it's posted a page or two back
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 01-03-2011 , 05:33   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #129

Quote:
Originally Posted by PAL-18 View Post
Headless hatmann spawns but he doesnt move he just stands in one place. Fix?
1) Type sv_cheats 1
2) Type nav_generate
3) Wait a few minutes while the game works out where and how to use the bots
4) Map will exit and reload (navigation is saved, so no need to repeat previous step)

Depending on the max size, this might take a while.
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thatdarnkid
BANNED
Join Date: Nov 2010
Old 01-15-2011 , 23:45   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #130

Quote:
Originally Posted by naris View Post
Well now I know why it set the model After DispatchSpawn()...

So this version should work, it always precaches the regular model in addition to whichever model you use, which it sets AFTER DispatchSpawn().
I'm using this version of the plugin (attached to the post I quoted) and I love the sm_makemehhh command.

I also noticed that sometimes if I mess around with the sm_horsemann command, it prints out a message on the console about invalid model, then says "sm_horsemann [model]".

Does this mean I can change the horsemann's model to something else? And if so, does anyone have a list or something of usable model names (preferably these "precached" models so I dont break my server )?

EDIT: Nevermind! Me and a fellow admin figured out that not only can you model-change with sm_horsemann, but with sm_makemehhh too!

So this plugin not only spawns Horsemann, it doubles as a model-changer! And we even figured out how to do model changes and filepaths and such.

Last edited by thatdarnkid; 01-16-2011 at 01:01.
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