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New Semiclip Method


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Therirr
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Join Date: May 2013
Old 05-13-2013 , 01:24   Re: New Semiclip Method
Reply With Quote #121

This is really so nice info that you share here. I like it very much.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-13-2013 , 01:39   Re: New Semiclip Method
Reply With Quote #122

Well, gonna share latest kz version i'm using.

Say commands : /players /water, to toggle players and water visibility
/invis to open menu with those 2 options in it.

Note that you can allow players to use weapons with this plugin because you don't hear them shooting or walking unless you are dead.
I highly recommand it on kz servers.

Spoiler



Edit 20may2013 : v0.3.3 fixed bugged /invis menu because of bugged menu_addtext native.
21may2013 : v0.3.31 little fix if player spawned furing pfnClientCommand.
Attached Files
File Type: sma Get Plugin or Get Source (kz_semiclip.sma - 1026 views - 12.3 KB)
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Last edited by ConnorMcLeod; 05-21-2013 at 01:14.
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ConnorMcLeod
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Old 05-21-2013 , 01:11   Re: New Semiclip Method
Reply With Quote #123

Team Semiclip (not tested):

If you use mp_friendlyfire 1, make sure you have enabled following line.

PHP Code:
// #define ENABLE_SHOTS_DAMAGE 
Spoiler
Attached Files
File Type: sma Get Plugin or Get Source (team_semiclip.sma - 1445 views - 8.9 KB)
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Last edited by ConnorMcLeod; 05-21-2013 at 13:43.
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Diegorkable
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Join Date: Jun 2011
Old 05-21-2013 , 10:42   Re: New Semiclip Method
Reply With Quote #124

Quote:
Originally Posted by ConnorMcLeod View Post
Team Semiclip (not tested):

If you use mp_friendlyfire 1, make sure you have enabled following line.

PHP Code:
// #define ENABLE_SHOTS_DAMAGE 
Spoiler
Connor, it has the same bug I mentioned in my thread, your KZ semiclip fixes that, but it's not a team semiclip... :\
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ConnorMcLeod
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Old 05-21-2013 , 12:31   Re: New Semiclip Method
Reply With Quote #125

Which one ? doors not opening or prediction making player feel a little block before they pass through each other ?
I haven't worked enough on rendering part, so i guess it is about prediction, if it is about doors, i'm affraid there is nothing i can do.
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Last edited by ConnorMcLeod; 05-21-2013 at 12:36.
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Diegorkable
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Join Date: Jun 2011
Old 05-21-2013 , 13:24   Re: New Semiclip Method
Reply With Quote #126

Quote:
Originally Posted by ConnorMcLeod View Post
Which one ? doors not opening or prediction making player feel a little block before they pass through each other ?
I haven't worked enough on rendering part, so i guess it is about prediction, if it is about doors, i'm affraid there is nothing i can do.
It's not about the doors, it's about that you can't really walk into each other, you feel this little block, and even if its a little block, you can't stand in each other, when you go through someone you're getting kicked away up or back or idk where, but yeah, this little block, I gave you a link to my thread! you should have got that.
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ConnorMcLeod
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Old 05-21-2013 , 13:44   Re: New Semiclip Method
Reply With Quote #127

Made an update, try it as it is without editing nothing, i've just tested with podbots and seems to be fine, hadn't checked previous version though.
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Diegorkable
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Old 05-21-2013 , 15:38   Re: New Semiclip Method
Reply With Quote #128

Connor, just don't even bother man, sorry but I had the unstuck plugin on my server, that when you get stuck you pop out, so, everytime I went through another players it kicked me back, it wasn't your plugin. It works great now, thanks...
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ConnorMcLeod
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Old 05-21-2013 , 18:14   Re: New Semiclip Method
Reply With Quote #129

If you have time to test with 2 teamates standing on a rotating entity...
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TeddiBer
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Join Date: Oct 2011
Old 05-27-2013 , 10:13   Re: New Semiclip Method
Reply With Quote #130

hey connor,
I tried to put your kz semi clip in my surf server, but there are 2 problems:
1. you cant kill each other.
2. when you close to a player, he is almost looks invisible.

So i gut that this plugin is only for kz, but maybe you can add it so it will support games like surf ?
the semiclip should be on for every one, without those problems ^.
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