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Zombie:Reloaded V2.5.1


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k4rnage
Member
Join Date: Aug 2007
Old 02-15-2008 , 12:22   Re: Zombie:Reloaded V2.0i *BETA*
#121

Are you sure ? because for me i have 0 bug =)
Zombies can't take guns lol

I can add more than 3 zombies ??

Last edited by k4rnage; 02-15-2008 at 18:02.
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yahretzkee
Member
Join Date: Dec 2007
Old 02-15-2008 , 18:11   Re: Zombie:Reloaded V2.0i *BETA*
#122

Sure, i have 5 zombies
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k4rnage
Member
Join Date: Aug 2007
Old 02-16-2008 , 05:16   Re: Zombie:Reloaded V2.0i *BETA*
#123

Oups, sorry
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atlanta
Member
Join Date: Nov 2007
Old 02-16-2008 , 09:08   Re: Zombie:Reloaded V2.0i *BETA*
#124

keep no zombie in many rounds. player about 30 -36
and debug show this:

Quote:
L 02/16/2008 - 22:04:06: [SM] Native "CS_SwitchTeam" reported: Client index 36 i
s not valid
L 02/16/2008 - 22:04:06: [SM] Displaying call stack trace for plugin "zombierelo
aded.smx":
L 02/16/2008 - 22:04:06: [SM] [0] Line 59, zr\zombie.inc::MotherZombie()
and this:
Quote:
L 02/16/2008 - 22:05:41: [SM] Native "CloseHandle" reported: Handle f56d0070 is
invalid (error 1)
L 02/16/2008 - 22:05:41: [SM] Displaying call stack trace for plugin "zombierelo
aded.smx":
L 02/16/2008 - 22:05:41: [SM] [0] Line 108, zr\event.inc::RoundEnd()
"wav"
L 02/16/2008 - 22:05:46: [SM] Native "CloseHandle" reported: Handle f56d0070 is
invalid (error 1)
L 02/16/2008 - 22:05:46: [SM] Displaying call stack trace for plugin "zombierelo
aded.smx":
L 02/16/2008 - 22:05:46: [SM] [0] Line 67, zr\event.inc::RoundStart()
Send queued packet 1400
Send queued packet 480
Send queued packet 107......
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yahretzkee
Member
Join Date: Dec 2007
Old 02-16-2008 , 11:27   Re: Zombie:Reloaded V2.0i *BETA*
#125

Everything is fine with zombie on my server. Every round zombie appears.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-16-2008 , 13:20   Re: Zombie:Reloaded V2.0i *BETA*
#126

Regenerating as a human will be an easy fix, but why is everyone getting different problems?

atlanta, the second error in your last post is caused by the first one, the only weird thing is that in the first error is says "[SM] Native "CS_SwitchTeam" reported: Client index 36 i
s not valid." There is NO way that can be true, because I have these checks before that line is reached.

Code:
if (IsClientInGame(x))
        {
            if (GetClientTeam(x) == CS_TEAM_T || GetClientTeam(x) == CS_TEAM_CT)
            {
                if (IsPlayerAlive(x))
                {
                    if (IsPlayerHuman(x))
                    {
If you don't know what that means, it checks if the player is valid, then if they are one T or CT, then if they are alive, then if they are not a zombie, THEN it switches their team, so something weird it going on.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-16-2008 , 13:46   Re: Zombie:Reloaded V2.0j *BETA*
#127

Update
  • Added some more checks to prevent the plugin from falling apart
  • Removed a left-over debug msg
  • Fixed humans regenerating
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k4rnage
Member
Join Date: Aug 2007
Old 02-17-2008 , 14:49   Re: Zombie:Reloaded V2.0j *BETA*
#128

Works fine, no bug for me ^^

Can you add a zombie rank system ? and cvar zr_rank for this work
Zombie kill, human kill ... ^^
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yahretzkee
Member
Join Date: Dec 2007
Old 02-17-2008 , 17:15   Re: Zombie:Reloaded V2.0j *BETA*
#129

It would be COOL!
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atlanta
Member
Join Date: Nov 2007
Old 02-17-2008 , 20:36   Re: Zombie:Reloaded V2.0j *BETA*
#130

max players change to 24. but still no zombie happened.
just update to 2.0j. i will be watching..
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