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[L4D2] Damage Mod (SDKHooks Ed.)


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chatyak
Senior Member
Join Date: Aug 2011
Old 08-30-2012 , 01:59   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #121

Quote:
Originally Posted by AtomicStryker View Post
It refers to the other team respectively. Zombies and Witches are on the Infected team.
Thanks for the quick reply!

So we were on c1m3 dead center mall map - and I keep crashing... I'm not sure if this is related? I've read through these pages - perhaps I am tired but nothing seems to be working... would this error cause a server crash on windows?

L 08/30/2012 - 00:52:21: [SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
L 08/30/2012 - 00:52:21: [SM] [0] Line 173, l4d2_damage_sdkhooks.sp::OnTakeDamage()
L 08/30/2012 - 00:52:23: [SM] Native "IsClientInGame" reported: Client index -2014232402 is invalid
L 08/30/2012 - 00:52:23: [SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
L 08/30/2012 - 00:52:23: [SM] [0] Line 173, l4d2_damage_sdkhooks.sp::OnTakeDamage()
L 08/30/2012 - 00:52:23: [SM] Native "IsClientInGame" reported: Client index -2134904659 is invalid
L 08/30/2012 - 00:52:23: [SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
L 08/30/2012 - 00:52:23: [SM] [0] Line 173, l4d2_damage_sdkhooks.sp::OnTakeDamage()
L 08/30/2012 - 00:52:26: [SM] Native "IsClientInGame" reported: Client index -2066759200 is invalid
L 08/30/2012 - 00:52:26: [SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
L 08/30/2012 - 00:52:26: [SM] [0] Line 173, l4d2_damage_sdkhooks.sp::OnTakeDamage()



etc...


All the best,
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-30-2012 , 10:07   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #122

A client index of -2066759200 would indeed cause crashes ;)
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Electr0
Junior Member
Join Date: Aug 2012
Old 08-30-2012 , 13:14   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #123

AtomicStryker, please fix, this bug, logs flood - not good

I can help you with testing, and yet I, too, with this plugin had problems on random crashes, may be when the level of damage to the invalid target put it occur, critical errors in SDKHooks
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Last edited by Electr0; 08-30-2012 at 13:38.
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-01-2012 , 14:12   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #124

Quote:
Originally Posted by AtomicStryker View Post
A client index of -2066759200 would indeed cause crashes ;)

I'm not sure what that means (the client index). Is this something I am able to fix?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-02-2012 , 07:44   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #125

I made version 1.0.9 specifically to fix that error, for you.
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-02-2012 , 16:04   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #126

Quote:
Originally Posted by AtomicStryker View Post
I made version 1.0.9 specifically to fix that error, for you.
Thank you kind sir. It is the plugins that have made l4d2 what it is, and allowed me to host great games each night with many people. If you wish, you can add me on steam and join in for some l4d2

I will report back after using this updated plugin. What caused that issue by the way? I have never looked into creating plugins, so I have no idea what that error implies.
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-02-2012 , 16:31   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #127

Quote:
Originally Posted by AtomicStryker View Post
It refers to the other team respectively. Zombies and Witches are on the Infected team.
I'm sorry, just redoing my .cfg again and just want to clarify.


If I wanted the common to only do 50% dmg to survivors, then I should have:

Quote:
"Common Infected"
{
"weapon_class" "infected"
"modifier_friendly" "0.5"
"modifier_enemy" "1.0"
}
Best,
chatyak is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-02-2012 , 19:28   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #128

Would you consider Survivors as friendly if you were a Common?
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-03-2012 , 03:24   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #129

Quote:
Originally Posted by AtomicStryker View Post
Would you consider Survivors as friendly if you were a Common?
That would depend


Thank you.
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Earthrise
Junior Member
Join Date: Dec 2012
Old 08-21-2013 , 02:55   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #130

Is it somehow possible to change the damage settings ingame?
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