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Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)


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dias
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Location: South Vietnam
Old 09-03-2012 , 11:18   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#121

Added to First Post
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myusername
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Join Date: Aug 2012
Old 09-03-2012 , 12:06   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#122

Ive seen there was a player infect sound. How about human, zombie die sound? And what about dead human/zombie? They're respawn or wait until next round?
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AleeKz
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Join Date: Jul 2011
Location: Bucharest,Romania
Old 09-03-2012 , 12:18   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#123

Hope someone will approve this plugin.
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aaarnas
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Location: Lithuania
Old 09-03-2012 , 12:41   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#124

Still problems with owerflow :/
This error is on round end/next start with huge amount of players ~20
Code:
L 09/03/2012 - 19:40:15: FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
Also zombies sometimes are shown as dead, but they are alive.
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Last edited by aaarnas; 09-03-2012 at 13:21.
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saharmie
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Join Date: Sep 2010
Location: Brunei
Old 09-03-2012 , 13:52   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#125

Quote:
Originally Posted by aaarnas View Post
Still problems with owerflow :/
This error is on round end/next start with huge amount of players ~20
Code:
L 09/03/2012 - 19:40:15: FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
Also zombies sometimes are shown as dead, but they are alive.
shown dead? remove this..

Code:
OrpheuCall(OrpheuGetFunctionFromObject(g_pGameRules,"DeathNotice","CGameRules"), g_pGameRules, victim, attacker, inflictor)
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Grammaton Dimi Cleric
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Join Date: Aug 2011
Location: Republika Srpska
Old 09-03-2012 , 14:04   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#126

I`m getting this error on amxx download...

/tmp/textvba2Q7.sma(9) : fatal error 100: cannot read from file: "orpheu" Compilation aborted. 1 Error.

Can you fix it?
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AleeKz
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Join Date: Jul 2011
Location: Bucharest,Romania
Old 09-03-2012 , 14:58   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#127

It's because the webcompiler doesn't have orpheu included. Compile it locally.
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dias
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Location: South Vietnam
Old 09-03-2012 , 19:02   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#128

@myusername:
- No REspawn Able

@aaarnas:
- I want you to test this for me:
In fw_Spawn_Post. Remove
PHP Code:
set_task(random_float(0.10.5), "set_user_nvision"id
and check again, if server still overflow... can you help me to find why ?... i set all message to Unrealiable

Last edited by dias; 09-04-2012 at 05:26.
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Lokogaditano
Senior Member
Join Date: Apr 2009
Old 09-04-2012 , 08:47   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#129

It have still realiable channel overflowed...with 16 players...and all drop and have to connect other time


and 19 people

09/04/2012 - 14:52:41: FATA ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
FATA ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram


P.D: I put SwitchNvg 0 , anybody use nightvision and overflowed too..

Last edited by Lokogaditano; 09-04-2012 at 09:10.
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dias
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Location: South Vietnam
Old 09-04-2012 , 09:14   Re: CSO Zombie Escape Mod (Version: 1.5)(Redownload Please)
#130

^
- In fw_Spawn_Post
Delete this line and try again
PHP Code:
set_task(random_float(0.10.5), "set_user_nvision"id
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