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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 10-29-2011 , 16:08   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1281

Quote:
Originally Posted by johan123jo View Post
You can't attach a .smx without the source. It's against the rules.
I think we should consider to have that discussion somewhere else.
Also, if I remember this right, it's no problem with it as long as the "author" gives the source to people that requests it.
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ojmdk476oj
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Join Date: Dec 2009
Old 10-29-2011 , 16:15   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1282

Hmm, you are right.. But why not attach it to start with,i wouldn't "install" something on my server without the source. But, end of discussion.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-30-2011 , 10:18   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1283

Data do you need anything from me to help fix the above issues? I am not getting any errors and I don't think I am running anything that would conflict with this.
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dataviruset
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Old 10-30-2011 , 11:07   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1284

Quote:
Originally Posted by Fearts View Post
I have:

Code:
// Setting for muting terrorists automatically: 0 - disable, 1 -  terrorists are muted the first few seconds of a round, 2 - terrorists  are muted when they die, 3 - both
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_hosties_mute "3"

// Setting for muting counter-terrorists automatically when they die (requires sm_hosties_mute 2 or 3): 0 - disable, 1 - enable
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hosties_mute_ct "1"

// Admin flags which are immune from getting muted: 0 - nobody, 1 - all admins, flag values: abcdefghijklmnopqrst
// -
// Default: "z"
sm_hosties_mute_immune "b"
But anyone on CT can talk when dead.

Also Spectators can use mic.

Also If I use admin to mute someone the script unmutes them on round end. If there was a way not to unmute those muted by a admin would be awesome.
If an admin mutes someone, this someone should still be muted after round end

Quote:
Originally Posted by Fearts View Post
Data do you need anything from me to help fix the above issues? I am not getting any errors and I don't think I am running anything that would conflict with this.
It would be good to know which version of SourceMod, SDK Hooks and SM_Hosties you're running
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lokok
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Join Date: May 2011
Old 10-30-2011 , 12:01   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1285

Who is Data?
datavirus

Last edited by lokok; 10-30-2011 at 12:01. Reason: off
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-30-2011 , 12:05   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1286

] rcon sm version
SourceMod Version Information:
SourceMod Version: 1.4.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Oct 13 2011 09:123
Build ID: 3409:54db537f8a30-dev
http://www.sourcemod.net/

] rcon meta version
Metamod:Source version 1.9.0-dev
Build ID: 766:782de98f8b6e-dev
Loaded As: Valve Server Plugin
Compiled on: Oct 8 2011
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

] rcon sm exts info 14
File: sdkhooks.ext.2.ep2v.dll
Loaded: Yes (version 2.0.0)
Name: SDK Hooks (Source SDK Hooks)
Author: Tsunami, psychonic (http://www.tsunami-productions.nl)
Binary info: API version 5 (compiled Apr 15 2011)
Method: Loaded by SourceMod, attached to Metamod:Source


] rcon sm_hosties_version
"sm_hosties_version" = "2.0.2"
notify singleplayer replicated
- SM_Hosties plugin version (unchangeable)
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Last edited by Fearts; 10-30-2011 at 12:21.
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dataviruset
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Old 10-30-2011 , 12:10   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1287

Quote:
Originally Posted by lokok View Post
Who is Data?
datavirus


--

Fearts, maybe you can try to "upgrade" to SM 1.4.0. I'm not sure if you have the latest gamedata with 1.4.0-dev. How long has this problem been occurring?
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-30-2011 , 12:45   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1288

It has been happening since I loaded your plugin for the first time 2 days ago.

Metamod:Source version 1.9.0-dev
Build ID: 767:fd3ff8d792ce-dev
Loaded As: Valve Server Plugin
Compiled on: Oct 15 2011
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

SourceMod Version Information:
SourceMod Version: 1.5.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Oct 28 2011 097:11
Build ID: 3428:2200d218c91c-dev
http://www.sourcemod.net/


I just upgraded to the newest versions of both SM and Meta mod. I made sure to replace all the gamedata files that came with new SM.

Also I am using: Extended Comm for mutes. Do you think this could be the problem?
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Fearts
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Join Date: Oct 2008
Old 10-30-2011 , 12:58   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1289

I just tried unloading Extended Comm and loading regular basecomm and I am still having this issue.

I muted someone. Then I killed everyone on one team. Then I waited for the T round start muter to finish. It unmutes all Ts even those muted by me. When I go into the menu it shows that the person I muted is still muted however they can talk on mic.



BTW, ty for your speedy responses.
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Last edited by Fearts; 10-30-2011 at 13:18.
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dataviruset
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Old 10-30-2011 , 13:29   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1290

Quote:
Originally Posted by Fearts View Post
I just upgraded to the newest versions of both SM and Meta mod. I made sure to replace all the gamedata files that came with new SM.
I meant that you should use stable versions (1.4.0, no dev). But ok.

Quote:
Originally Posted by Fearts View Post
Also I am using: Extended Comm for mutes. Do you think this could be the problem?
Yes... Try to move it to the disabled folder and restart the server.

Last edited by dataviruset; 10-30-2011 at 13:30.
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