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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Slaven555
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Join Date: Jul 2018
Old 03-01-2022 , 09:30   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1241

Hello Psyk0tik. How to disable manual selection of tanks when a person starts playing as a tank.
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Psyk0tik
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Old 03-01-2022 , 16:35   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1242

Quote:
Originally Posted by Slaven555 View Post
Hello Psyk0tik. How to disable manual selection of tanks when a person starts playing as a tank.
"Plugin Settings" -> "Human Support" -> "Spawn Mode" "2"
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Slaven555
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Old 03-02-2022 , 02:01   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1243

Quote:
Originally Posted by Psyk0tik View Post
"Plugin Settings" -> "Human Support" -> "Spawn Mode" "2"
Thanks, everything worked
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VYRNACH_GAMING
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Join Date: Sep 2021
Old 03-05-2022 , 03:40   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1244

is there any way to make the default director spawns to spawn 2 tanks instead of 1 without using "Regular Mode 1" interval system
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Psyk0tik
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Old 03-05-2022 , 05:31   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1245

Quote:
Originally Posted by VYRNACH_GAMING View Post
is there any way to make the default director spawns to spawn 2 tanks instead of 1 without using "Regular Mode 1" interval system
Since v8.79, the "Regular Amount" setting works even if "Regular Mode" is "0". If you're referring to the note for "Regular Amount" in the INFORMATION.md file, I just forgot to remove it.

You can use the following settings:
PHP Code:
"Limit Extras"        "1" // MT will make sure no extra Tanks are spawned if the limit is reached already
"Regular Amount"    "2" // Spawn 1 extra Tank whenever the Director spawns a Tank
"Regular Mode"        "0" // Let the Director spawn Tanks 
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xcd222
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Join Date: Mar 2022
Old 03-06-2022 , 07:50   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1246

Awesome tanks. I really love the smasher tanks and the recreated "the boss tank". I am having trouble however with the variety of customizable CVARS since I only started yesterday so here are my questions.

1. I want the mutant tank to only spawn during the finale and only the 2nd tank that spawns in the finale. How do I do this?

2. How do I disable spawning of Tank 115 if at least one of Tank 116, 117, 118 is alive? Type limit doesn't help because if the tank changes form, the director will spawn a new 115 making it 2 boss tanks at once.

3. How do I disable mutant tanks from spawning if there is at least 1 mutant tank active and alive?

4. How do I edit the HP thresholds of "The Boss" tank? I find the HP too high and I am really confused on the line item below? Why did you put them for all tanks 115-118?

"Boss Health Stages" "7500,5000,2500"
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Psyk0tik
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Old 03-06-2022 , 08:14   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1247

Quote:
Originally Posted by xcd222 View Post
Awesome tanks. I really love the smasher tanks and the recreated "the boss tank". I am having trouble however with the variety of customizable CVARS since I only started yesterday so here are my questions.
Thanks! Glad you enjoy them.

Quote:
Originally Posted by xcd222 View Post
1. I want the mutant tank to only spawn during the finale and only the 2nd tank that spawns in the finale. How do I do this?
PHP Code:
"Finales Only"                "4" // 4: ON, Mutant Tanks will only spawn on finale maps after the rescue vehicle is called.
"Finale Types"                "0-0,0-0,1-500,0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0" // 3rd range = 2nd wave 
Quote:
Originally Posted by xcd222 View Post
2. How do I disable spawning of Tank 115 if at least one of Tank 116, 117, 118 is alive? Type limit doesn't help because if the tank changes form, the director will spawn a new 115 making it 2 boss tanks at once.
I don't think there's a way to check for that kind of situation right now. I could probably add a "Boss Limit" setting in either the next or future update, but no promises.

Quote:
Originally Posted by xcd222 View Post
3. How do I disable mutant tanks from spawning if there is at least 1 mutant tank active and alive?
PHP Code:
"Limit Extras"                "1" // Make sure only 1 Tank can be alive at any time...
// For regular/non-finale maps
"Regular Amount"            "1" // Only allow 1 Tank to spawn...
// For finale maps
"Finale Waves"                "1,1,1,1,1,1,1,1,1,1,1" // Only allow 1 Tank to spawn per wave... 
Quote:
Originally Posted by xcd222 View Post
4. How do I edit the HP thresholds of "The Boss" tank? I find the HP too high and I am really confused on the line item below? Why did you put them for all tanks 115-118?

"Boss Health Stages" "7500,5000,2500"
You will have to change those values for each stage of the boss. I added them for each form so the plugin has an easier time tracking each Tank's current stage.

In the setting you pasted, the "7500" is for the 2nd form, "5000" is for the 3rd form, and "2500" is for the 4th form.
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xcd222
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Join Date: Mar 2022
Old 03-06-2022 , 09:14   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1248

Thank you for the quick reply! Actually for my question number 4 that is the default numbers already when I downloaded your mutant tanks. I won't ask any further about question since I want to learn it and practice more of it. Thanks!
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Shao
Senior Member
Join Date: Jan 2015
Old 03-09-2022 , 18:35   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1249

Claw Damage seems to be inconsistent, is there anything I could be missing other than setting the values in Enhancements for tank profiles?

Also can game mode settings be applied to individual tanks as well? Some being more suitable for specific modes than other for example.

Last edited by Shao; 03-09-2022 at 19:02.
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Psyk0tik
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Old 03-09-2022 , 20:17   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1250

Quote:
Originally Posted by Shao View Post
Claw Damage seems to be inconsistent, is there anything I could be missing other than setting the values in Enhancements for tank profiles?
Do you have "Scale Damage" enabled? Maybe the Tank is causing more than just claw damage? The "Claw Damage" setting only affects damage caused by the "weapon_tank_claw" entity, so if there's anything else that causes damage when the Tank hits you, that's likely the culprit.

Quote:
Originally Posted by Shao View Post
Also can game mode settings be applied to individual tanks as well? Some being more suitable for specific modes than other for example.
Use the gamemode configs and just enable/disable the Tanks you want.

Coop:
PHP Code:
"Mutant Tanks"
{
    
"1-15,20,25,30-50"
    
{
        
"General"
        
{
            
"Tank Enabled"        "0"
        
}
    }
    
"100,104,110-120"
    
{
        
"General"
        
{
            
"Tank Enabled"        "1"
        
}
    }

Versus:
PHP Code:
"Mutant Tanks"
{
    
"1-15,20,25,30-50"
    
{
        
"General"
        
{
            
"Tank Enabled"        "1"
        
}
    }
    
"100,104,110-120"
    
{
        
"General"
        
{
            
"Tank Enabled"        "0"
        
}
    }

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Last edited by Psyk0tik; 03-09-2022 at 22:36.
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