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[TF2] Freak Fortress 2


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Portalboat
Senior Member
Join Date: May 2010
Old 06-07-2012 , 18:45   Re: [TF2] Freak Fortress 2
#1221

Did anyone even see my question? Sorry to be a bit snippy, but it doesn't seem like you guys are opposed to giving help; why are you only helping certain people, then?

Last edited by Portalboat; 06-07-2012 at 18:49.
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-07-2012 , 19:08   Re: [TF2] Freak Fortress 2
#1222

Corrected config file gentlemen.cfg
I replaced the background music at a more qualitative http://www.youtube.com/watch?v=zy8W5lBiTp8
Who will like it, I laid out ready to file
and the background sound for the Sandmen http://www.youtube.com/watch?v=SdsuwsA7mdM

gen.mp3
cry.mp3
Attached Files
File Type: cfg gentlemen.cfg (2.6 KB, 178 views)
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-07-2012 , 20:22   Re: [TF2] Freak Fortress 2
#1223

Quote:
Originally Posted by EP_ View Post
Made a quick update to Mokou's materials calls in CFG after noticing players report eye texture issues.

Previous links were also updated.
I am getting reports EP that radigan can pick up ammo for his gun . Thanks for sharing.
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EP_
Member
Join Date: Apr 2012
Old 06-07-2012 , 23:59   Re: [TF2] Freak Fortress 2
#1224

Quote:
Originally Posted by MaloModo View Post
I am getting reports EP that radigan can pick up ammo for his gun . Thanks for sharing.
Really now? I'll investigate that and the materials redownload issues I've been getting too.
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Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-08-2012 , 01:26   Re: [TF2] Freak Fortress 2
#1225

Hey,

Ghostbuster.cfg
http://www.mediafire.com/?5f14ng27n2jr5mv
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-08-2012 , 01:34   Re: [TF2] Freak Fortress 2
#1226

Quote:
Originally Posted by war100ck View Post
Corrected config file gentlemen.cfg
I replaced the background music at a more qualitative http://www.youtube.com/watch?v=zy8W5lBiTp8
Who will like it, I laid out ready to file
and the background sound for the Sandmen http://www.youtube.com/watch?v=SdsuwsA7mdM

gen.mp3
cry.mp3
Thanks, mate.

And I picked gentlementle men because it was more fitting to his meme style, and rainbows make me cry because... I have no idea. I was thinking inspector bonk though... You should youtube it.

Also, I used catch_phrase for gentlemen, but when i call medic and everything i dont here "Mentlegen" Like i wanted it to. It's like for seeman, "See!". I am working on new bosses and soon, I will be uploading moar!

And up till now, I have a question unanswered.
Make rage toggle command (e.g. sm_noclip @<player as boss>) after a specific amount of time.

That would be so helpful, you could make a boss get noclip, make a boss get infinite jump, make a boss do all sorts of other stuff. That would be a massive rage.

Thanks everyone for your support and help, and once again I feel stupid for not uploading the cfg for ghostbuster

Good day to you!
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Sindex
Member
Join Date: Jan 2012
Old 06-08-2012 , 03:09   Re: [TF2] Freak Fortress 2
#1227

Okay Darth Mule, I don’t know if you’re still around or not but I updated the attributes for Cave Johnson after I released him publicly on our server. Here are the new working attributes I have working for him:

PHP Code:
    "health_formula"        "((600+n)*n)^1.04"
    "lives"                 "1"
    "maxspeed"                "325"
    "sound_block_vo"        "1"
    "ragedamage"            "2500"

    "weapon1"    
// Grenade Launcher
    
{
        
"name"                "tf_weapon_grenadelauncher"
        "index"                "19"
        "show"                "0"
        "attributes"        "208 ; 1 ; 15 ; 0 ; 21 ; 0.3 ; 72 ; 0.1 ; 112 ; 0.1 ; 203 ; 1 ; 5 ; 1.50 ; 3 ; 0.75"
    

So far he works perfectly on the server but if someone does not know how to aim with the grenade launcher they will quickly loose. You can edit his rage, but right now I have it set to 5.5 seconds of being stun by him.

Also I added Oto’s projectiles particle effect ability to the grenade launcher for the flame effect. Granted it only works after CJ rages for the first time. It still looks neat though, and eventually someone could replace the regular pipes with lemons.

PHP Code:
    "ability6"
    
{
        
"name" "projectile_particles"
        "arg1"    "superrare_burning1"
        "arg2"    "5"
        "plugin_name"    "ff2_otokiru_pp"
    

Going back to my main issue about the soldier ignoring the custom attributes I gave to some of my bosses; to which I have yet to find a solution. I did a fresh install of everything (1.06) and took off all plug-ins to see if there was a conflict. No dice it’s still broken on our server. I even did what Sarge accomplished at one point, and went to a basic mini-gun with the ( “218 ; 1”) mark of death attribute:

PHP Code:
    "weapon1"
    
{
        
"name"                "tf_weapon_minigun"
        "index"                "15"
        "show"                "1"
        "attributes"        "218 ; 1"
    
}
    
"weapon2"
    
{
        
"name"            "tf_weapon_fists"
        "index"            "5"
        "show"            "1"
    

The medic hit by the mini-gun
A Soldier hit by a mini-gun

Currently we are running everything on a linux based server and with an unedited version of FF2 1.06 code. However I doubt that would really matter much. On a side note I would like to release some of my bosses, but since this bug hinders my progress I can’t.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-08-2012 , 04:47   Re: [TF2] Freak Fortress 2
#1228

http://oi48.tinypic.com/10eogtv.jpg

This is happening to me suddenly. Help anyone?
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addon\sourcemod\configs\freak_fortress_2\ghos tbuster.cfg
character, download,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addon\sourcemod\configs\freak_fortress_2\ghos tbuster.cfg
character, (*download*),
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-08-2012 , 04:48   Re: [TF2] Freak Fortress 2
#1229

nope.avi
Ghostbuster
Again found an error, in your folder models are no files in the resolution of vtx, vvd, phy which are registered in the file medic.mdl. The client attempts to download the missing files again and again
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Last edited by war100ck; 06-08-2012 at 05:14.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-08-2012 , 04:52   Re: [TF2] Freak Fortress 2
#1230

That, plus you don't need to list models and materials in both "download" and "mod_download"/"mat_download"
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