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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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thewintersoldier97
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Old 02-01-2022 , 07:37   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1211

Finally the update is out! Great work Psyk0tik and everyone contributing.

Just one question regarding back up custom config, do I have to add those new feature (rewards, settings etc..) manually after updating the plugin? Thanks!
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Psyk0tik
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Old 02-01-2022 , 07:42   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1212

Quote:
Originally Posted by thewintersoldier97 View Post
Finally the update is out! Great work Psyk0tik and everyone contributing.

Just one question regarding back up custom config, do I have to add those new feature (rewards, settings etc..) manually after updating the plugin? Thanks!
The new settings are optional like most of the other settings. You don’t have to add them unless you want to use them. The backup_config folder also provides a copy of the config file in each of the 5 supported formats. Feel free to compare your config with those to see which new settings were added. I personally use a website like diffchecker.com when comparing 2 files.
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Mi.Cura
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Old 02-01-2022 , 10:17   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1213

Hi Psy,
A huge thank you to you for sharing your hard work, and everyone who contributed to making this amazing plugin even better.

"Mutant Tanks makes fighting Tanks great every time!"
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Psyk0tik
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Old 02-01-2022 , 22:07   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1214

Quote:
Originally Posted by thewintersoldier97 View Post
Finally the update is out! Great work Psyk0tik and everyone contributing.
Quote:
Originally Posted by Mi.Cura View Post
Hi Psy,
A huge thank you to you for sharing your hard work, and everyone who contributed to making this amazing plugin even better.

"Mutant Tanks makes fighting Tanks great every time!"
Thank you guys! :)
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Psyk0tik
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Old 02-01-2022 , 22:12   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1215

I re-released v8.90 on GitHub due to today's 2.2.2.3 update for L4D2, which broke several gamedata signatures for Windows users. Linux users will have to redownload the core plugin files since there's a part of the code that causes Linux users to crash when Tanks throw rocks.

If you already downloaded the initial release for v8.90, these are the files you'll need to update:
Quote:
addons/sourcemod/gamedata/mutant_tanks.txt
addons/sourcemod/plugins/mutant_tanks/mutant_tanks.smx (Or you can recompile your own copy.)
addons/sourcemod/scripting/mutant_tanks/mutant_tanks.sp
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Last edited by Psyk0tik; 02-01-2022 at 22:54.
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thewintersoldier97
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Old 02-03-2022 , 07:14   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1216

Quote:
Originally Posted by Psyk0tik View Post
I re-released v8.90 on GitHub due to today's 2.2.2.3 update for L4D2, which broke several gamedata signatures for Windows users. Linux users will have to redownload the core plugin files since there's a part of the code that causes Linux users to crash when Tanks throw rocks.

If you already downloaded the initial release for v8.90, these are the files you'll need to update:
Hi Psyk0tik, I just update to the the newest version on your Github, got this errors:
Code:
L 02/03/2022 - 17:32:43: SourceMod error session started
L 02/03/2022 - 17:32:43: Info (map "c1m1_hotel") (file "d:\games\server\l4d2 #test\left4dead2\addons\sourcemod\logs\errors_20220203.log")
L 02/03/2022 - 17:32:43: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": Unable to load plugin (unsupported feature set; code is too new).
L 02/03/2022 - 17:32:43: [SM] Failed to load plugin "mutant_tanks\mt_abilities2.smx": Unable to load plugin (unsupported feature set; code is too new).
L 02/03/2022 - 17:32:43: [SM] Failed to load plugin "mutant_tanks\mutant_tanks.smx": Unable to load plugin (unsupported feature set; code is too new).
L 02/03/2022 - 17:43:21: Error log file session closed.
When trying to recompile:
Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// mutant_tanks.sp
//
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(17850) : error 180: function return type differs from prototype. expected 'int', but got 'void'
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(19216) : warning 203: symbol is never used: "timer"
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(19574) : warning 203: symbol is never used: "timer"
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(19852) : warning 203: symbol is never used: "timer"
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(19874) : warning 203: symbol is never used: "timer"
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(19899) : warning 203: symbol is never used: "timer"
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(19927) : warning 203: symbol is never used: "timer"
//
// 1 Error.
//
// Compilation Time: 2 sec
// ----------------------------------------

Press enter to exit ...
My Sourcemod version:
PHP Code:
 SourceMod Version Information:
    
SourceMod Version1.11.0.6775
    SourcePawn Engine
1.11.0.6775jit-x86 (build 1.11.0.6775)
    
SourcePawn APIv1 5v2 14
    Compiled on
Oct 13 2021 17:02:03
    Built from
https://github.com/alliedmodders/sourcemod/commit/97383028
    
Build ID6775:97383028
    http
://www.sourcemod.net/ 
Update: I tried upgrading my sourcemod to the newest version (1.11.0.6837) and it seem to be working now. So maybe you should check and update the requirement section.
Another issues I got is it still dumping errors related to the "cs_ladders (Counter-Strike Ladders)" plugin (I think).
Code:
L 02/03/2022 - 20:26:19: SourceMod error session started
L 02/03/2022 - 20:26:19: Info (map "c1m1_hotel") (file "d:\games\server\l4d2 #test\left4dead2\addons\sourcemod\logs\errors_20220203.log")
L 02/03/2022 - 20:26:33: [mutant_tanks\mutant_tanks.smx] [MT] Failed to locate patch: MTPatch_LadderDismount1 (CTerrorPlayer::OnLadderDismount::WeaponDeploy) [Expected: FF | Bypassed: 00 | Found: 90]
L 02/03/2022 - 20:26:33: [mutant_tanks\mutant_tanks.smx] [MT] Failed to locate patch: MTPatch_LadderMount1 (CTerrorPlayer::OnLadderMount::WeaponHolster) [Expected: 74 | Bypassed: 00 | Found: 5E]
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Last edited by thewintersoldier97; 02-03-2022 at 08:46. Reason: Update more info
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Psyk0tik
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Old 02-03-2022 , 11:22   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1217

Quote:
Originally Posted by thewintersoldier97 View Post
...
Thanks, I didn't realize that MT required a newer version of the compiler. I've updated the main post with the new required build (1.11.0.6806).

I re-released v8.90 with updated plugin files. You don't have to redownload the package again unless you want to use those plugin files (they are compiled on the required build). I personally recommend compiling the plugins with your server's own SM build (this goes for anyone reading this who plans to upgrade).

As for those errors regarding patches that conflict with Lux's "cs_ladders" plugin, I don't get those errors on my server. I tested with the latest version of "cs_ladders" and I don't see any error logs. In any case, it's safe to ignore those errors. They shouldn't cause any problems for your server.

EDIT: If you are referring to Ladder Rambos, then you can open up "data/mutant_tanks/mutant_tanks_patches.cfg" and find instances of "l4d2_cs_ladders" and change them to "l4d2_cs_ladders,cssladders_enabled" so MT can detect that plugin and avoid conflicts with it. That should resolve those errors.
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Last edited by Psyk0tik; 02-03-2022 at 11:28.
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thewintersoldier97
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Old 02-03-2022 , 13:55   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1218

Quote:
Originally Posted by Psyk0tik View Post
Thanks, I didn't realize that MT required a newer version of the compiler. I've updated the main post with the new required build (1.11.0.6806).

I re-released v8.90 with updated plugin files. You don't have to redownload the package again unless you want to use those plugin files (they are compiled on the required build). I personally recommend compiling the plugins with your server's own SM build (this goes for anyone reading this who plans to upgrade).
I'm still getting those errors while trying to compile the plugin.
Spoiler

Quote:
Originally Posted by Psyk0tik View Post
As for those errors regarding patches that conflict with Lux's "cs_ladders" plugin, I don't get those errors on my server. I tested with the latest version of "cs_ladders" and I don't see any error logs. In any case, it's safe to ignore those errors. They shouldn't cause any problems for your server.

EDIT: If you are referring to Ladder Rambos, then you can open up "data/mutant_tanks/mutant_tanks_patches.cfg" and find instances of "l4d2_cs_ladders" and change them to "l4d2_cs_ladders,cssladders_enabled" so MT can detect that plugin and avoid conflicts with it. That should resolve those errors.
Oh right that's the version my server is running Totally forgot lol. Followed your guide and got no errors reported anymore. Thank you.
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Last edited by thewintersoldier97; 02-03-2022 at 13:57.
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Psyk0tik
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Old 02-03-2022 , 14:02   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1219

Quote:
Originally Posted by thewintersoldier97 View Post
I'm still getting those errors while trying to compile the plugin.
Spoiler
All 3 plugins compile just fine on SM 1.11.0.6806. Anything lower than 1.11.0.6806 will output those errors and warnings.
Spoiler
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thewintersoldier97
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Old 02-03-2022 , 23:18   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1220

Quote:
Originally Posted by Psyk0tik View Post
All 3 plugins compile just fine on SM 1.11.0.6806. Anything lower than 1.11.0.6806 will output those errors and warnings.
Spoiler
Actually my sourcemod version is 1.11.0.6837
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