Quote:
Originally Posted by The_Thing
Yeah , that maybe too and really what I mean that when if CT/Zombie kill/infect will work multi kill / double kill / triple kill (this must work if zombie infect's too) like i sad just like in cs:s .. =)
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It's not possible to make them work for infections, since you don't actually kill your victims when you infect them. Instead, you'd have to rewrite miscstats and find a different way to trigger those events somehow. Sorry I can't help you with that.
Quote:
Originally Posted by "KaSBeK"
Ah me podrias dar el plugin de la neblina ( niebla ) esk estaba divino
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Fijate al principio del .sma que hay para poner varios efectos. El de niebla figura como
AMBIENCE_FOG, le quitas las barras dobles ( // ), compilas, y cuando juegues tendrias que verla.
Quote:
Originally Posted by st2393440
Question is why i edit .sma but it was useless i can't throw it
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It doesn't work because it was meant for primary weapons, but I can add support for grenades on the next update.
Quote:
Originally Posted by st2393440
Suggestion
1. Is it possible add lasermine in Extra Items for human?
2.plz try to add new zombie Class it can spew poison to hurt human
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I don't see how would I go on adding support for lasermines, and I'm not really making any major changes to the plugin as of now. The easiest thing you can do is to enable money and use the lasermines buy feature.
Quote:
Originally Posted by miran
can u guys make like that of CSS that the zombies dont checks bullet(dont gets stuck of it) the bullets should only knockback.i hope u understand what i mean
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You can try enabling Pain Shock Free for zombies along with the knockback and you'll get a pretty similar behavior to that of CSS.
Quote:
Originally Posted by The_Thing
Edit : Too bad because in this update very often appear's Reliable channel overflowed, and when You have infected then doesn't appear to choose Zombie Class only if manual press 'm' and then choose. And before appear Reliable channel overflowed then server start to lag.
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The Zombie Class menu is automatically shown
only when you just joined the server and didn't choose any class yet. The overflow thingy sounds pretty odd cause I didn't make any important changes. I can only think of disabling ambience sounds if they're on.
Quote:
Originally Posted by DKs
º Add Nemesis in Last Zombie and Survivor in Last human.
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As I said before, I won't be making major changes to the gameplay for now, sorry.
Quote:
Originally Posted by DKs
º Add Sprite Map Umbrella
º Add Scout Weapon
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To add/edit weapons look into the
.sma for the Plugin Customization section. And the umbrella radar sprite is not part of the plugin, you've got to download it separately.
Quote:
Originally Posted by luverr
if roundtime end, Human and Zombie Draw but i want that Human Win
How can i change such like that?
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You can edit the messages on [i]data\lang\zombieplague.txt[\i].
Quote:
Originally Posted by luverr
Smokegrenade is replaced with Flare but Player have one SmokeGrenade
Can you add more SmokeGrenade for Flare ( Such like Ammo Pack in mod )?
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I'm gonna add support for buying grenades with ammo packs on the next update, that sould make up for it.
Quote:
Originally Posted by Crowin
what I should to do if i wana have 2 or more zombie models??
how i can deleted or added weapons...
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Someone asked that already, look at the very beginning of the sourcecode and you'll find a bunch of stuff you can edit including those.
Quote:
Originally Posted by Igniuks
You should really increase the each bonus on zombies, its not actually obvious you get faster with raptor, only a bit faster, make it faster, Jumps, make it bit slightly more higher
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You can edit them to your liking on the source code, look for
Multipliers for zombie classes. For instance, if you set raptor zombie's speed multiplier to 200, it means it'll have 200% of the default [zp_zombie_speed], and so on...
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