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[TF2Items] Randomizer (v1.591, 08/11/2013)


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jameless
Veteran Member
Join Date: Jan 2010
Old 11-01-2010 , 16:26   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #111

Ok then try changing the vote to this:

Code:
"Votes"
{
	"tf2items_randomizer"
	{
		"title"        "Turn TF2Items Randomizer {!tf2items_rnd_enabled|onoff}?"
		"type"        "confirm"
		"command"    "tf2items_rnd_enabled {!tf2items_rnd_enabled}; sm_classrestrict_enabled {!tf2items_rnd_enabled}"
		"admin"        "sm_vote"
		"trigger"
		{
			"command"	"voterandomizer"
			"notice"	"%u wants to to initiate an randomizer vote"
			"percent"	"35"
		}
	}
}

Last edited by jameless; 11-02-2010 at 02:00. Reason: FlaminSarge had a valid point so I updated this in case anyone was copying and pasting it.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-02-2010 , 00:55   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #112

Even better would be
tf2items_rnd_enabled {!tf2items_rnd_enabled}; sm_classrestrict_enabled {tf2items_rnd_enabled}
For the command line, as it sets it to the opposite of tf2items (so that if randomizer and class restrict are both off, and tf2items is enabled by the vote, it doesn't turn both ON.
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jameless
Veteran Member
Join Date: Jan 2010
Old 11-02-2010 , 01:59   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #113

I think you meant tf2items_rnd_enabled {!tf2items_rnd_enabled}; sm_classrestrict_enabled {!tf2items_rnd_enabled}. But yes valid point.
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Destructo
Junior Member
Join Date: Nov 2010
Old 11-02-2010 , 18:38   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #114

For some reason when you die you sometimes respawn with the same loadout....

Umm maybe one thing to add would be like a client reroll that they can have every minute or something...

Also is there anyway to change the [TF2Items] Randomizer 0.95 to use Randomizer 0.95?

overall great plugin i'm running it on my server. The only think i think would make this plugin 10 times better is with visible weapons (some are some are not) and Thirdperson view. Or if you could fix the current thridperson mod (im not a coder) but if you could fix the map change glitch with it I'd be very happy...
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-02-2010 , 19:19   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #115

Destructo, the dying+respawn with same loadout is mentioned in my first post: if you die by suicide or environmental damage, you are not rerolled. This prevents 20 people sitting in spawn killing themselves so they can get a scout with a rocket launcher. It's cheap otherwise.
Right now admins have a reroll command, I'll look into adding a rerollme command for clients to reroll themselves with a 2 or 3 minute timer.

Also, Map Change glitch?
And what do you mean by "change the [TF2Items] Randomizer 0.95 to use Randomizer 0.95?"

Invisible Weapons are valve's doing, I'm currently coding a plugin using Attachables that makes them visible.
Thirdperson... I'll see. But it is cheap to run around in third person, where you can see backstabs coming, etc. So maybe a 5 second thirdperson time on spawn. In the meantime, if you get the Bonk! Atomic Punch, you can see yourself in third person for a bit
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Post in plugin threads with questions.
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Megane
Member
Join Date: Jul 2010
Old 11-03-2010 , 18:08   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #116

Thanks for the customvote suggestion guys, but in the end I went with two separate votes, one for enabling and one for disabling. The reason is that the order in which the values for classrestrictions and randomizer is important. Or else it will crash again.

I wouldn't mind a thirdperson option to be honest, although I'd rather see it as a separate plugin (along with a slowmo plugin), but that's just me.
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Destructo
Junior Member
Join Date: Nov 2010
Old 11-03-2010 , 18:27   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #117

I ment like change the gamemode name from [TF2Items] Randomizer to just Randomizer 0.95.....

and the map change thing was with a third person mod for tf2 ive seen and I was wondering if you could fix it for me .

sorry i really don't read over my posts...
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-03-2010 , 19:41   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #118

lol ok Destructo. If you can decipher code for it, you can change the string yourself, but if not, I'll make it a cvar.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Destructo
Junior Member
Join Date: Nov 2010
Old 11-04-2010 , 11:50   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #119

I not sure what you mean... but
Adding a thidperson cvar and a timelimit cvar for it would be awesome
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-09-2010 , 20:27   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #120

I am terribly sorry for the lack of updates, but I'm busy adding in regeneration of Jarate, Milk, Sandman balls, and Dropped Sandviches. I am also trying to figure out why ubering as a non-medic makes only your heal target ubered.

Will update as soon as I can, in the meantime, help test on
64.79.102.204:27016 or 216.52.143.45:27015.

I don't know how to add thirdperson :C I'll try though.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 04-05-2012 at 06:13.
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