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Block Wallhack v8 [CS & CZ]


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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 08-31-2009 , 13:40   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #111

Quote:
Originally Posted by hlstriker View Post
I check this thread every day to see if there are new ideas/updates

2.0 is looking very nice!
Thanks, this doesn't check that much points as the previous versions, it is based on planes and angles that calculate the points.
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Alka
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Old 08-31-2009 , 14:57   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #112

Nice calculations, you can also include "xs" to avoid redefining existent stocks...it's a bit useless. Anyway gj for new update.
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ot_207
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Old 08-31-2009 , 15:26   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #113

Quote:
Originally Posted by Alka View Post
Nice calculations, you can also include "xs" to avoid redefining existent stocks...it's a bit useless. Anyway gj for new update.
I have placed only the functions that I needed to adapt them to my plugin if needed.
Thanks .
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Sumalenin
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Old 08-31-2009 , 17:31   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #114

I have these Error by Compile:
(amxx 1.8.1)
Quote:
//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// block_wallhack.sma
// C:\Users\Nina.Ayline.Summer\Desktop\scripting \block_wallhack.sma(107) : error
017: undefined symbol "create_tr2"
// C:\Users\Nina.Ayline.Summer\Desktop\scripting \block_wallhack.sma(114) : error
017: undefined symbol "free_tr2"
// C:\Users\Nina.Ayline.Summer\Desktop\scripting \block_wallhack.sma(198) : error
017: undefined symbol "charsmax"
//
// 3 Errors.
// Could not locate output file C:\Users\Nina.Ayline.Summer\Desktop\scripting \co
mpiled\block_wallhack.amx (compile failed).
//
// Compilation Time: 0,39 sec
// ----------------------------------------

Press enter to exit ...
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ot_207
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Old 08-31-2009 , 17:52   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #115

Quote:
Originally Posted by Sumalenin View Post
I have these Error by Compile:
(amxx 1.8.1)
Reinstall your amxx (fresh install), in 1.8.0 and 1.8.1 it should compile fine!
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Sumalenin
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Old 08-31-2009 , 18:20   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #116

Reinstall? But my Plugins and Settings??
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ot_207
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Old 08-31-2009 , 18:36   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #117

Quote:
Originally Posted by Sumalenin View Post
Reinstall? But my Plugins and Settings??
Replace the modules dll's/so's and files in the scripting/include folder.
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Jack86
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Location: Belgrade, Serbia
Old 08-31-2009 , 18:56   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #118

Can u explain these 2 cvars in more detail
Code:
wallblocker_target_check 1 // Do not do any checks if you have targeted the player
wallblocker_engine_check 1 // Do a engine PVS check first.
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h010c
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Join Date: Aug 2009
Location: Mother Russia, Moscow
Old 09-01-2009 , 00:16   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #119

Looks very nice.

Mistype in the first post
Quote:
- Blocks all kinds of wallhaks !!!
Should be wallhacks

And I agree with this
Quote:
Originally Posted by Jack86 View Post
Can u explain these 2 cvars in more detail
Code:
wallblocker_target_check 1 // Do not do any checks if you have targeted the player
wallblocker_engine_check 1 // Do a engine PVS check first.
And can we expect any more optimizations? Or this is it, the final version?
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ot_207
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Old 09-01-2009 , 02:10   Re: Block Wallhack v2.0 [CS & CZ]
Reply With Quote #120

Quote:
Originally Posted by h010c View Post
Looks very nice.

Mistype in the first postShould be wallhacks

And I agree with this

And can we expect any more optimizations? Or this is it, the final version?
Fixed the typo. The plugin development in this moment is at halt, I will tune it up to make the plugin have less blind spot moments. Other than that this is it.
If you can do some tests it will be great.

Quote:
Originally Posted by Jack86 View Post
Can u explain these 2 cvars in more detail
Code:
wallblocker_target_check 1 // Do not do any checks if you have targeted the player
wallblocker_engine_check 1 // Do a engine PVS check first.
The first cvar, does this, if you target a player, ex: aim on him, he will be made visible and the point check will not be done. (save resources)
The second cvar does an engine PVS check, normally this check is done after my calculations, but I put it before all of them so that the calculations will be ignored (to save resources).
I don't know how I can describe them in few words.
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Last edited by ot_207; 09-01-2009 at 02:18.
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