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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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DrFallen
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Join Date: Jul 2013
Location: ./root
Old 12-14-2014 , 08:26   Re: [TF2] Taunt 'em
Reply With Quote #111

Added support for Pool Party and Shred Alert. I haven't modified the tauntem.txt but included it for convenience.
Attached Files
File Type: sp Get Plugin or Get Source (tf_tauntem.sp - 135 views - 5.3 KB)
File Type: smx tf_tauntem.smx (7.6 KB, 163 views)
File Type: txt tf2.tauntem.txt (386 Bytes, 218 views)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-18-2014 , 01:30   Re: [TF2] Taunt 'em
Reply With Quote #112

Shred Alert slipped past my "/si taunt".
The list of taunts displayed has ABSOLUTELY NO BEARING on what taunts you can use with this plugin. If a taunt has been added to the game, chances are you can use it without modification to the plugin. That is, the plugin from the main post will work with the Pool Party if you use 30570 as the taunt number.

I'll look into implementing the menu thing later.
__________________
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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Last edited by FlaminSarge; 12-18-2014 at 01:30.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 12-18-2014 , 03:54   Re: [TF2] Taunt 'em
Reply With Quote #113

for those asking for menu, till FlaminSarge makes it, i did put up one for you

in your ftp go to tf/addons/sourcemod/configs> open adminmenu_custom.txt with notepad++ and copy/paste there this:
Code:
"Commands"
{    
    "Taunt Them All"
    {
        "Taunts"
        {
            "cmd"            "sm_tauntem #1 @2"
            "admin"            "sm_slay"
            "execute"        "player"
            "1"
            {
                "type"        "groupplayer"
                "method"    "name"
                "title"        "Pick A Player"
            }
            "2"
            {
                "type"        "list"
                "title"        "Taunts"
                "1"        "1118"
                "1."        "Conga"
                "2"        "167"
                "2."        "High Five"
                "3"        "438"
                "3."        "Director's Vision"
                "4"        "463"
                "4."        "Schadenfreude"
                "5"        "1015"
                "5."        "The Shred Alert"
                "6"        "1106"
                "6."        "Square Dance"
                "7"        "1110"
                "7."        "Rock Paper Scissors"
                "8"        "1107"
                "8."        "Flippin' Awesome"
                "9"        "1111"
                "9."        "Skullcracker"
                "10"        "1113"
                "10."        "Freshly Brewed Victory (Solly)"
                "11"        "1112"
                "11."        "Party Trick (Pyro)"
                "12"        "30570"
                "12."        "Pool Party (Pyro)"
                "13"        "1115"
                "13."        "Rancho Relaxo (Engie)"
                "14"        "477"
                "14."        "Meet the Medic (Medic)"
                "15"        "1109"
                "15."        "Results Are In (Medic)"
                "16"        "1114"
                "16."        "Spent Well Spirits (Demo)"
                "17"        "1120"
                "17."        "Oblooterated (Demo)"
                "18"        "1117"
                "18."        "Battin' a Thousand (Scout)"
                "19"        "1119"
                "19."        "Bucket of Chicken (Scout)"
                "20"        "1116"
                "20."        "I See You (Sniper)"
            }
        }
    }
}
FlaminSarge any chance you could add sm_tauntme (!tauntme) command/override , so we could let players taunt themselves?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-25-2014 , 00:15   Re: [TF2] Taunt 'em
Reply With Quote #114

@dave_with_beer_bottle, if you give everyone access to the command (look up admin overrides), players SHOULD be able to /tauntem @me # even if they're not admins (I made it so that @me ignores immunity, which is the main reason that players usually aren't able to target themselves with @me even if they have access to a command).
It will ONLY work with the specific argument "@me" for the immunity bypass fix thing.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 12-25-2014 at 00:16.
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eko1232
Junior Member
Join Date: Nov 2014
Old 01-17-2015 , 12:12   Re: [TF2] Taunt 'em
Reply With Quote #115

how to make menu in that plugin i saw that plugins other servers and i wrote !taunt it giving a taunt menu how??
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 01-17-2015 , 12:53   Re: [TF2] Taunt 'em
Reply With Quote #116

Quote:
Originally Posted by eko1232 View Post
how to make menu in that plugin i saw that plugins other servers and i wrote !taunt it giving a taunt menu how??
Did you even bother reading the thread?? Look two posts higher than the one you just posted.
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eko1232
Junior Member
Join Date: Nov 2014
Old 01-17-2015 , 13:08   Re: [TF2] Taunt 'em
Reply With Quote #117

ok i fixed how to change default access to all players?

Last edited by eko1232; 01-17-2015 at 14:46.
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eko1232
Junior Member
Join Date: Nov 2014
Old 01-18-2015 , 07:55   Re: [TF2] Taunt 'em
Reply With Quote #118

anyone help me ?
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Horsedick
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Join Date: Sep 2011
Old 01-18-2015 , 10:08   Re: [TF2] Taunt 'em
Reply With Quote #119

Quote:
Originally Posted by eko1232 View Post
anyone help me ?

Yeah ask here and not my PM box is a good idea.

put "sm_tauntem" ""

into the overrides file that should give everyone access if that is what you are asking.
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eko1232
Junior Member
Join Date: Nov 2014
Old 01-19-2015 , 12:24   Re: [TF2] Taunt 'em
Reply With Quote #120

thank you
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