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[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]


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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 11-23-2022 , 17:13   Re: [L4D & L4D2] Mutant Zombies (1.16) [15-Aug-2022]
Reply With Quote #111

Sorry Silver, forgot to mention this:
I'm using the latest version 1.16
SourceMod Version: 1.11.0.6906

I'm getting error in two plugins, but only one of them is authored by you: Mutant_Zombies.
Then I'll check with Crasher if he can help me find out the reason for the errors in the Mutant_TANKS Plugin.

Code:
L 11/23/2022 - 19:00:18: SourceMod error session started
L 11/23/2022 - 19:00:18: Info (map "c1m3_mall") (file "c:\tcafiles\users\sergiok\34149\left4dead2\addons\sourcemod\logs\errors_20221123.log")
L 11/23/2022 - 19:00:18: [SM] Exception reported: Entity 179 (179) is not a CBaseEntity
L 11/23/2022 - 19:00:18: [SM] Blaming: l4d_mutant_zombies.smx
L 11/23/2022 - 19:00:18: [SM] Call stack trace:
L 11/23/2022 - 19:00:18: [SM]   [0] AcceptEntityInput
L 11/23/2022 - 19:00:18: [SM]   [1] Line 2506, /home/forums/content/files/8/5/7/7/8/176169.attach::CreateEnvSprite
L 11/23/2022 - 19:00:18: [SM]   [2] Line 2068, /home/forums/content/files/8/5/7/7/8/176169.attach::MutantMindSetup
L 11/23/2022 - 19:00:18: [SM]   [3] Line 1686, /home/forums/content/files/8/5/7/7/8/176169.attach::SpawnCommon
L 11/23/2022 - 19:00:18: [SM]   [4] Line 1602, /home/forums/content/files/8/5/7/7/8/176169.attach::OnSpawnCommon
L 11/23/2022 - 19:00:18: [SM] Exception reported: Entity 179 is invalid
L 11/23/2022 - 19:00:18: [SM] Blaming: mutant_tanks\mt_abilities2.smx
L 11/23/2022 - 19:00:18: [SM] Call stack trace:
L 11/23/2022 - 19:00:18: [SM]   [0] SDKHook
L 11/23/2022 - 19:00:18: [SM]   [1] Line 548, mutant_tanks\abilities2\mt_shield.sp::OnInfectedSpawnPost
L 11/23/2022 - 19:00:18: [SM] Exception reported: Entity 179 is invalid
L 11/23/2022 - 19:00:18: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 11/23/2022 - 19:00:18: [SM] Call stack trace:
L 11/23/2022 - 19:00:18: [SM]   [0] SDKHook
L 11/23/2022 - 19:00:18: [SM]   [1] Line 15722, WeaponHandling::OnInfectedSpawnPost
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Last edited by Mi.Cura; 11-23-2022 at 17:14.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-03-2022 , 10:21   Re: [L4D & L4D2] Mutant Zombies (1.17) [03-Dec-2022]
Reply With Quote #112

Code:
1.17 (03-Dec-2022)
    - Fixed invalid entity errors. Thanks to "Mi.Cura" for reporting.
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onemuhammad
New Member
Join Date: Jul 2021
Old 12-10-2022 , 05:35   Re: [L4D & L4D2] Mutant Zombies (1.17) [03-Dec-2022]
Reply With Quote #113

Nice mod (actually putting post here so that i remember this mod again in next decade ~ i think)
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BystanderZK
Junior Member
Join Date: Feb 2022
Old 12-11-2022 , 13:32   Re: [L4D & L4D2] Mutant Zombies (1.17) [03-Dec-2022]
Reply With Quote #114

The chance to turn common infected into Fire mutants when they walk through molotov fires or firework explosions
This option does not work
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-11-2022 , 22:16   Re: [L4D & L4D2] Mutant Zombies (1.18) [12-Dec-2022]
Reply With Quote #115

Code:
1.18 (12-Dec-2022)
    - Fixed "Fire" type not spawning when walking through fire. Thanks to "BystanderZK" for reporting.
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BystanderZK
Junior Member
Join Date: Feb 2022
Old 01-18-2023 , 03:19   Re: [L4D & L4D2] Mutant Zombies (1.19) [15-Dec-2022]
Reply With Quote #116

The turn from walk through molotov fires or firework explosions fire zombie has no charred effect, incendiary bullet can not turn common zombie to fire zombie(I'm not sure if this is a bug).
The incendiary bullet can still kill the zombies turn by fire in one shot, which is different from the fire zombies generated by the system.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-18-2023 , 14:38   Re: [L4D & L4D2] Mutant Zombies (1.19) [15-Dec-2022]
Reply With Quote #117

Incendiary bullets cannot kill the Fire Mutants created by the plugin? hmm I'll add a fix for that at some point.

Incendiary bullets were never supposed to convert existing common into fire common. Added option for next release.

The charred effect not working on them is a known issue and cannot be fixed. - I fixed it! For next update.
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Last edited by Silvers; 01-18-2023 at 16:06.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-20-2023 , 08:40   Re: [L4D & L4D2] Mutant Zombies (1.20) [20-Jan-2023]
Reply With Quote #118

Code:
1.20 (20-Jan-2023)
    - L4D2: Added "incendiary" data config setting to Fire Mutants, allowing common infected to convert to Fire Mutants when shot with Incendiary ammo.
    - Fixed common infected walking through fire not having the charred model effect.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-24-2023 , 00:28   Re: [L4D & L4D2] Mutant Zombies (1.21) [24-Jan-2023]
Reply With Quote #119

Code:
1.21 (24-Jan-2023)
    - Fixed incendiary bullets not always converting common infected to Fire Mutants.
    - Fixed not setting the config health value on Fire Mutants in some circumstances.
    - Fixed various fire damage causing Fire Mutants to die prematurely.
    - Thanks to "BystanderZK" for reporting and testing.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-24-2023 , 19:51   Re: [L4D & L4D2] Mutant Zombies (1.21) [24-Jan-2023]
Reply With Quote #120

Quote:
Originally Posted by Silvers View Post
Code:
1.21 (24-Jan-2023)
    - Fixed incendiary bullets not always converting common infected to Fire Mutants.
    - Fixed not setting the config health value on Fire Mutants in some circumstances.
    - Fixed various fire damage causing Fire Mutants to die prematurely.
    - Thanks to "BystanderZK" for reporting and testing.
Hi Silver
I saw a BUG in this version.
Players are taking damage from a fully invisible zombie for some time.
It is not possible to see the zombie because it is 100% invisible, you only feel the blow and the damage.

I went back to the previous version and it returned to normal.
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