Raised This Month: $ Target: $400
 0% 

[L4D2] self stand up


Post New Thread Reply   
 
Thread Tools Display Modes
chatyak
Senior Member
Join Date: Aug 2011
Old 08-25-2013 , 00:29   Re: [L4D2] self stand up
Reply With Quote #111

Quote:
L 08/23/2013 - 23:55:50: SourceMod error session started
L 08/23/2013 - 23:55:50: Info (map "l4d2_planb3_v04") (file "errors_20130823.log")
L 08/23/2013 - 23:55:50: [SM] Plugin encountered error 25: Call was aborted
L 08/23/2013 - 23:55:50: [SM] Native "SetFailState" reported: Can't get CTerrorPlayer::OnPummelEnded SDKCall!
L 08/23/2013 - 23:55:50: [SM] Displaying call stack trace for plugin "l4d2_selfstandup.smx":
L 08/23/2013 - 23:55:50: [SM] [0] Line 1500, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111872.attach::CallOnPummelEnded()
L 08/23/2013 - 23:55:50: [SM] [1] Line 1185, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111872.attach::KnockAttacker()
L 08/23/2013 - 23:55:50: [SM] [2] Line 1135, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111872.attach::SelfStandUp()
L 08/23/2013 - 23:55:50: [SM] [3] Line 1682, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111872.attach::RunEngine()
L 08/23/2013 - 23:55:50: [SM] [4] Line 805, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111872.attach::Timer_SelfGetUP()
L 08/24/2013 - 00:05:40: Error log file session closed.
chatyak is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 09-30-2013 , 09:52   Re: [L4D2] self stand up
Reply With Quote #112

Bump..
Sorry for didn't respond in a while..
I ended up rewrite the plugin since i forgot how to coding..
Hopefully no bug since i cant test in multiplayer..
GsiX is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-01-2013 , 11:14   Re: [L4D2] self stand up
Reply With Quote #113

v0.0.1 - small HP bug during trying to break free from SI.
GsiX is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 10-05-2013 , 13:19   Re: [L4D2] self stand up
Reply With Quote #114

When did you rewrite this - just recently? Plugin appears to sometimes work/not work now - though with no errors.
chatyak is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-05-2013 , 14:03   Re: [L4D2] self stand up
Reply With Quote #115

v0.0.2 - fixed required item to break free is not working when message is turning off.
GsiX is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 10-05-2013 , 14:05   Re: [L4D2] self stand up
Reply With Quote #116

I am testing the new version GSIX - please stick around and don't vanish - I will post any error logs here for you.
chatyak is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-05-2013 , 14:12   Re: [L4D2] self stand up
Reply With Quote #117

Thanks
Test the helping teammate in incap mode and ledge grab
GsiX is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 10-05-2013 , 20:28   Re: [L4D2] self stand up
Reply With Quote #118

This is my cfg:


Quote:
// This file was auto-generated by SourceMod (v1.6.0-dev+3933)
// ConVars for plugin "l4d2_selfstandup.smx"


// 0: Disable for bot, 1: Enable for bot
// -
// Default: "1"
selfstandup_bot "1"

// 0: Off, 200.0: on, max radius scan range (only allow incap player to get up if player at this range from zombie and SI)
// -
// Default: "200.0"
selfstandup_clearance "0"

// 0: Off (allowed player get up, ignore near by zombie), 1n (block get up ledge if there is near by zombie, not recomended unless u wan something harder))
// -
// Default: "0"
selfstandup_clearance_ledge "0"

// 0ff, 1:On, Green colour on last life
// -
// Default: "1"
selfstandup_color "0"

// 0:Off, 1:On, Function to turn on required item to break free from infected or self stand up
// -
// Default: "1"
selfstandup_costly "0"

// List of item allowed sparated by comma, 'selfstandup_costly' must on (med_kit, pills, adrenaline, defibrillator, incendiary, explosive)
// -
// Default: "med_kit, pills, adrenaline, defibrillator, incendiary, explosive"
selfstandup_costly_item "med_kit, pills, adrenaline"

// 0:Off, 1n notify count on chat
// -
// Default: "1"
selfstandup_count_msg "1"

// 0: Off, 1n, Allow player crawling on incap)
// -
// Default: "1"
selfstandup_crawl "1"

// How fast player crawl when incap)
// -
// Default: "50"
selfstandup_crawl_speed "15"

// 0:First person view on crawling, 1:Third person view on crawling)
// -
// Default: "1"
selfstandup_crawl_third "0"

// Self stand up delay the timer to kick in
// -
// Default: "1.0"
selfstandup_delay "0.0"

// Min:0, Max: 5.0, Self stand up Duration
// -
// Default: "5.0"
selfstandup_duration "5.0"

// 0: off, 1: on, Plugin On/Off
// -
// Default: "1"
selfstandup_enable "1"

// Self stand up for smoker grab, 0isable, 1:Enable
// -
// Default: "1"
selfstandup_grab "0"

// How much health after reviving from incapacitation.
// -
// Default: "40.0"
selfstandup_health_incap "45.0"

// 0: Off, 1n, turn this on if u use pont_system or buys_menu or any cheats)
// -
// Default: "1"
selfstandup_healthcheck "0"

// 0: turn off, 1 and above: Self stand up hint delay
// -
// Default: "1.0"
selfstandup_hint_delay "0"

// Self stand up for incapacitation, 0isable, 1:Enable
// -
// Default: "1"
selfstandup_incap "1"

// 0: Do not kill special infected when breaking free; 1: Kill special infected when breaking free
// -
// Default: "0"
selfstandup_kill "0"

// Self stand up for ledge grabs, 0isable, 1:Enable
// -
// Default: "1"
selfstandup_ledge "1"

// value only 1 and above = max incap count to black n white (off function = 9999 or what ever)
// -
// Default: "2"
selfstandup_max "2"

// Self stand up for hunter pounce, 0isable, 1:Enable
// -
// Default: "1"
selfstandup_pounce "0"

// Self stand up for charger pummel , 0isable, 1:Enable
// -
// Default: "1"
selfstandup_pummel "0"

// Self stand up for jockey ride, 0isable, 1:Enable
// -
// Default: "1"
selfstandup_ride "0"

// 0:Off, 1:On, Enable/disable revive team mate while player incap)
// -
// Default: "1"
selfstandup_team "0"

// 0: Disable in versus, 1: Enable in versus
// -
// Default: "0"
selfstandup_versus "1"



Even with the setting to break free from infected set to off - we are still able to do it.... any ideas?


It should be so that you cannot break from from infected.
chatyak is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-05-2013 , 23:12   Re: [L4D2] self stand up
Reply With Quote #119

you are using the old plugin..
The one i rewrite much less cvar tho..

EDIT:
Delete the cfg file as the plugin will generate the new one.

p/s: sorry didn mention about this.

Last edited by GsiX; 10-05-2013 at 23:14.
GsiX is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-08-2013 , 11:44   Re: [L4D2] self stand up
Reply With Quote #120

I notice 1 more bug during hunter pounce.

Let say u get pounced by hunter. The moment you turn to red color, the hunter is killed instantly.
Event "pounce_stopped" wont fire or maybe sometimes wont fire cause the player duck button keep loading whenever pressed.

I won't post the fix at the moment as i need to confirm if only hunter cause this bug.
If anyone experience the same please post it to validate my suspicious.
GsiX is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode