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Biohazard v2.00 Beta 3b (Zombie Mod)


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Criss
Junior Member
Join Date: Mar 2008
Old 03-19-2008 , 07:13   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #1

i have a biohazard.inc in include, but i dont know nothing about compile pluign. I must somehow compile biohazard.sma, if i want restrict weapons just?

Quote:
the .sma uses the .cfg to compile. so after editing ur .cfg compile ur .sma
Ok i will try thx ^^

Last edited by Criss; 03-19-2008 at 07:25.
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gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 03-19-2008 , 07:17   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #2

The current knockback plugin doesnt work, a friend of mine (ng) edited the .sma

should be working fine for everyone now
Attached Files
File Type: sma Get Plugin or Get Source (bio_knockback.sma - 1150 views - 3.2 KB)

Last edited by gummybear; 03-19-2008 at 07:39.
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dekken
Veteran Member
Join Date: Jul 2007
Old 03-19-2008 , 07:53   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #3

it did work b4...you probably didnt compile it right...
with the .Inc provided and w/e...

Edit:


PHP Code:
Errorserver failed to transmit file 'AY&SYD'
Last 32 messages parsed.
706268 0220 ScoreAttrib
706268 0223 Radar
706268 0231 ScoreAttrib
706268 0234 Radar
706268 0242 ScoreAttrib
706268 0245 Radar
706268 0253 ScoreAttrib
706268 0256 Radar
706268 0264 Radar
706268 0272 ScoreAttrib
706268 0275 Radar
706268 0283 ScoreAttrib
706268 0286 AmmoX
706268 0289 CurWeapon
706268 0293 ScoreAttrib
706268 0296 Radar
706268 0304 ScoreAttrib
706268 0307 Radar
706268 0315 ScoreAttrib
706268 0318 AmmoX
706268 0321 AmmoX
706268 0324 CurWeapon
706268 0328 WeapPickup
706268 0330 WeapPickup
706268 0332 WeapPickup
706268 0334 SendAudio
706268 0353 svc_temp_entity
706268 0362 RoundTime
706268 0365 CurWeapon
706268 0369 CurWeapon
706268 0373 svc_filetxferfailed
BAD
:  384:svc_bad
Host_Error
CL_ParseServerMessage
blaaaaaaaa
it kicks often now...baaa
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Last edited by dekken; 03-19-2008 at 08:51.
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sysop666
Member
Join Date: Mar 2008
Location: Argentina
Old 03-19-2008 , 10:05   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #4

How to change the vision of zombies, to normal vision, with nightvision, but normal view

Thanks!
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gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 03-19-2008 , 10:31   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #5

Quote:
Originally Posted by sysop666 View Post
How to change the vision of zombies, to normal vision, with nightvision, but normal view

Thanks!
your server.cfg should have the cvar "bh_zombie_vision 0"
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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 03-19-2008 , 10:31   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #6

in server.cfg put this cvar:
bh_zombie_vision 0

or in biohazard.sma
rename it
cvar_zombie_vision = register_cvar("bh_zombie_vision", "120")
-->
cvar_zombie_vision = register_cvar("bh_zombie_vision", "0")
Then compile .sma

Last edited by Jay-izi; 03-19-2008 at 10:44.
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WRBL
Junior Member
Join Date: Mar 2008
Old 03-19-2008 , 11:26   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #7

I got a couple of questions:

1.Is it possible to change the nvg color for zombies and add some effects to it???
2.Is it possible to change the perspective for the zombies???
3.On 1 server I saw that grenades were freezing zombies is it possible to make the granade when it blows and hits a zombie to slow him slightly down???

If someone could post just code snippets and tel me where to paste them, because I edited a bit the zombie mod and I would like to pimp it up a bit more

Last edited by WRBL; 03-19-2008 at 11:31.
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freamer
Member
Join Date: Nov 2005
Old 03-19-2008 , 11:34   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #8

L 03/19/2008 - 173:40: Invalid CVAR pointer
L 03/19/2008 - 173:40: [AMXX] Displaying debug trace (plugin "biohazard.amxx")
L 03/19/2008 - 173:40: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 03/19/2008 - 173:40: [AMXX] [0] biohazard.sma::client_command (line 376)
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WRBL
Junior Member
Join Date: Mar 2008
Old 03-19-2008 , 14:27   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #9

I noticed that infection works only when I got the flashlight enabled on the server.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 03-19-2008 , 16:55   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #10

Quote:
Originally Posted by DeLiriuM View Post
Code:
               description      stat pend  file              vers      src  load  unlod
          [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.0.3  ini  Start ANY  
          [ 2] <zombie_mm>      badf load  zombie_mm         v -       ini   -     -   
          [ 3] Fun              RUN   -    fun_amxx_i386.so  v1.8.0.3  pl1  ANY   ANY  
          [ 4] Engine           RUN   -    engine_amxx_i386  v1.8.0.3  pl1  ANY   ANY  
          [ 5] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.0.3  pl1  ANY   ANY  
          [ 6] CStrike          RUN   -    cstrike_amxx_i38  v1.8.0.3  pl1  ANY   ANY  
          [ 7] CSX              RUN   -    csx_amxx_i386.so  v1.8.0.3  pl1  ANY   ANY  
          [ 8] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.0.3  pl1  ANY   ANY


No idea what zombie_mm should mean.
Remove zombie_mm. I hope your not running nosteam or zbots.

Quote:
Originally Posted by CLLlAgOB View Post
If options in cs 1.6 Renderer set to Software.
fog not work
How block Graphic mode Software?
Not possible.

Quote:
Originally Posted by gummybear View Post
i tried the bio_knockback, but it doesnt seem to work at all...

fakemeta, csx and hamsandwich have been enabled

when i typed "amx_plugins" in the console, it shows "knockback 0.1 cheap_suit bio_knockback.a stopped"
Did you change the plugin name?

Quote:
Originally Posted by Criss View Post
i try to restrict a few weapons, and now the part of my biohazard.cfg looks like this:
Code:
// weapon name (menu)
new g_primmenunames[][] = 
{ 
    "", 
    "MP5 Navy", 
    "M3",
    "P90" 
 
}
 
// weapon name (game)
new g_primweaponnames[][] = 
{ 
    "", 
    "weapon_mp5navy", 
    "weapon_m3",
    "weapon_p90" 
 
}
But still the rest of the weapons are in game. I dont know what to do more.. My biohazard.cfg is located in the scripting.

Also i want to add a smokegrenade to start, but this i have problem too.
I added smth like this, and this dont working.

Code:
// weapon name (game)
new g_grenades[][] = 
{ 
    "weapon_hegrenade",
    "weapon_flashbang",
    "weapon_sggrenade"            
}
Anyone can help with this? Sry but i'm newbie on this forum ;<
You need to recompile after changing the .cfg

Quote:
Originally Posted by WRBL View Post
I got a couple of questions:

1.Is it possible to change the nvg color for zombies and add some effects to it???
2.Is it possible to change the perspective for the zombies???
3.On 1 server I saw that grenades were freezing zombies is it possible to make the granade when it blows and hits a zombie to slow him slightly down???

If someone could post just code snippets and tel me where to paste them, because I edited a bit the zombie mod and I would like to pimp it up a bit more
1. Yes, but it waste too much resources if you do it to a whole team.
2. What perspective?
3. I think it's Froze nades by avalanche.

Quote:
Originally Posted by freamer View Post
L 03/19/2008 - 173:40: Invalid CVAR pointer
L 03/19/2008 - 173:40: [AMXX] Displaying debug trace (plugin "biohazard.amxx")
L 03/19/2008 - 173:40: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 03/19/2008 - 173:40: [AMXX] [0] biohazard.sma::client_command (line 376)
Did you edit the source?

Quote:
Originally Posted by WRBL View Post
I noticed that infection works only when I got the flashlight enabled on the server.
Wierd.

Quote:
Originally Posted by dekken View Post
it did work b4...you probably didnt compile it right...
with the .Inc provided and w/e...

Edit:


PHP Code:
Errorserver failed to transmit file 'AY&SYD'
Last 32 messages parsed.
706268 0220 ScoreAttrib
706268 0223 Radar
706268 0231 ScoreAttrib
706268 0234 Radar
706268 0242 ScoreAttrib
706268 0245 Radar
706268 0253 ScoreAttrib
706268 0256 Radar
706268 0264 Radar
706268 0272 ScoreAttrib
706268 0275 Radar
706268 0283 ScoreAttrib
706268 0286 AmmoX
706268 0289 CurWeapon
706268 0293 ScoreAttrib
706268 0296 Radar
706268 0304 ScoreAttrib
706268 0307 Radar
706268 0315 ScoreAttrib
706268 0318 AmmoX
706268 0321 AmmoX
706268 0324 CurWeapon
706268 0328 WeapPickup
706268 0330 WeapPickup
706268 0332 WeapPickup
706268 0334 SendAudio
706268 0353 svc_temp_entity
706268 0362 RoundTime
706268 0365 CurWeapon
706268 0369 CurWeapon
706268 0373 svc_filetxferfailed
BAD
:  384:svc_bad
Host_Error
CL_ParseServerMessage
blaaaaaaaa
it kicks often now...baaa
Get the new svc_bad_preventer and set mp_freezetime to at least 2.
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Last edited by Cheap_Suit; 03-19-2008 at 17:17.
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