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[CS:GO] Deathmatch 1.5


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fightarena
Member
Join Date: Nov 2011
Old 09-03-2012 , 16:51   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #111

hi i get this error msg :

L 09/03/2012 - 215:26: [SM] Native "GetClientTeam" reported: Client 19 is not in game
L 09/03/2012 - 215:26: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 09/03/2012 - 215:26: [SM] [0] Line 527, deathmatch.sp::Event_Say()
L 09/03/2012 - 228:06: Error log file session closed.

This plugin dont crash server i use it for a long time and the uptime is 24/7 !

Great work !
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Syhiam
New Member
Join Date: Sep 2012
Old 09-03-2012 , 17:05   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #112

Hi Guys !
I have few problems & questions !

1.) Where to put this commend mp_ignore_round_win_conditions "1" , i dont want to have time per round !
2.) How to add granade to Deathmatch ?
3.) How to set map change after player score 150 frags ?

PLEASE HELP !
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-03-2012 , 17:55   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #113

Quote:
Originally Posted by Syhiam View Post
Hi Guys !
I have few problems & questions !

1.) Where to put this commend mp_ignore_round_win_conditions "1" , i dont want to have time per round !
2.) How to add granade to Deathmatch ?
3.) How to set map change after player score 150 frags ?

PLEASE HELP !
1) sm_cvar mp_ignore_round_win_conditions 1 in whichever CFG file your gamemodes_server.txt file executes.
2) Grenades will be in the next version of the plugin.
3) sm_cvar mp_fraglimit 150. Although maybe mp_ignore_round_win_conditions will interfere with this. May want to try mp_timelimit 0 and mp_fraglimit 150 instead.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 09-03-2012 , 20:31   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #114

CSSDM was making my server crash every few hours, i removed it and added this one and it hasn't crashed so far, it been about 7 hours, making me very very happy

only request i have is:
1. as mentioned, please add nades
2. when you type guns, have the menu brought up immediately like in cssdm, and not after you respawn


again thanks
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RoNn
Member
Join Date: Sep 2012
Old 09-03-2012 , 21:36   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #115

Really great plugin, so far so good ! ! especially the spawn editor ! ! thanks Snip3rUk
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-04-2012 , 08:26   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #116

Quote:
Originally Posted by PresidentEvil View Post
2. when you type guns, have the menu brought up immediately like in cssdm, and not after you respawn
Did you mean receive guns immediately rather than on next spawn? The menu itself will always open immediately if you type guns... at least it should.
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speratus
Junior Member
Join Date: Aug 2012
Old 09-04-2012 , 08:57   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #117

Quote:
Originally Posted by Snip3rUK View Post
Did you mean receive guns immediately rather than on next spawn? The menu itself will always open immediately if you type guns... at least it should.
Are you gonna release 1.3 version today?

cheers
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kettlewell
Member
Join Date: Aug 2012
Old 09-04-2012 , 10:08   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #118

To the guy who wanted grenades, I've edited the plugin earlier so that I can have them in my server.

Added to attachments, I'm hoping the coder of this mod will add grenades and zeus in the real version.
Attached Files
File Type: smx deathmatch.smx (24.8 KB, 152 views)
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kettlewell
Member
Join Date: Aug 2012
Old 09-04-2012 , 10:44   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #119

Is there anyway to deal with bots being kicked and players being spawned when they join? At the moment the player is waiting for the next round which takes a long time or they can take control of a bot and die but then that team doesn't lose the bot meaning they have more people in their team.
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Syhiam
New Member
Join Date: Sep 2012
Old 09-04-2012 , 11:23   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #120

Quote:
Originally Posted by Snip3rUK View Post
1) sm_cvar mp_ignore_round_win_conditions 1 in whichever CFG file your gamemodes_server.txt file executes.
2) Grenades will be in the next version of the plugin.
3) sm_cvar mp_fraglimit 150. Although maybe mp_ignore_round_win_conditions will interfere with this. May want to try mp_timelimit 0 and mp_fraglimit 150 instead.
1.) Not Working
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