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Kz-Arg Mod 1.7


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NEIIIN
Junior Member
Join Date: Jan 2007
Old 01-03-2009 , 19:18   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #111

The Semiclip is buggy, if 2 or more Players stand/walk together the Ping rise abouve 300 and it laag as Hell
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berix
Member
Join Date: Aug 2006
Location: Poland
Old 01-04-2009 , 17:06   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #112

pls add protection 4 kz legal settings & command /finish
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stmn
New Member
Join Date: Jan 2009
Old 01-04-2009 , 17:29   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #113

Hi everybody. ;) GJ, nice plugin but... i have some errors:

Quote:
L 01/04/2009 - 23:18:52: Info (map "kz_42_amazon") (file "addons/amxmodx/logs/error_20090104.log")
L 01/04/2009 - 23:18:52: [AMXX] Displaying debug trace (plugin "kz_jumpplugin.amxx")
L 01/04/2009 - 23:18:52: [AMXX] Run time error 3: stack error
L 01/04/2009 - 23:18:52: [AMXX] [0] kz_jumpplugin.sma::fm_strip_user_weapons (line 2930)
L 01/04/2009 - 23:18:52: [AMXX] [1] kz_jumpplugin.sma::event_curweapon (line 2348)
L 01/04/2009 - 23:18:52: [AMXX] Displaying debug trace (plugin "kz_jumpplugin.amxx")
L 01/04/2009 - 23:18:52: [AMXX] Run time error 3: stack error
L 01/04/2009 - 23:24:41: Start of error session.
L 01/04/2009 - 23:24:41: Info (map "kz_cg_tower") (file "addons/amxmodx/logs/error_20090104.log")
L 01/04/2009 - 23:24:41: [AMXX] Displaying debug trace (plugin "kz_jumpplugin.amxx")
L 01/04/2009 - 23:24:41: [AMXX] Run time error 3: stack error
L 01/04/2009 - 23:24:41: [AMXX] [0] kz_jumpplugin.sma::fm_strip_user_weapons (line 2930)
L 01/04/2009 - 23:24:41: [AMXX] [1] kz_jumpplugin.sma::event_curweapon (line 2348)
L 01/04/2009 - 23:24:41: [AMXX] Displaying debug trace (plugin "kz_jumpplugin.amxx")
L 01/04/2009 - 23:24:41: [AMXX] Run time error 3: stack error
Somebody know whats wrong? :(
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shooting-star
Junior Member
Join Date: Dec 2008
Old 01-05-2009 , 13:44   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #114

I have problem with top15 sql. It shows me that:

I think, the error is in this code:

Code:
$lalin = ($a["time"]-floor(floor($a["time"])/60) < 10 ? '0' : '');
or
Code:
<td><p align=center><font color=#33ff00 size=2><b>". $lala ."". floor(floor($t)/60) .":". $lalin ."". number_format(($t-floor(floor($t)/60)), 5, '.', '') ."</b></font></td>
Anybody know, where is error?
Thanks.

Last edited by shooting-star; 01-05-2009 at 15:54.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 01-05-2009 , 14:16   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #115

May be you can let the game create ents that would strip weapons at spawn and give player a knife and a usp.
I'm using this code on my kz server, only one part is not fully tested, see comments :
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

new g_iFhKeyValue

public plugin_precache()
{
    new 
iEnt

    
// create the stripper
    
iEnt engfuncEngFunc_CreateNamedEntityengfuncEngFunc_AllocString "player_weaponstrip" ) )
    
SetKeyValue(iEnt"origin""9999 9999 9999""player_weaponstrip")
    
SetKeyValue(iEnt"targetname""stripper""player_weaponstrip")
    
dllfunc(DLLFunc_SpawniEnt)

    
// create equipement
    
iEnt engfuncEngFunc_CreateNamedEntityengfuncEngFunc_AllocString "game_player_equip" ) )
    
SetKeyValue(iEnt"weapon_knife""1""game_player_equip")
    
SetKeyValue(iEnt"weapon_usp""1""game_player_equip")
    
SetKeyValue(iEnt"ammo_45acp""4""game_player_equip")
    
SetKeyValue(iEnt"targetname""equipment""game_player_equip")
    
dllfunc(DLLFunc_SpawniEnt)

    
// multimanager
    
iEnt engfuncEngFunc_CreateNamedEntityengfuncEngFunc_AllocString "multi_manager" ) )
    
SetKeyValue(iEnt"stripper""0""multi_manager"// strip weapons when player spawns in case a weapons plugin is enabled
    
SetKeyValue(iEnt"equipment""1""multi_manager"// give weapons 1 sec after player spawns
    
SetKeyValue(iEnt"targetname""game_playerspawn""multi_manager")
    
SetKeyValue(iEnt"spawnflags""1""multi_manager")
    
dllfunc(DLLFunc_SpawniEnt)

    
iEnt engfuncEngFunc_CreateNamedEntityengfuncEngFunc_AllocString "info_map_parameters" ) )
    
SetKeyValue(iEnt"buying""3""info_map_parameters"// disable buying just in case
    
dllfunc(DLLFunc_SpawniEnt)

    
g_iFhKeyValue register_forward(FM_KeyValue"KeyValue")
}

SetKeyValue(iEnt, const szKey[], const szValue[], const szClassName[])
{
    
set_kvd(0KV_ClassNameszClassName)
    
set_kvd(0KV_KeyNameszKey)
    
set_kvd(0KV_ValueszValue)
    
set_kvd(0KV_fHandled0)
    
dllfunc(DLLFunc_KeyValueiEnt0)
}

public 
KeyValue(iEntkvd_handle)
{
    if( 
pev_valid(iEnt) )
    {
        static 
szClassName[20]
        
get_kvd(kvd_handleKV_ClassNameszClassNamecharsmax(szClassName))
        if(    
equal(szClassName"game_player_equip")
        ||    
equal(szClassName"info_map_parameters")
        ||    
equal(szClassName"player_weaponstrip")    )
        {
            
engfuncEngFunc_RemoveEntityiEnt )
            return 
FMRES_SUPERCEDE
        
}
        
// this is the part i haven't tested
        // prevent the game from creating other ents as we did
        // check on a map that usually give scout at spawn
        // if server crashn then plugin has to be removed
        // if player get a scout at spawn, then plugin is ineffective 
        // but we can set the stripper to 5 sec and equipement to 6 sec for example
    
}
    return 
FMRES_IGNORED
}

public 
plugin_init()
{
    
unregister_forward(FM_KeyValueg_iFhKeyValue)
    
set_cvar_float("sv_restart"1.0// so buy params are effective at first round

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Strynit
New Member
Join Date: Jan 2009
Old 01-06-2009 , 23:09   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #116

Hey , i downloaded the Top15 plugin local without sql put the .amxx file in the past plugins , put the .sma file in scripting past, put kz_top15_local_authid.amxx in plugins.ini , joined my server write : top15 , nub15 , pro15 , /top15 , /nub15 , /pro15... no one works =/

What i made wrong ? its just work with your kz-arg plugin ? its doesn't work with Necromod ? or without kzmod plugin ?

Thank you.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 01-06-2009 , 23:10   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #117

Did you change the map or restart the server?
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AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 01-08-2009 , 18:52   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #118

Hi today I come from my holiday. I am starting correct all problems that your have.

Good Bye....
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minimiller
Veteran Member
Join Date: Aug 2007
Location: United Kingdom
Old 01-12-2009 , 13:50   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #119

Seems like a nice plugin
But what is this supposed to set to? :S
Ive never used SQL before
Quote:
kz_sql_server
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12345
Senior Member
Join Date: Dec 2004
Old 01-13-2009 , 08:12   Re: Kz-Arg Mod 1.6 Beta
Reply With Quote #120

with kz_hats.amxx i got errors on some maps
Code:
FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'sprites/black_smoke1.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
I removed kz_hats.amxx and error begone on that map!
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