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Request: Testers (New Zombie Mod)


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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-19-2008 , 17:57   Re: Request: Testers (New Zombie Mod)
#111

Quote:
Originally Posted by neogeo View Post
i tested the 0.93 during 30 minutes and for me it's less stable than the 0.92 because i received 3 times this message :
Code:
Error: server failed to transmit file 'AY&SY,'
Last 32 messages parsed.
39094 0035 ScoreAttrib
39094 0038 ScoreAttrib
39094 0041 ScoreAttrib
39094 0044 ScoreAttrib
39094 0047 ScoreAttrib
39094 0050 ScoreAttrib
39094 0053 Money
39094 0059 Money
39094 0065 Money
39094 0071 Money
39094 0077 svc_setview
39094 0080 NVGToggle
39094 0082 ScoreAttrib
39094 0085 ScreenFade
39094 0096 RoundTime
39094 0099 ScoreAttrib
39094 0102 ScoreAttrib
39094 0105 ScoreAttrib
39094 0108 ScoreAttrib
39094 0111 ScoreAttrib
39094 0114 ScoreAttrib
39094 0117 ScoreAttrib
39094 0120 ScoreAttrib
39094 0123 ScoreAttrib
39094 0126 ScoreAttrib
39094 0129 ScoreAttrib
39094 0132 ScoreAttrib
39094 0135 svc_event_reliable
39094 0138 CurWeapon
39094 0142 CurWeapon
39094 0146 svc_filetxferfailed
BAD:  157:svc_bad
Host_Error: CL_ParseServerMessage:
When does this happened? Was server full?
You can also try to lower zs_maxzombies value and see if that helps.

Quote:
Originally Posted by chinchanpu View Post
well i need a litle help i was using this mod but when i was going to start it when cs say validatiing resources the server crash why???
Very little information is provided. I cant really tell what could be causing it.
PS. You probably didnt install the models properly

Quote:
Originally Posted by neogeo View Post
v0.93 i've this error :
Code:
L 02/19/2008 - 19:08:00: Start of error session.
L 02/19/2008 - 19:08:00: Info (map "zm_megahard") (file "addons/amxmodx/logs/error_20080219.log")
L 02/19/2008 - 19:08:00: [CSTRIKE] Invalid player 2
L 02/19/2008 - 19:08:00: [AMXX] Displaying debug trace (plugin "zombiestrike.amxx")
L 02/19/2008 - 19:08:00: [AMXX] Run time error 10: native error (native "cs_set_user_model")
L 02/19/2008 - 19:08:00: [AMXX]    [0] zombiestrike.sma::set_zombie_attibutes (line 1160)
L 02/19/2008 - 19:08:00: [AMXX]    [1] zombiestrike.sma::task_setzombie (line 749)
Thanks its fixed in 0.94.

Quote:
Originally Posted by sdnot View Post
Why the custom sounds is not working?

Because when the zombies win, the normal sound (terrorist win) is the one that sounds or when a zombie die

Thanks...
It's removed.

Quote:
Originally Posted by dekken View Post
Can anyone link me to the Respawn mode?
and how do i exactly buy Weapon if i dont spawn in the T/CT Spawn?
If you actually played the mod, you'll notice that you still can buy.
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Last edited by Cheap_Suit; 02-20-2008 at 00:26.
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-20-2008 , 03:20   Re: Request: Testers (New Zombie Mod)
#112

Quote:
Originally Posted by Cheap_Suit View Post
1) When does this happened? 2) Was server full?
3) You can also try to lower zs_maxzombies value and see if that helps.
1) it was happened on a new round , i was kicked so i reconnected but when i chose terrorist ( or ct ,dont remember) i was kicked a new time .
ps : i hope that i am clear because my english is bad.
2) yes ,server full 20/20.
3) zs_maxzombies 20 because server 20 slots.
thanks.
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s3r
Senior Member
Join Date: Aug 2007
Old 02-20-2008 , 10:03   Re: Request: Testers (New Zombie Mod)
#113

How to change sounds to custom? download needed (if its remover then will u add this ability?)
ps. knockback is now working perfect, also im using knockback plugin
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Old 02-20-2008, 11:36
s70rm1
This message has been deleted by s70rm1.
neogeo
Senior Member
Join Date: Jul 2005
Old 02-21-2008 , 03:54   Re: Request: Testers (New Zombie Mod)
#114

is it possible to add vip model for humans team?
thanks.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-21-2008 , 13:06   Re: Request: Testers (New Zombie Mod)
#115

The svc_bad is there because of the models, and having the vip model might actually make it worst. Are you guys still having kicks though?
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HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-21-2008 , 13:33   Re: Request: Testers (New Zombie Mod)
#116

Quote:
Originally Posted by Cheap_Suit View Post
The svc_bad is there because of the models, and having the vip model might actually make it worst. Are you guys still having kicks though?
yes ,during 30 minutes , sometimes it kicks 1 times ,sometimes no.
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dekken
Veteran Member
Join Date: Jul 2007
Old 02-21-2008 , 16:37   Re: Request: Testers (New Zombie Mod)
#117

well it kicked ppls once when the server was 18/18...Once in 6Hours++?
can you make it that the first Zombie gets Double HP? so lets say not 135
but 270...
cause all of the Humans just rape him and wont even let him move O.o
would be easier for the first one with more HP
and the rest have normal HP...

and is there anyway to make it when you fall from high place, you get 0.85% Damage too? and not like 50+
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-21-2008 , 19:26   Re: Request: Testers (New Zombie Mod)
#118

Updated. I've also used another method of "resetting" the players model.See if it still kicks.
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HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 02-21-2008 , 21:26   Re: Request: Testers (New Zombie Mod)
#119

Cheap, what server size do you recommend for your mod?
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-22-2008 , 00:35   Re: Request: Testers (New Zombie Mod)
#120

Right now I would say 20. However, if you choose to run it on more slots, i've set up a cvar which allows you to limit the maximum zombies allowed.
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