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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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BulgarPL
Member
Join Date: Dec 2015
Old 12-04-2016 , 13:11   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1181

/rank, /top etc. Not working after last update.
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M4ketech
Member
Join Date: Dec 2016
Location: Helsinki, Finland
Old 12-12-2016 , 12:00   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1182

Plugin works good. Only !stats etc not working.

I solved problem with https://forums.alliedmods.net/showthread.php?t=244075
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JumpingJackasses
Junior Member
Join Date: Aug 2016
Old 12-15-2016 , 03:48   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1183

Did this plugin stop working?

I had a server up and running 2 days ago, and it seems to have stopped working today. Did the newest update bug the plugin, or is it just me?
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WilliamDG
Junior Member
Join Date: Oct 2016
Location: Italy
Old 12-15-2016 , 18:38   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1184

Hi, i have some problem with !stats, i don't know why but it don't work (don't show players stats).

!top work good, i think it is this /multi1v1/index.php?serverid=11 but if i click on player name it redirect me to /multi1v1/index.php?id=<CLIENT ID SELECTED>&serverid=11 and it will show a empty page (only search menu on top right), but it don't return the error "User not found.".
I think that this is why !stats don't show nothing on motd.

P.S.: No error in error.log

Someone have my same errors?
There is any fix/update for this?
WilliamDG is offline
b0rZ
Junior Member
Join Date: Dec 2016
Old 12-27-2016 , 13:33   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1185

Quote:
Originally Posted by WilliamDG View Post
Hi, i have some problem with !stats, i don't know why but it don't work (don't show players stats).

!top work good, i think it is this /multi1v1/index.php?serverid=11 but if i click on player name it redirect me to /multi1v1/index.php?id=<CLIENT ID SELECTED>&serverid=11 and it will show a empty page (only search menu on top right), but it don't return the error "User not found.".
I think that this is why !stats don't show nothing on motd.

P.S.: No error in error.log

Someone have my same errors?
There is any fix/update for this?
Hi,

I have the same issue.. !stats, !top does not work, website shows only top15 players, but individual player stat pages are empty.
b0rZ is offline
FeelsGoodMan
Member
Join Date: Jul 2015
Old 12-28-2016 , 08:23   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1186

Code:
L 12/03/2016 - 23:18:36: [SM] Call stack trace:
L 12/03/2016 - 23:18:36: [SM]   [0] CS_UpdateClientModel
L 12/03/2016 - 23:18:36: [SM]   [1] Line 1034, ./scripting/multi1v1.sp::SwitchPlayerTeam
L 12/03/2016 - 23:18:36: [SM]   [2] Line 692, ./scripting/multi1v1.sp::SetupPlayer
L 12/03/2016 - 23:18:36: [SM]   [3] Line 628, ./scripting/multi1v1.sp::Event_OnRoundPostStart
L 12/03/2016 - 23:18:54: [SM] Exception reported: Failed to locate function
L 12/03/2016 - 23:18:54: [SM] Blaming: multi1v1.smx
Any idea what is going on? I don't have any other vital plug-ins running. This was a freshly installed server. There is only 1 active arena and all other players are forced into spectate and put on a "queue", but the queue isn't going down.

I made sure i downloaded the top rated maps so i know the maps aren't causing the issue.

Also the webpanel is "kinda" working. It connects to my database but it doesn't show the top players on the front page, but if i search for players names they show up and i can see accurate stats.

link to my webpanel: http://test123.site.nfoservers.com/1v1/

Search for Dream to see my name.

EDIT: I fixed top players on index. Just had to put the server id in the generatetopplayers.php

I have another problem tho. I can't get my background to be fixed. This is what i tried in the style.css:

Code:
.everything	{
	padding:20px 20px 20px 20px;
	position: absolute;
	top:0;
	bottom: 0;
	left: 0;
	right: 0;
	margin: auto;
	background-image: url("http://hoecommunity.com/images/igame/blurry4.jpg");
	background-repeat: no-repeat;
        background-attachment: fixed;
}

EDIT2: The above solution did make my background fixed but there is a white footer that i can't seem to figure out how to remove, and when i add my logo to the index.php it doesn't show up. It shows up if i zoom out, but the background seems to be overlapping. I am not too skilled in HTML or CSS, so any solution to my problem would be greatly appreciated Here is what i added to the index.php to get my logo:

Code:
<div align="center">
<a href="https://hoecommunity.com/portal.php">
<img class="logo" src="https://hoecommunity.com/images/igame/hoelogo100.png" alt="HoE" width="471" height="117" align="middle" title="Hell on Earth"></a>
</div>

Last edited by FeelsGoodMan; 12-28-2016 at 10:21.
FeelsGoodMan is offline
b0rZ
Junior Member
Join Date: Dec 2016
Old 12-28-2016 , 09:48   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1187

Can someone help me setting up a working mapcycle?
After the first map ends with timelimit reached, the second map loads as expected but then when the second map should end it just continues forever.
Timeleft says This is the last round but the map does not change after round ends.

I use mapgroup within gamemodes_server.txt:
Code:
"Gamemodes_Server.txt"
{
        "gameTypes"
        {
                "classic"
                {
                        "gameModes"
                        {
                                "competitive"
                                {
                                        "mapgroupsMP"
                                        {
                                                "mg_arena" ""
                                        }
                                }
                        }
                }
        }
        "mapgroups"
        {
                "mg_arena"
                {
                        "name" "mg_arena"
                        "maps"
                        {
                        "workshop/279177142/am_aztec2.bsp"
                        "workshop/252477933/am_nuke.bsp"
                        "workshop/288049374/am_market.bsp"
                        "workshop/297888593/am_basement.bsp"
                        "workshop/297241902/am_courtyard.bsp"
                        "workshop/279697343/am_grass2.bsp"
                        "workshop/279708083/am_must2.bsp"
                        "workshop/319582042/am_water2014.bsp"
                        "workshop/305324927/am_sewage.bsp"
                        }
                }
        }
}
And start the server with:
Code:
+mapgroup mg_arena +map workshop/279177142/am_aztec2.bsp
Here's mapcycle.txt:
Code:
workshop/279177142/am_aztec2.bsp
workshop/252477933/am_nuke.bsp
workshop/288049374/am_market.bsp
workshop/297888593/am_basement.bsp
workshop/297241902/am_courtyard.bsp
workshop/279697343/am_grass2.bsp
workshop/279708083/am_must2.bsp
workshop/319582042/am_water2014.bsp
workshop/305324927/am_sewage.bsp
workshop/382605291/am_temple_ly.bsp
And maplists.cfg:
Code:
"MapLists"
{
        /**
         * Default requests go right to the mapcyclefile.
         */
        "default"
        {
                "target"                "mapcyclefile"
        }

        /* Admin menu, map menu */
        "sm_map menu"
        {
                "file"                  "addons/sourcemod/configs/adminmenu_maplist.ini"
        }

        /* Admin menu, map voting menu */
        "sm_votemap menu"
        {
                "file"                  "addons/sourcemod/configs/adminmenu_maplist.ini"
        }

        /* For the "randomcycle" plugin */
        "randomcycle"
        {
                "target"                "default"
        }

        /* For the "mapchooser" plugin */
        "mapchooser"
        {
                "target"                "default"
        }

        /* For the "nominations" plugin */
        "nominations"
        {
                "target"                "default"
        }
}
I tried both nextmap and randomcycle plugins, but the results are the same.
Also this solution works perfectly with retakes mod so I don't understand what I'm missing here..
b0rZ is offline
FeelsGoodMan
Member
Join Date: Jul 2015
Old 12-28-2016 , 10:09   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1188

Just leave your mapcycle.txt as shown below:

Code:
am_aztec2
am_nuke
am_market
am_basement
am_courtyard
am_grass2
am_must2
am_water2014
am_sewage
am_temple_ly
Your autorestart like this:
Code:
+mapgroup mg_arena +map am_aztec2

And your gamemodes_server.txt like this:
Code:
"Gamemodes_Server.txt"
{
        "gameTypes"
        {
                "classic"
                {
                        "gameModes"
                        {
                                "competitive"
                                {
                                        "mapgroupsMP"
                                        {
                                                "mg_arena" ""
                                        }
                                }
                        }
                }
        }
        "mapgroups"
        {
                "mg_arena"
                {
                        "name" "mg_arena"
                        "maps"
                        {
                        "am_aztec2"
                        "am_nuke"
                        "am_market"
                        "am_basement"
                        "am_courtyard"
                        "am_grass2"
                        "am_must2"
                        "am_water2014"
                        "am_sewage"
                        }
                }
        }
}
And of course make sure your maps are in both the server and the fast DL.

Last edited by FeelsGoodMan; 12-28-2016 at 10:16.
FeelsGoodMan is offline
b0rZ
Junior Member
Join Date: Dec 2016
Old 12-28-2016 , 10:55   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1189

Thanks. I made the changes you told but it's still almost the same:
On first map (am_aztec2) nextmap shows am_nuke.
After mp_timelimit reached there's a mapchange to am_nuke.
On am_nuke nextmap still shows am_nuke. After timelimit reached it loads am_nuke again so the cycle is stucked.

Last edited by b0rZ; 12-28-2016 at 11:00.
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Daffy82
Junior Member
Join Date: Dec 2015
Old 12-28-2016 , 13:09   Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)
Reply With Quote #1190

Very nice mod. Iv got it installed but when we are 4 that connects to the server we are not facing each other? We spawn in a arena with no opponents.
Daffy82 is offline
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