Raised This Month: $ Target: $400
 0% 

[L4D/L4D2] Infected Bots Control (1.0.0)


Post New Thread Reply   
 
Thread Tools Display Modes
Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 06-27-2010 , 23:06   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1151

Why does sb_all_bot_team turn on when this plugin is being used...its annoying.
Marcus101RR is offline
Send a message via AIM to Marcus101RR Send a message via Skype™ to Marcus101RR
lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 06-28-2010 , 06:10   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1152

coz its needed, without that, the server goes down and kicks all players when theres no players on infected or survivor team, dude, shutdown is annoying
lexantis is offline
Send a message via ICQ to lexantis
koles_pl
BANNED
Join Date: Feb 2010
Old 06-28-2010 , 07:04   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1153

Its not working for me with L4D. (Older versions too)
After a map is completed and starts changing to map#2, You can see the server is changing map for 5 seconds (In hlsw) but than suddenly it switches itself back to map#1.
Its like the server thinks server is empty and switches back to 1st map of a campaign.
(always to first map of played campain )
So for example if you set 4th map on server and complete it, instead of going to 6th map server reverts to first map.

Other problem is that on beginning of map all ghost auto spawn when survivors get out of safe room,

Is plugin still supported for l4d ? or is there a version that works with l4d ?
koles_pl is offline
PatPeter
Member
Join Date: Apr 2009
Location: Chicago
Old 06-29-2010 , 00:27   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1154

Quote:
Originally Posted by koles_pl View Post
Its not working for me with L4D. (Older versions too)
After a map is completed and starts changing to map#2, You can see the server is changing map for 5 seconds (In hlsw) but than suddenly it switches itself back to map#1.
Its like the server thinks server is empty and switches back to 1st map of a campaign.
(always to first map of played campain )
So for example if you set 4th map on server and complete it, instead of going to 6th map server reverts to first map.

Other problem is that on beginning of map all ghost auto spawn when survivors get out of safe room,

Is plugin still supported for l4d ? or is there a version that works with l4d ?
I use this in Left 4 Dead because of the lack of bots and I have the same problem. I thought it was because I used l4d_gamemode_scripts to unload it for campaign and survival (I didn't even want it enabled, only for versus).

I changed a few of the settings, changed:

l4d_infectedbots_infected_team_joinable 0
l4d_infectedbots_infhud_announce 0
l4d_infectedbots_infhud_enable 0
l4d_infectedbots_stats_board 0

I actually just wanted the infhud disabled by default, not completely disabled. Also, I have the stats board enabled via a cvar, so I didn't want this interfering.
__________________
SourceMod = Linux
EventScripts = Windows
Mani = Mac OS
PatPeter is offline
darktemplarr
Member
Join Date: Jun 2010
Old 06-30-2010 , 01:44   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1155

Quote:
Originally Posted by mi123645 View Post
I'll be releasing it as a separate plugin.
Thanks man, it means a LOT to me and my steam groups community, I'll be absolutely sure to put you in the credits for Boss Rush Mode, top of the list for you my friend my friend
darktemplarr is offline
delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 06-30-2010 , 11:10   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1156

I'm having a problem here. I set l4d_infectedbots_max_specials to 5. However, it still keeps spawning more than 5. and It constantly spawns specials no matter what. I don't know why its doing this but it makes it nearly impossible to finish a single map. Also, even when I set the charger limit to 2, it still spawns 3 or 4, same with the other specials. Here is my .cfg

Code:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "l4dinfectedbots.smx"


// If 1, only admins can join the infected team in coop/survival
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_admins_only "1"

// Sets the limit for boomers spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_boomer_limit "2"

// Sets the limit for chargers spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_charger_limit "1"

// If 1, tank will be playable in coop/survival
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_survival_tank_playable "0"

// If 1, bots will only spawn when all other bot timers are at zero
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coordination "1"

// If 1, the plugin will use the director's timing of the spawns, if versus it will use Valve's bots
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_director_spawn "1"

// If 1, infected players in coop/survival will spawn as ghosts
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_free_spawn "1"

// If higher than zero, the plugin will ghost bots before they fully spawn on versus/scavenge
// -
// Default: "2"
l4d_infectedbots_ghost_time "2"

// Sets the limit for the amount of humans that can join the infected team in coop/survival
// -
// Default: "4"
l4d_infectedbots_human_coop_survival_limit "1"

// Sets the limit for hunters spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_hunter_limit "2"

// If 1, players can join the infected team in coop/survival
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infected_team_joinable "0"

// Toggle whether L4D Infected HUD announces itself to clients.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_announce "0"

// Toggle whether L4D Infected HUD is active or not.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_enable "0"

// If 1, plugin will instantly spawn infected when necessary (start of map, start of finales)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_instant_spawns "0"

// Sets the limit for jockeys spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_jockey_limit "1"

// If 1, clients will be announced to about joining the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_jointeams_announce "0"

// Amount of seconds before a special infected bot is kicked
// -
// Default: "40"
l4d_infectedbots_lifespan "60"

// Defines how many special infected can be on the map on all gamemodes
// -
// Default: "4"
l4d_infectedbots_max_specials "5"

// Sets the limit for smokers spawned by the plugin and and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_smoker_limit "2"

// Sets the max spawn time for special infected spawned by the plugin in seconds
// -
// Default: "30"
l4d_infectedbots_spawn_time_max "120"

// Sets the minimum spawn time for special infected spawned by the plugin in seconds
// -
// Default: "25"
l4d_infectedbots_spawn_time_min "60"

// If 1, Plugin will disable spawning when a tank is on the field
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_spawns_disabled_tank "1"

// Sets the limit for spitters spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_spitter_limit "1"

Last edited by delirium_trigger; 06-30-2010 at 11:12.
delirium_trigger is offline
PatPeter
Member
Join Date: Apr 2009
Location: Chicago
Old 06-30-2010 , 17:46   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1157

Quote:
Originally Posted by delirium_trigger View Post
I'm having a problem here. I set l4d_infectedbots_max_specials to 5. However, it still keeps spawning more than 5. and It constantly spawns specials no matter what. I don't know why its doing this but it makes it nearly impossible to finish a single map. Also, even when I set the charger limit to 2, it still spawns 3 or 4, same with the other specials. Here is my .cfg
From what I've read of the last few pages this plugin seems broken.
__________________
SourceMod = Linux
EventScripts = Windows
Mani = Mac OS
PatPeter is offline
Sev
Veteran Member
Join Date: May 2010
Old 07-02-2010 , 12:16   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1158

Agreed.

I can't spawn more than 5 specials and the spawn timers have no impact whatsoever.
Sev is offline
mi123645
Veteran Member
Join Date: Feb 2009
Old 07-02-2010 , 14:56   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1159

Quote:
Originally Posted by Sev View Post
Agreed.

I can't spawn more than 5 specials and the spawn timers have no impact whatsoever.
Please post your plugin lists and config lists.

Quote:
Originally Posted by delirium_trigger View Post
I'm having a problem here. I set l4d_infectedbots_max_specials to 5. However, it still keeps spawning more than 5. and It constantly spawns specials no matter what. I don't know why its doing this but it makes it nearly impossible to finish a single map. Also, even when I set the charger limit to 2, it still spawns 3 or 4, same with the other specials. Here is my .cfg

Code:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "l4dinfectedbots.smx"
 
 
// If 1, only admins can join the infected team in coop/survival
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_admins_only "1"
 
// Sets the limit for boomers spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_boomer_limit "2"
 
// Sets the limit for chargers spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_charger_limit "1"
 
// If 1, tank will be playable in coop/survival
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_survival_tank_playable "0"
 
// If 1, bots will only spawn when all other bot timers are at zero
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coordination "1"
 
// If 1, the plugin will use the director's timing of the spawns, if versus it will use Valve's bots
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_director_spawn "1"
 
// If 1, infected players in coop/survival will spawn as ghosts
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_free_spawn "1"
 
// If higher than zero, the plugin will ghost bots before they fully spawn on versus/scavenge
// -
// Default: "2"
l4d_infectedbots_ghost_time "2"
 
// Sets the limit for the amount of humans that can join the infected team in coop/survival
// -
// Default: "4"
l4d_infectedbots_human_coop_survival_limit "1"
 
// Sets the limit for hunters spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_hunter_limit "2"
 
// If 1, players can join the infected team in coop/survival
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infected_team_joinable "0"
 
// Toggle whether L4D Infected HUD announces itself to clients.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_announce "0"
 
// Toggle whether L4D Infected HUD is active or not.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_enable "0"
 
// If 1, plugin will instantly spawn infected when necessary (start of map, start of finales)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_instant_spawns "0"
 
// Sets the limit for jockeys spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_jockey_limit "1"
 
// If 1, clients will be announced to about joining the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_jointeams_announce "0"
 
// Amount of seconds before a special infected bot is kicked
// -
// Default: "40"
l4d_infectedbots_lifespan "60"
 
// Defines how many special infected can be on the map on all gamemodes
// -
// Default: "4"
l4d_infectedbots_max_specials "5"
 
// Sets the limit for smokers spawned by the plugin and and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_smoker_limit "2"
 
// Sets the max spawn time for special infected spawned by the plugin in seconds
// -
// Default: "30"
l4d_infectedbots_spawn_time_max "120"
 
// Sets the minimum spawn time for special infected spawned by the plugin in seconds
// -
// Default: "25"
l4d_infectedbots_spawn_time_min "60"
 
// If 1, Plugin will disable spawning when a tank is on the field
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_spawns_disabled_tank "1"
 
// Sets the limit for spitters spawned by the plugin and those spawned by the director
// -
// Default: "1"
l4d_infectedbots_spitter_limit "1"
You've set l4d_infectedbots_director_spawn to 1. You need to set that to 0 if you want to control the limits and spawn timers, other wise the director will be in control of it.

Last edited by mi123645; 07-02-2010 at 15:00.
mi123645 is offline
mrelfire
Member
Join Date: May 2010
Old 07-03-2010 , 02:18   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1160

Quote:
Originally Posted by mrelfire View Post
since version 2.0.2.3
I have
Quote:
L 06/26/2010 - 0744: [SM] Plugin encountered error 8: Not enough space on the stack
L 06/26/2010 - 0744: [SM] Displaying call stack trace for plugin "l4dinfectedbots.1.9.5.smx":
L 06/26/2010 - 0744: [SM] [0] Line 3138, /home/groups/alliedmodders/forums/files/4/8/2/4/5/67644.attach::BotTypeNeeded()
L 06/26/2010 - 0744: [SM] [1] Line 3222, /home/groups/alliedmodders/forums/files/4/8/2/4/5/67644.attach::BotTypeNeeded()
L 06/26/2010 - 0744: [SM] [2] Line 3222, /home/groups/alliedmodders/forums/files/4/8/2/4/5/67644.attach::BotTypeNeeded()
L 06/26/2010 - 0744: [SM] [3] Line 3222, /home/groups/alliedmodders/forums/files/4/8/2/4/5/67644.attach::BotTypeNeeded()
L 06/26/2010 - 0744: [SM] [4] Line 3222, /home/groups/alliedmodders/forums/files/4/8/2/4/5/67644.attach::BotTypeNeeded()
....
am I the only one please ?
Nobody encounter this kind of problem ?
mrelfire is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode