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[TF2] Freak Fortress 2


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 06-01-2012 , 14:16   Re: [TF2] Freak Fortress 2
#1131

Quote:
Originally Posted by AeroAcrobat View Post
128 or 138 ?
138 is correct. 128 is "provide on active" (which is used by the GRU to apply its damage and speed boosts)
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Last edited by Powerlord; 06-01-2012 at 14:17.
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 06-01-2012 , 14:20   Re: [TF2] Freak Fortress 2
#1132

Quote:
Originally Posted by SuperNovaLite View Post
I have removed all 'By ...' text from the banners from FreakFortress.com. The More Info and Update buttons at the bottom of each post will lead to the original and update links submitted by the original users. Have also added a email link to the bottom in case a user has a complaint and want's there boss removed etc.

I am not wanting to put 'Made by ...' since that most models are not made by the same person who made the cfg for FF2 mod.
What if putting 'CFG made by' ?
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SuperNovaLite
Junior Member
Join Date: Oct 2010
Location: New Zealand
Old 06-01-2012 , 14:36   Re: [TF2] Freak Fortress 2
#1133

Quote:
Originally Posted by asherkin View Post
You need to attribute the content used or you're going to run into serious legal trouble.
Especially since you're including the name of the person that made the config file in those banners, it could be argued that you're miss-representing the source of the content (unlike, say, when people post them here on the forum).

This also applies to this thread, there have already been a few complaints.
If I have to I will just go through and remove every single pack posted and you will not be allowed to link any more in this thread, it's way too much administrative overhead for us to be dealing with takedown requests.

Attribute your damn content!
This should be stated somewhere on the first post. It's common sense yes, but lots of people just don't do it.
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Darthmule
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Join Date: May 2012
Location: Netherlands
Old 06-01-2012 , 16:08   Re: [TF2] Freak Fortress 2
#1134

Quote:
Originally Posted by AeroAcrobat View Post
128 or 138 ?

edit: 138 is correct just the // 128 need to be updated.

also his Head is purple, may texture missing ?
Okay, this is really the last fix I will publish for today.

Fixes the path of VMT's and the // 128 which should be // 138


Quote:
Originally Posted by Powerlord View Post
The guy who made the hammer that Ass Pancakes uses complained here. Not sure about any others, but complaints aren't necessarily public.
I also had problems too with Ozzy Furrocity since they thought 'I blatantly ripped their freaks and stole their sounds', I do try to create everything myself and will continue doing that.
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MisterTickles
Member
Join Date: Sep 2011
Old 06-01-2012 , 16:21   Re: [TF2] Freak Fortress 2
#1135

Everything works fine on my FF2 server, but CERTAIN files keep redownloading each time I join the server for some reason.

FastDL and everything is well setup and all since it works fine, no errors.

Any idea?

Edit: This actually doesn't seem to always happen and some other players have mentioned not having that issue.

Last edited by MisterTickles; 06-01-2012 at 16:32.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 06-01-2012 , 16:32   Re: [TF2] Freak Fortress 2
#1136

Darth, it isnt crashing the server but his head texture is missing.
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Powerlord
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Old 06-01-2012 , 16:47   Re: [TF2] Freak Fortress 2
#1137

Quote:
Originally Posted by Darthmule View Post
Okay, this is really the last fix I will publish for today.

Fixes the path of VMT's and the // 128 which should be // 138




I also had problems too with Ozzy Furrocity since they thought 'I blatantly ripped their freaks and stole their sounds', I do try to create everything myself and will continue doing that.
That's one of the reasons I opted not to release my Pinkie Pie boss (and now that I've switched my server to Prop Hunt, that version of Pinkie is gone)... the model was originally from Ozzy Furocity even though I got it from another server.

Quote:
Originally Posted by MisterTickles View Post
Everything works fine on my FF2 server, but CERTAIN files keep redownloading each time I join the server for some reason.

FastDL and everything is well setup and all since it works fine, no errors.

Any idea?

Edit: This actually doesn't seem to always happen and some other players have mentioned not having that issue.
Does it only happen if you were on another server first?

TF2 and other Source games have the pure_server_whitelist.txt file (by default the server reads /orangebox/hl2/pure_server_whitelist.txt then /orangebox/tf/pure_server_whitelist.txt if it exists). This file tells an sv_pure 1 server which files it should allow clients to load from disk and which the server should double-check against Steam's version.

Unfortunately, when you change servers, the TF2 client continues to honor the previous server's sv_pure setting and whitelist.

Note: When I ran a Freak Fortress 2 server, I used sv_pure 0 rather than mess around with the sv_pure whitelist settings.
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Last edited by Powerlord; 06-01-2012 at 16:48.
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MisterTickles
Member
Join Date: Sep 2011
Old 06-01-2012 , 17:03   Re: [TF2] Freak Fortress 2
#1138

Quote:
Originally Posted by Powerlord View Post
Does it only happen if you were on another server first?

TF2 and other Source games have the pure_server_whitelist.txt file (by default the server reads /orangebox/hl2/pure_server_whitelist.txt then /orangebox/tf/pure_server_whitelist.txt if it exists). This file tells an sv_pure 1 server which files it should allow clients to load from disk and which the server should double-check against Steam's version.

Unfortunately, when you change servers, the TF2 client continues to honor the previous server's sv_pure setting and whitelist.

Note: When I ran a Freak Fortress 2 server, I used sv_pure 0 rather than mess around with the sv_pure whitelist settings.
Yeah seems like this is it, but our sv_pure is set at 0..

Last edited by MisterTickles; 06-01-2012 at 17:06.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-01-2012 , 19:45   Re: [TF2] Freak Fortress 2
#1139

Darth, looks good in the model viewer...testing now..but I think we will be OK now

Thanks for your efforts on Cave Johnson

**edited after testing live***

no server crashing, and all the textures are good
I could not figure out how this boss did damage to anyone.... neither could anyone else that tried it
he launches the pills (nades) but can not harm anyone

Last edited by BBG_Theory; 06-01-2012 at 20:45.
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AeroAcrobat
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Join Date: Apr 2011
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Old 06-01-2012 , 21:23   Re: [TF2] Freak Fortress 2
#1140

Quote:
Originally Posted by BBG_Theory View Post
Darth, looks good in the model viewer...testing now..but I think we will be OK now

Thanks for your efforts on Cave Johnson

**edited after testing live***

no server crashing, and all the textures are good
I could not figure out how this boss did damage to anyone.... neither could anyone else that tried it
he launches the pills (nades) but can not harm anyone
same
just edit his wep.
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