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Eggman
Senior Member
Join Date: Jan 2010
Old 06-12-2011 , 01:50   Re: [TF2] VS Saxton Hale Mode
#1121

Demopan has been tested on Random Fortress server yesterday, and it's working. Coming soon - Seeman.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-12-2011 , 02:02   Re: [TF2] VS Saxton Hale Mode
#1122

Mev: either sv_pure isn't working correctly, or downloading the models, or loading the models.
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 06-12-2011 , 02:51   Re: [TF2] VS Saxton Hale Mode
#1123

Quote:
Originally Posted by Unreal1 View Post
You can always go in the history tab and see what server it was. But yes those models are probably the new ones. But can you join my saxton and see if you see the same issues? IP in my signature
The issue is, all I know is it was a VSH server, of which a few dozen are in my history ;p
And rejoining doesn't retrigger the download.


I'll try and find it, though.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-12-2011 , 07:21   Re: [TF2] VS Saxton Hale Mode
#1124

Maybe the downloads tables filled up.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-12-2011 , 16:19   Re: [TF2] VS Saxton Hale Mode
#1125

Quote:
Originally Posted by FlaminSarge View Post
Maybe the downloads tables filled up.
So would clearing the downloads folder on the server help?
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-12-2011 , 16:36   Re: [TF2] VS Saxton Hale Mode
#1126

Also, is anybody having trouble with the translation file? For example, when it asks you to be saxton it says it in russian not in english? If anybody does I have a fix for that..

Last edited by Unreal1; 06-12-2011 at 17:18.
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 06-12-2011 , 17:45   Re: [TF2] VS Saxton Hale Mode
#1127

I am thinking about starting a VSH server but I am not ready to commit. Question: Can I spawn Saxton Hale in any server?? If so, what would I need to do to make that happen?
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tatercrisp
SourceMod Donor
Join Date: Mar 2008
Location: Chicken Coop
Old 06-12-2011 , 18:34   Re: [TF2] VS Saxton Hale Mode
#1128

Quote:
Originally Posted by Unreal1 View Post
Also, is anybody having trouble with the translation file? For example, when it asks you to be saxton it says it in russian not in english? If anybody does I have a fix for that..

yea same problem for me, mind sharing

never mind i see it now

"en"
"en"

Last edited by tatercrisp; 06-12-2011 at 18:38.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-12-2011 , 18:58   Re: [TF2] VS Saxton Hale Mode
#1129

I believe this was the corrected version, https://forums.alliedmods.net/showpo...&postcount=848
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-12-2011 , 18:59   Re: [TF2] VS Saxton Hale Mode
#1130

Quote:
Originally Posted by dbmiller5 View Post
I am thinking about starting a VSH server but I am not ready to commit. Question: Can I spawn Saxton Hale in any server?? If so, what would I need to do to make that happen?
No I you can't unless you create the map so that it uses the saxton hale model, and even then it will most likely not work. I can test it out on one of my maps and get back to you on that. The only thing you can really spawn is the HHH, but the map you are spawning him on must have a nav file for him to be able to move, otherwise he will stay in one place. If you want more info about this you can PM me.
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