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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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databomb
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Join Date: Jun 2009
Location: california
Old 09-10-2011 , 13:46   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1121

The pistol glitch is likely something to do with SDKHooks 2.0 but it's not serious.

Try to document the exact situation that results in players being slayed like this.

There's a fix for the player death errors you found in SVN, thanks.

Quote:
Originally Posted by SpazShot View Post
Weird bug:

I was rebelling and it was everyone on each team alive. I had an awp and killed a few CTs and once I killed the last CT I died randomly as if I typed "kill" in console. Very weird. Happens to other people too but somewhat rare.

edit: I don't know if double posting is allowed so I'll just edit.

Another bug: (Rare) Sometimes I see a pistol holstered on a T but they really don't have one. It's happened to me and a few others. I killed someone with what appeared to be a holstered pistol and it dropped out as it would if they really had one but then it disappears. It's a glitch, rare but a few people have gotten it in my server.

PHP Code:
L 09/01/2011 20:02:09: [SMNative "GetArrayCell" reportedInvalid index 0 (count0L 09/01/2011 20:02:09: [SMDisplaying call stack trace for plugin "sm_hosties.smx"L 09/01/2011 20:02:09: [SM]   [0]  Line 992hosties/lastrequest.sp::CleanupLastRequest() 
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SpazShot
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Join Date: Nov 2009
Old 09-10-2011 , 13:52   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1122

Thanks and no problem I'll keep checking error logs and report anything I see!

How exactly do you download the latest revision from the SVN? I've never explored an SVN and I've yet to figure out how to download the latest revision. :p
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databomb
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Join Date: Jun 2009
Location: california
Old 09-10-2011 , 14:14   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1123

Quote:
Originally Posted by SpazShot View Post
Thanks and no problem I'll keep checking error logs and report anything I see!

How exactly do you download the latest revision from the SVN? I've never explored an SVN and I've yet to figure out how to download the latest revision. :p
The best way is to download an SVN client like TortoiseSVN for Windows and then do an SVN Checkout with the following options:

SVN path:
https://svn.dataviruset.com/hosties2/

username: hosties
password: anon

Then you'll need to place the scripting files in your sourcemod directory so you can compile it like other plugins.

Alternatively there's a websvn:
https://websvn.dataviruset.com/
but I believe you have to download each file individually instead of all at once.
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SpazShot
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Join Date: Nov 2009
Old 09-10-2011 , 15:12   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1124

Thanks! I had the wrong directory but I was using TortoiseSVN.

I've compiled the latest revision and put it on a test server. Muting dead now works but it's bugged still, not sure if you knew. Issues I've discovered so far:

• I had someone rejoin the server and join spectator and they were not muted.

• CTs and Ts are not getting unmuted at the beginning of a new round.

Yes I generated a new config. Here are my muting settings I am using:

Code:
// Setting for muting terrorists automatically: 0 - disable, 1 - terrorists are muted the first few seconds of a round, 2 - terrorists are muted when they die, 3 - both
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_hosties_mute "3"

// Setting for muting counter-terrorists automatically when they die (requires sm_hosties_mute 2 or 3): 0 - disable, 1 - enable
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hosties_mute_ct "1"

// Admin flags which are immune from getting muted: 0 - nobody, 1 - all admins, flag values: abcdefghijklmnopqrst
// -
// Default: "z"
sm_hosties_mute_immune "z"
Here are the plugins I am running:

Code:
           01 "Admin File Reader" (1.3.8) by AlliedModders LLC
           02 "Admin Help" (1.3.8) by AlliedModders LLC
           03 "Admin Menu" (1.3.8) by AlliedModders LLC
           04 "Anti-Flood" (1.3.8) by AlliedModders LLC
           05 "Basic Ban Commands" (1.3.8) by AlliedModders LLC
           06 "Basic Chat" (1.3.8) by AlliedModders LLC
           07 "Basic Comm Control" (1.3.9-dev) by AlliedModders LLC
           08 "Basic Commands" (1.3.8) by AlliedModders LLC
           09 "Basic Info Triggers" (1.3.8) by AlliedModders LLC
           10 "Basic Votes" (1.3.8) by AlliedModders LLC
           11 "Client Preferences" (1.3.8) by AlliedModders LLC
           12 "Fun Commands" (1.3.8) by AlliedModders LLC
           13 "Fun Votes" (1.3.8) by AlliedModders LLC
           14 "Last Request: Shotgun Wars (sample)" (1.0.0) by databomb
           15 "Nextmap" (1.3.8) by AlliedModders LLC
           16 "Player Commands" (1.3.8) by AlliedModders LLC
           17 "Reserved Slots" (1.3.8) by AlliedModders LLC
           18 "SM_Hosties v2" (2.0.2b) by databomb & dataviruset
           19 "Sound Commands" (1.3.8) by AlliedModders LLC

Last edited by SpazShot; 09-10-2011 at 15:15.
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databomb
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Join Date: Jun 2009
Location: california
Old 09-10-2011 , 15:58   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1125

dataviruset and I have added this to the SVN for the next version.

Quote:
Originally Posted by Annihilator View Post
I have a few suggestions:

PHP Code:
public Action:Event_OnBulletImpact(Handle:event,const String:name[],bool:dontBroadcast)
{
    new 
client GetClientOfUserId(GetEventInt(event"userid"));
    if (
IsClientInGame(client) && !IsClientObserver(client) && IsPlayerAlive(client) && (GetClientTeam(client) == CS_TEAM_T)) 
    {
        
g_bIsARebel[client] = true;
                
        if (
gShadow_ColorRebels)
            
SetEntityRenderColor(clientgShadow_ColorRebels_RedgShadow_ColorRebels_GreengShadow_ColorRebels_Blue255);
    }

Add this bit with a cvar, that would let server admins to choose if they want T's to become rebels on the first shot. (Got tired of editing it in on every new release )

And the 2nd one would be a freekill system edit, that would not consider T's killed with guns freekills (ofc with a cvar, so ppl that still want it to be freekill would not be affected)
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databomb
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Old 09-10-2011 , 17:12   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1126

Quote:
Originally Posted by SpazShot View Post
Thanks! I had the wrong directory but I was using TortoiseSVN.

I've compiled the latest revision and put it on a test server. Muting dead now works but it's bugged still, not sure if you knew. Issues I've discovered so far:

• I had someone rejoin the server and join spectator and they were not muted.

• CTs and Ts are not getting unmuted at the beginning of a new round.
Hmm, the muting of spectators who join is not currently a feature of the Hosties mute system.

Also, CTs and Ts are scheduled to get unmuted at the end of every round, not the beginning. That being said, I've found a bug with that which we'll get patched up and put in SVN in the next few moments.
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SpazShot
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Join Date: Nov 2009
Old 09-10-2011 , 18:16   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1127

Quote:
Originally Posted by databomb View Post
Hmm, the muting of spectators who join is not currently a feature of the Hosties mute system.

Also, CTs and Ts are scheduled to get unmuted at the end of every round, not the beginning. That being said, I've found a bug with that which we'll get patched up and put in SVN in the next few moments.
Great thanks! I'll check on the SVN frequently and continue testing new revisions and giving feedback.

edit: Updated to revision 57.

CTs are not being unmuted at end of round.

edit2: Sometimes a flash grenade is not given to one of the two in the dodgeball LR. They have to pick a gun up and switch and then it gives them it.

Last edited by SpazShot; 09-11-2011 at 03:38.
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databomb
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Join Date: Jun 2009
Location: california
Old 09-11-2011 , 14:48   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1128

Quote:
Originally Posted by SpazShot View Post
Great thanks! I'll check on the SVN frequently and continue testing new revisions and giving feedback.

edit: Updated to revision 57.

CTs are not being unmuted at end of round.

edit2: Sometimes a flash grenade is not given to one of the two in the dodgeball LR. They have to pick a gun up and switch and then it gives them it.
It's okay to post two or three in a row if you are having new issues

So I updated, rev 58. dataviruset and discussed there would be another race condition when the round ends.. although we didn't like to do so, I've added another delay in there to make sure the last action is unmuting all players when the round ends.

I haven't heard this about dodgeball. Could you check if they have it in their inventory? I've seen it not immediately switching to the flashbang before and that's normal.
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SpazShot
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Old 09-11-2011 , 15:06   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1129

Quote:
Originally Posted by databomb View Post
It's okay to post two or three in a row if you are having new issues

So I updated, rev 58. dataviruset and discussed there would be another race condition when the round ends.. although we didn't like to do so, I've added another delay in there to make sure the last action is unmuting all players when the round ends.

I haven't heard this about dodgeball. Could you check if they have it in their inventory? I've seen it not immediately switching to the flashbang before and that's normal.
Okay I'll keep that in mind

I'll update to the latest revision and test it out again.

As far as I know they aren't receiving the flash grenade at all at a random point, it happened yesterday. The CT and T both were fine and getting the flash and then the T didn't receive his next flash. I told him to grab a gun laying on the floor and then switch and he would have his flash, it worked. I'll still check if they have it in their inventory.
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Join Date: Nov 2009
Old 09-11-2011 , 15:44   Re: [CSS] SM_Hosties (v2.0.1)
Reply With Quote #1130

Dead mute now works great, rev. 58. I'm using it on my public server and I haven't encountered any problems. Hopefully you can add a feature to mute all players upon joining the server like spectators or joining a team too late except for admins with the flag in the config.
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